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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for SkeletalFishBoss, including all inherited members.
| _110 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _114 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _118 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _11C (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _120 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _150 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _180 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _184 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _188 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _198 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _19C (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _1A0 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _1A4 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _1B0 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _1B4 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _C0 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _D4 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| _D8 (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| addToSoundObjHolder() (defined in LiveActor) | LiveActor | |
| appear() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| attackSensor(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| calcAndSetBaseMtx() | SkeletalFishBoss | virtual |
| calcAnim() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| calcAnmMtx() (defined in LiveActor) | LiveActor | |
| calcGravityCenter(TVec3f *, const TVec3f &, const TVec3f &) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| calcJoint(TPos3f *, const JointControllerInfo &) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| calcPlanetCenterPosition() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| calcViewAndEntry() (defined in LiveActor) | LiveActor | virtual |
| control() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| createGuards() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| damage(const HitSensor *, const TVec3f &) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| draw() const | NameObj | virtual |
| endAppearDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| endBreakDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| endClipped() (defined in LiveActor) | LiveActor | virtual |
| endPowerUpDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeAppearDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeAppearWait() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeBite() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeBreakDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeClose() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| executeMovement() (defined in NameObj) | NameObj | |
| exeDamage() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeDead() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeDeadDamage() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeDeadDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeDemoWait() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeDown() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeOpen() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeOpenWait() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exePowerUpDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| exeSwim() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getBaseMtx() const | LiveActor | virtual |
| getBodyThickness() const (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getCurrentBossRail() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getCurrentRail() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getHeadActor() const (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getMouthSensorCenterPos(TVec3f &, f32) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| getNerveStep() const (defined in LiveActor) | LiveActor | |
| getPosPtr() (defined in LiveActor) | LiveActor | inline |
| getSensor(const char *pSensorName) const | LiveActor | |
| getTakingMtx() const (defined in LiveActor) | LiveActor | virtual |
| init(const JMapInfoIter &) | SkeletalFishBoss | virtual |
| initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor) | LiveActor | |
| initActorLightCtrl() (defined in LiveActor) | LiveActor | |
| initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor) | LiveActor | |
| initAfterPlacement() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| initBinder(f32, f32, u32) (defined in LiveActor) | LiveActor | |
| initBreakModel() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initCamera() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initCollision() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initEffectKeeper(int, const char *, bool) (defined in LiveActor) | LiveActor | |
| initHead() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initHitSensor(int) (defined in LiveActor) | LiveActor | |
| initJoint() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initLevelStatus() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor) | LiveActor | |
| initNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| initRailRider(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initScarFlash() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initShadow() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initShadowControllerList(u32) (defined in LiveActor) | LiveActor | |
| initSound(int, bool) (defined in LiveActor) | LiveActor | |
| initStageSwitch(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initSwitch() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| initWithoutIter() | NameObj | |
| invalidateCollision() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| isBinderValid(Binder *pBinder) (defined in LiveActor) | LiveActor | inline |
| isEnableToBeDamaged() const (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| isNerve(const Nerve *) const (defined in LiveActor) | LiveActor | |
| kill() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| LiveActor(const char *pName) | LiveActor | |
| mActorLightCtrl (defined in LiveActor) | LiveActor | |
| makeActorAppeared() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |
| makeActorDead() (defined in LiveActor) | LiveActor | virtual |
| mAnimationKeeper | LiveActor | |
| mBinder (defined in LiveActor) | LiveActor | |
| mBossDirector (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mBossHead (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mBossInfo (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mBreakModel (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mCameraCtrl (defined in LiveActor) | LiveActor | |
| mCollisionParts (defined in LiveActor) | LiveActor | |
| mControllers (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mEffectKeeper (defined in LiveActor) | LiveActor | |
| mExecutorIdx | NameObj | |
| mFlags | LiveActor | |
| mGravity | LiveActor | |
| mGuardHolder (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mModelManager | LiveActor | |
| mName | NameObj | |
| movement() (defined in LiveActor) | LiveActor | virtual |
| mPartsArray (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mPosition | LiveActor | |
| mRailControl (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mRailRider | LiveActor | |
| mRotation | LiveActor | |
| mScale | LiveActor | |
| mScarFlash (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mSceneFunc (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| mSensorKeeper | LiveActor | |
| mShadowList (defined in LiveActor) | LiveActor | |
| mSoundObject (defined in LiveActor) | LiveActor | |
| mSpine (defined in LiveActor) | LiveActor | |
| mStageSwitchCtrl | LiveActor | |
| mStarPointerTarget (defined in LiveActor) | LiveActor | |
| mVelocity | LiveActor | |
| NameObj(const char *pName) | NameObj | |
| notifyAttack(SkeletalFishGuard *) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| playDamageBrk() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| powerUp() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| resetCamera() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| resetRail() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| SceneFunc typedef (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| startAppearDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| startCamera(const char *) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| startClipped() (defined in LiveActor) | LiveActor | virtual |
| startDamageAnim() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| startDeadDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| startPowerUpDemo() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| stopScene(const char *, const Nerve *, SceneFunc) (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| updateBgm() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| updateBinder() (defined in LiveActor) | LiveActor | |
| updateCollision() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| updateHitSensor(HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| validateCollision() (defined in SkeletalFishBoss) | SkeletalFishBoss | |
| ~LiveActor() (defined in LiveActor) | LiveActor | inlinevirtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |
| ~SkeletalFishBoss() (defined in SkeletalFishBoss) | SkeletalFishBoss | virtual |