SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
SkeletalFishGuard Class Reference
Inheritance diagram for SkeletalFishGuard:
LiveActor NameObj

Public Member Functions

 SkeletalFishGuard (SkeletalFishBoss *, const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void appear ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
void exeAppear ()
 
void exeNormal ()
 
void exeApart ()
 
void exeFollow ()
 
void exeStraight ()
 
void exeKill ()
 
void exeNumb ()
 
void appearNaturally ()
 
void appearForce ()
 
void killNaturally ()
 
void waitAttack (s32)
 
void initSensor ()
 
void calcTransAndFront ()
 
void rotateHorizotal (const TVec3f &, f32)
 
void rotateVertical (const TVec3f &, f32)
 
bool tryShiftApart ()
 
bool tryShiftStraight ()
 
bool tryShiftKill ()
 
void turn (TVec3f *, const TVec3f &, const TVec3f &, f32)
 
void lookToPlayer (f32, f32)
 
void calcTarget (TVec3f *, TVec3f *, TVec3f *, s32)
 
bool isInScreen () const
 
bool isPlayerInAttackRange () const
 
bool isLineOfSightClear () const
 
bool tryShiftNumb (const Nerve *)
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

u32 _8C
 
SkeletalFishBossmFishBoss
 
f32 _94
 
f32 _98
 
f32 _9C
 
u32 _A0
 
TVec3f _A4
 
f32 _B0
 
f32 _B4
 
f32 _B8
 
f32 _BC
 
s32 mAttackDelay
 
f32 _C4
 
f32 _C8
 
u32 _CC
 
TVec3f _D0
 
TVec3f _DC
 
TVec3f _E8
 
TVec3f _F4
 
TVec3f _100
 
TVec3f _10C
 
AnimScaleControllermScaleController
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 8 of file SkeletalFishGuard.hpp.

Member Function Documentation

◆ init()

virtual void SkeletalFishGuard::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

◆ initAfterPlacement()

virtual void SkeletalFishGuard::initAfterPlacement ( )
virtual

Reimplemented from NameObj.

◆ appear()

virtual void SkeletalFishGuard::appear ( )
virtual

Reimplemented from LiveActor.

◆ control()

virtual void SkeletalFishGuard::control ( )
virtual

Reimplemented from LiveActor.

◆ calcAndSetBaseMtx()

virtual void SkeletalFishGuard::calcAndSetBaseMtx ( )
virtual

Calculates and sets the base matrix of the actor.

Reimplemented from LiveActor.

◆ attackSensor()

virtual void SkeletalFishGuard::attackSensor ( HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

◆ receiveMsgPlayerAttack()

virtual bool SkeletalFishGuard::receiveMsgPlayerAttack ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Member Data Documentation

◆ _8C

u32 SkeletalFishGuard::_8C

Definition at line 47 of file SkeletalFishGuard.hpp.

◆ mFishBoss

SkeletalFishBoss* SkeletalFishGuard::mFishBoss

Definition at line 48 of file SkeletalFishGuard.hpp.

◆ _94

f32 SkeletalFishGuard::_94

Definition at line 49 of file SkeletalFishGuard.hpp.

◆ _98

f32 SkeletalFishGuard::_98

Definition at line 50 of file SkeletalFishGuard.hpp.

◆ _9C

f32 SkeletalFishGuard::_9C

Definition at line 51 of file SkeletalFishGuard.hpp.

◆ _A0

u32 SkeletalFishGuard::_A0

Definition at line 52 of file SkeletalFishGuard.hpp.

◆ _A4

TVec3f SkeletalFishGuard::_A4

Definition at line 53 of file SkeletalFishGuard.hpp.

◆ _B0

f32 SkeletalFishGuard::_B0

Definition at line 54 of file SkeletalFishGuard.hpp.

◆ _B4

f32 SkeletalFishGuard::_B4

Definition at line 55 of file SkeletalFishGuard.hpp.

◆ _B8

f32 SkeletalFishGuard::_B8

Definition at line 56 of file SkeletalFishGuard.hpp.

◆ _BC

f32 SkeletalFishGuard::_BC

Definition at line 57 of file SkeletalFishGuard.hpp.

◆ mAttackDelay

s32 SkeletalFishGuard::mAttackDelay

Definition at line 58 of file SkeletalFishGuard.hpp.

◆ _C4

f32 SkeletalFishGuard::_C4

Definition at line 59 of file SkeletalFishGuard.hpp.

◆ _C8

f32 SkeletalFishGuard::_C8

Definition at line 60 of file SkeletalFishGuard.hpp.

◆ _CC

u32 SkeletalFishGuard::_CC

Definition at line 61 of file SkeletalFishGuard.hpp.

◆ _D0

TVec3f SkeletalFishGuard::_D0

Definition at line 62 of file SkeletalFishGuard.hpp.

◆ _DC

TVec3f SkeletalFishGuard::_DC

Definition at line 63 of file SkeletalFishGuard.hpp.

◆ _E8

TVec3f SkeletalFishGuard::_E8

Definition at line 64 of file SkeletalFishGuard.hpp.

◆ _F4

TVec3f SkeletalFishGuard::_F4

Definition at line 65 of file SkeletalFishGuard.hpp.

◆ _100

TVec3f SkeletalFishGuard::_100

Definition at line 66 of file SkeletalFishGuard.hpp.

◆ _10C

TVec3f SkeletalFishGuard::_10C

Definition at line 67 of file SkeletalFishGuard.hpp.

◆ mScaleController

AnimScaleController* SkeletalFishGuard::mScaleController

Definition at line 68 of file SkeletalFishGuard.hpp.