3#include "Game/NameObj/NameObj.hpp"
21 virtual void movement();
23 virtual bool isWorking()
const {
27 virtual void start() {
35 virtual s32 receiveMsg(u32) {
39 virtual void control() {
43 void sendMsgToHost(u32);
44 void initNerve(
const Nerve *);
45 void setNerve(
const Nerve *);
47 bool isStep(s32)
const;
48 bool isNerve(
const Nerve *)
const;
49 bool isFirstStep()
const;
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The most basic form of an object.
Used for executing states of a LiveActor.