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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| MapPartsFunction (LiveActor *, const char *) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | movement () |
| virtual bool | isWorking () const |
| virtual void | start () |
| virtual void | end () |
| virtual s32 | receiveMsg (u32) |
| virtual void | control () |
| void | sendMsgToHost (u32) |
| void | initNerve (const Nerve *) |
| void | setNerve (const Nerve *) |
| s32 | getStep () const |
| bool | isStep (s32) const |
| bool | isNerve (const Nerve *) const |
| bool | isFirstStep () const |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| Spine * | mSpine |
| LiveActor * | mHost |
| u8 | _14 |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 9 of file MapPartsFunction.hpp.
| MapPartsFunction::MapPartsFunction | ( | LiveActor * | pActor, |
| const char * | pName ) |
Definition at line 5 of file MapPartsFunction.cpp.
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inlinevirtual |
Definition at line 13 of file MapPartsFunction.hpp.
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inlinevirtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from NameObj.
Reimplemented in FloaterFloatingForce, FloaterFloatingForceTypeNormal, MapPartsAppearController, MapPartsFloatingForce, MapPartsRailGuideDrawer, MapPartsRailMover, MapPartsRailPosture, MapPartsRailRotator, and MapPartsRotator.
Definition at line 17 of file MapPartsFunction.hpp.
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virtual |
Reimplemented from NameObj.
Definition at line 16 of file MapPartsFunction.cpp.
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inlinevirtual |
Definition at line 23 of file MapPartsFunction.hpp.
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inlinevirtual |
Definition at line 27 of file MapPartsFunction.hpp.
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inlinevirtual |
Definition at line 31 of file MapPartsFunction.hpp.
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inlinevirtual |
Definition at line 35 of file MapPartsFunction.hpp.
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inlinevirtual |
Definition at line 39 of file MapPartsFunction.hpp.
| void MapPartsFunction::sendMsgToHost | ( | u32 | msg | ) |
Definition at line 11 of file MapPartsFunction.cpp.
| void MapPartsFunction::initNerve | ( | const Nerve * | pNerve | ) |
Definition at line 23 of file MapPartsFunction.cpp.
| void MapPartsFunction::setNerve | ( | const Nerve * | pNerve | ) |
Definition at line 27 of file MapPartsFunction.cpp.
| s32 MapPartsFunction::getStep | ( | ) | const |
Definition at line 31 of file MapPartsFunction.cpp.
| bool MapPartsFunction::isStep | ( | s32 | step | ) | const |
Definition at line 35 of file MapPartsFunction.cpp.
| bool MapPartsFunction::isNerve | ( | const Nerve * | pNerve | ) | const |
Definition at line 39 of file MapPartsFunction.cpp.
| bool MapPartsFunction::isFirstStep | ( | ) | const |
Definition at line 43 of file MapPartsFunction.cpp.
| Spine* MapPartsFunction::mSpine |
Definition at line 51 of file MapPartsFunction.hpp.
| LiveActor* MapPartsFunction::mHost |
Definition at line 52 of file MapPartsFunction.hpp.
| u8 MapPartsFunction::_14 |
Definition at line 53 of file MapPartsFunction.hpp.