SMG-Decomp
A decompilation of Super Mario Galaxy 1
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SkeletalFishGuard Member List

This is the complete list of members for SkeletalFishGuard, including all inherited members.

_100 (defined in SkeletalFishGuard)SkeletalFishGuard
_10C (defined in SkeletalFishGuard)SkeletalFishGuard
_8C (defined in SkeletalFishGuard)SkeletalFishGuard
_94 (defined in SkeletalFishGuard)SkeletalFishGuard
_98 (defined in SkeletalFishGuard)SkeletalFishGuard
_9C (defined in SkeletalFishGuard)SkeletalFishGuard
_A0 (defined in SkeletalFishGuard)SkeletalFishGuard
_A4 (defined in SkeletalFishGuard)SkeletalFishGuard
_B0 (defined in SkeletalFishGuard)SkeletalFishGuard
_B4 (defined in SkeletalFishGuard)SkeletalFishGuard
_B8 (defined in SkeletalFishGuard)SkeletalFishGuard
_BC (defined in SkeletalFishGuard)SkeletalFishGuard
_C4 (defined in SkeletalFishGuard)SkeletalFishGuard
_C8 (defined in SkeletalFishGuard)SkeletalFishGuard
_CC (defined in SkeletalFishGuard)SkeletalFishGuard
_D0 (defined in SkeletalFishGuard)SkeletalFishGuard
_DC (defined in SkeletalFishGuard)SkeletalFishGuard
_E8 (defined in SkeletalFishGuard)SkeletalFishGuard
_F4 (defined in SkeletalFishGuard)SkeletalFishGuard
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in SkeletalFishGuard)SkeletalFishGuardvirtual
appearForce() (defined in SkeletalFishGuard)SkeletalFishGuard
appearNaturally() (defined in SkeletalFishGuard)SkeletalFishGuard
attackSensor(HitSensor *, HitSensor *) (defined in SkeletalFishGuard)SkeletalFishGuardvirtual
calcAndSetBaseMtx()SkeletalFishGuardvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcTarget(TVec3f *, TVec3f *, TVec3f *, s32) (defined in SkeletalFishGuard)SkeletalFishGuard
calcTransAndFront() (defined in SkeletalFishGuard)SkeletalFishGuard
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in SkeletalFishGuard)SkeletalFishGuardvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
exeApart() (defined in SkeletalFishGuard)SkeletalFishGuard
exeAppear() (defined in SkeletalFishGuard)SkeletalFishGuard
executeMovement() (defined in NameObj)NameObj
exeFollow() (defined in SkeletalFishGuard)SkeletalFishGuard
exeKill() (defined in SkeletalFishGuard)SkeletalFishGuard
exeNormal() (defined in SkeletalFishGuard)SkeletalFishGuard
exeNumb() (defined in SkeletalFishGuard)SkeletalFishGuard
exeStraight() (defined in SkeletalFishGuard)SkeletalFishGuard
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)SkeletalFishGuardvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in SkeletalFishGuard)SkeletalFishGuardvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initSensor() (defined in SkeletalFishGuard)SkeletalFishGuard
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isInScreen() const (defined in SkeletalFishGuard)SkeletalFishGuard
isLineOfSightClear() const (defined in SkeletalFishGuard)SkeletalFishGuard
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isPlayerInAttackRange() const (defined in SkeletalFishGuard)SkeletalFishGuard
kill() (defined in LiveActor)LiveActorvirtual
killNaturally() (defined in SkeletalFishGuard)SkeletalFishGuard
LiveActor(const char *pName)LiveActor
lookToPlayer(f32, f32) (defined in SkeletalFishGuard)SkeletalFishGuard
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mAttackDelay (defined in SkeletalFishGuard)SkeletalFishGuard
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFishBoss (defined in SkeletalFishGuard)SkeletalFishGuard
mFlagsLiveActor
mGravityLiveActor
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mScaleController (defined in SkeletalFishGuard)SkeletalFishGuard
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in SkeletalFishGuard)SkeletalFishGuardvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
rotateHorizotal(const TVec3f &, f32) (defined in SkeletalFishGuard)SkeletalFishGuard
rotateVertical(const TVec3f &, f32) (defined in SkeletalFishGuard)SkeletalFishGuard
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
SkeletalFishGuard(SkeletalFishBoss *, const char *) (defined in SkeletalFishGuard)SkeletalFishGuard
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
tryShiftApart() (defined in SkeletalFishGuard)SkeletalFishGuard
tryShiftKill() (defined in SkeletalFishGuard)SkeletalFishGuard
tryShiftNumb(const Nerve *) (defined in SkeletalFishGuard)SkeletalFishGuard
tryShiftStraight() (defined in SkeletalFishGuard)SkeletalFishGuard
turn(TVec3f *, const TVec3f &, const TVec3f &, f32) (defined in SkeletalFishGuard)SkeletalFishGuard
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
waitAttack(s32) (defined in SkeletalFishGuard)SkeletalFishGuard
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~SkeletalFishGuard() (defined in SkeletalFishGuard)SkeletalFishGuardvirtual