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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| SkeletalFishBossBattleDirector (SkeletalFishBoss *) | |
| virtual void | movement () |
| void | initiate () |
| void | startPowerUpDemo1 () |
| void | startPowerUpDemo2 () |
| void | playGuardAnim (const char *, s32) |
| void | tryColumnCollision (HitSensor *) |
| void | pauseOffCast () |
| void | endPowerUpDemo1 () |
| void | endPowerUpDemo2 () |
| void | killGuard () |
| void | appearBirdLouse () |
| void | killBirdLouse () |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | init (const JMapInfoIter &rIter) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| SkeletalFishBoss * | mFishBoss |
| SubmarineVolcanoBigColumn * | mColumns [0x20] |
| s32 | _90 |
| LiveActor * | _94 [0x10] |
| s32 | _D4 |
| ModelObj * | mGuardModels [4] |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 9 of file SkeletalFishBossBattleDirector.hpp.
| SkeletalFishBossBattleDirector::SkeletalFishBossBattleDirector | ( | SkeletalFishBoss * | pBoss | ) |
Definition at line 9 of file SkeletalFishBossBattleDirector.cpp.
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virtual |
Definition at line 132 of file SkeletalFishBossBattleDirector.cpp.
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virtual |
Reimplemented from NameObj.
Definition at line 71 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::initiate | ( | ) |
Definition at line 29 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::startPowerUpDemo1 | ( | ) |
Definition at line 52 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::startPowerUpDemo2 | ( | ) |
Definition at line 56 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::playGuardAnim | ( | const char * | pAnimName, |
| s32 | numGuards ) |
Definition at line 60 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::tryColumnCollision | ( | HitSensor * | pSensor | ) |
Definition at line 75 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::pauseOffCast | ( | ) |
Definition at line 91 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::endPowerUpDemo1 | ( | ) |
Definition at line 106 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::endPowerUpDemo2 | ( | ) |
Definition at line 110 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::killGuard | ( | ) |
Definition at line 114 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::appearBirdLouse | ( | ) |
Definition at line 120 of file SkeletalFishBossBattleDirector.cpp.
| void SkeletalFishBossBattleDirector::killBirdLouse | ( | ) |
Definition at line 126 of file SkeletalFishBossBattleDirector.cpp.
| SkeletalFishBoss* SkeletalFishBossBattleDirector::mFishBoss |
Definition at line 28 of file SkeletalFishBossBattleDirector.hpp.
| SubmarineVolcanoBigColumn* SkeletalFishBossBattleDirector::mColumns[0x20] |
Definition at line 29 of file SkeletalFishBossBattleDirector.hpp.
| s32 SkeletalFishBossBattleDirector::_90 |
Definition at line 30 of file SkeletalFishBossBattleDirector.hpp.
| LiveActor* SkeletalFishBossBattleDirector::_94[0x10] |
Definition at line 31 of file SkeletalFishBossBattleDirector.hpp.
| s32 SkeletalFishBossBattleDirector::_D4 |
Definition at line 32 of file SkeletalFishBossBattleDirector.hpp.
| ModelObj* SkeletalFishBossBattleDirector::mGuardModels[4] |
Definition at line 33 of file SkeletalFishBossBattleDirector.hpp.