SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SkeletalFishBossHead Member List

This is the complete list of members for SkeletalFishBossHead, including all inherited members.

_100 (defined in SkeletalFishBossHead)SkeletalFishBossHead
_104 (defined in SkeletalFishBossHead)SkeletalFishBossHead
_108 (defined in SkeletalFishBossHead)SkeletalFishBossHead
_10C (defined in SkeletalFishBossHead)SkeletalFishBossHead
_114 (defined in SkeletalFishBossHead)SkeletalFishBossHead
_99 (defined in PartsModel)PartsModel
_9B (defined in PartsModel)PartsModel
_9C (defined in SkeletalFishBossHead)SkeletalFishBossHead
_CC (defined in SkeletalFishBossHead)SkeletalFishBossHead
_D0 (defined in SkeletalFishBossHead)SkeletalFishBossHead
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in SkeletalFishBossHead)SkeletalFishBossHeadvirtual
calcAndSetBaseMtx()PartsModelvirtual
calcAnim() (defined in SkeletalFishBossHead)SkeletalFishBossHeadvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in PartsModel)PartsModelvirtual
control() (defined in LiveActor)LiveActorvirtual
createSubModel() (defined in SkeletalFishBossHead)SkeletalFishBossHead
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
executeMovement() (defined in NameObj)NameObj
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)PartsModelvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initFixedPosition(const TVec3f &, const TVec3f &, const char *) (defined in PartsModel)PartsModel
initFixedPosition(const char *) (defined in PartsModel)PartsModel
initFixedPosition(MtxPtr, const TVec3f &, const TVec3f &) (defined in PartsModel)PartsModel
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
loadFixedPosition(const char *) (defined in PartsModel)PartsModel
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in PartsModel)PartsModelvirtual
makeActorDead() (defined in PartsModel)PartsModelvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCalcOwnMtx (defined in PartsModel)PartsModel
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFixedPos (defined in PartsModel)PartsModel
mFlagsLiveActor
mGravityLiveActor
mHost (defined in PartsModel)PartsModel
mIsDead (defined in PartsModel)PartsModel
mModelManagerLiveActor
mMtx (defined in PartsModel)PartsModel
mNameNameObj
movement() (defined in SkeletalFishBossHead)SkeletalFishBossHeadvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
offFixedPosNormalizeScale() (defined in PartsModel)PartsModel
PartsModel(LiveActor *, const char *, const char *, MtxPtr, int, bool) (defined in PartsModel)PartsModel
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in SkeletalFishBossHead)SkeletalFishBossHeadvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
SkeletalFishBossHead(LiveActor *) (defined in SkeletalFishBossHead)SkeletalFishBossHead
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateCollisionMtx() (defined in SkeletalFishBossHead)SkeletalFishBossHead
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~PartsModel() (defined in PartsModel)PartsModelinlinevirtual
~SkeletalFishBossHead() (defined in SkeletalFishBossHead)SkeletalFishBossHeadvirtual