SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
SkeletalFishBossHead Class Reference
Inheritance diagram for SkeletalFishBossHead:
PartsModel LiveActor NameObj

Public Member Functions

 SkeletalFishBossHead (LiveActor *)
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
void updateCollisionMtx ()
 
void createSubModel ()
 
- Public Member Functions inherited from PartsModel
 PartsModel (LiveActor *, const char *, const char *, MtxPtr, int, bool)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
void initFixedPosition (const TVec3f &, const TVec3f &, const char *)
 
void initFixedPosition (const char *)
 
void initFixedPosition (MtxPtr, const TVec3f &, const TVec3f &)
 
void loadFixedPosition (const char *)
 
void offFixedPosNormalizeScale ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void appear ()
 
virtual void kill ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void control ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TMtx34f _9C
 
CollisionParts_CC
 
TMtx34f _D0
 
CollisionParts_100
 
ModelObj ** _104
 
u32 _108
 
ModelObj ** _10C
 
u8 _114
 
- Public Attributes inherited from PartsModel
LiveActormHost
 
FixedPositionmFixedPos
 
MtxPtr mMtx
 
bool mCalcOwnMtx
 
bool _99
 
bool mIsDead
 
bool _9B
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 124 of file SkeletalFishBoss.hpp.

Constructor & Destructor Documentation

◆ ~SkeletalFishBossHead()

SkeletalFishBossHead::~SkeletalFishBossHead ( )
virtual

Definition at line 46 of file SkeletalFishBoss.cpp.

Member Function Documentation

◆ movement()

virtual void SkeletalFishBossHead::movement ( )
virtual

Reimplemented from PartsModel.

◆ calcAnim()

virtual void SkeletalFishBossHead::calcAnim ( )
virtual

Reimplemented from PartsModel.

◆ attackSensor()

virtual void SkeletalFishBossHead::attackSensor ( HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

◆ receiveMsgPlayerAttack()

virtual bool SkeletalFishBossHead::receiveMsgPlayerAttack ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Member Data Documentation

◆ _9C

TMtx34f SkeletalFishBossHead::_9C

Definition at line 137 of file SkeletalFishBoss.hpp.

◆ _CC

CollisionParts* SkeletalFishBossHead::_CC

Definition at line 138 of file SkeletalFishBoss.hpp.

◆ _D0

TMtx34f SkeletalFishBossHead::_D0

Definition at line 139 of file SkeletalFishBoss.hpp.

◆ _100

CollisionParts* SkeletalFishBossHead::_100

Definition at line 140 of file SkeletalFishBoss.hpp.

◆ _104

ModelObj** SkeletalFishBossHead::_104

Definition at line 141 of file SkeletalFishBoss.hpp.

◆ _108

u32 SkeletalFishBossHead::_108

Definition at line 142 of file SkeletalFishBoss.hpp.

◆ _10C

ModelObj** SkeletalFishBossHead::_10C

Definition at line 143 of file SkeletalFishBoss.hpp.

◆ _114

u8 SkeletalFishBossHead::_114

Definition at line 144 of file SkeletalFishBoss.hpp.