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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| MagicBell (const char *) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual MtxPtr | getBaseMtx () const |
| Gets the base matrix of the model used for the actor. | |
| virtual void | attackSensor (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *) |
| void | exeWait () |
| void | exeRing () |
| bool | tryRing () |
| void | startRing (const TVec3f &, const TVec3f &) |
Public Member Functions inherited from LiveActor | |
| LiveActor (const char *pName) | |
| Constructs a new LiveActor instance. | |
| virtual void | movement () |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | makeActorAppeared () |
| virtual void | kill () |
| virtual void | makeActorDead () |
| virtual bool | receiveMessage (u32, HitSensor *, HitSensor *) |
| virtual MtxPtr | getTakingMtx () const |
| virtual void | startClipped () |
| virtual void | endClipped () |
| virtual void | control () |
| virtual void | calcAndSetBaseMtx () |
| Calculates and sets the base matrix of the actor. | |
| virtual void | updateHitSensor (HitSensor *) |
| virtual bool | receiveMsgPush (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTake (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTaken (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgThrow (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgApart (HitSensor *, HitSensor *) |
| virtual bool | receiveOtherMsg (u32, HitSensor *, HitSensor *) |
| void | calcAnmMtx () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
| HitSensor * | getSensor (const char *pSensorName) const |
| Gets a sensor. | |
| void | initModelManagerWithAnm (const char *, const char *, bool) |
| void | initNerve (const Nerve *) |
| void | initHitSensor (int) |
| void | initBinder (f32, f32, u32) |
| void | initRailRider (const JMapInfoIter &) |
| void | initEffectKeeper (int, const char *, bool) |
| void | initSound (int, bool) |
| void | initShadowControllerList (u32) |
| void | initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) |
| void | initStageSwitch (const JMapInfoIter &) |
| void | initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f) |
| void | initActorLightCtrl () |
| void | addToSoundObjHolder () |
| void | updateBinder () |
| bool | isBinderValid (Binder *pBinder) |
| TVec3f * | getPosPtr () |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| Swinger * | _8C |
| MtxPtr | mSurface2Mtx |
| Swinger * | _94 |
| MtxPtr | mSurface1Mtx |
| TVec3f | _9C |
Public Attributes inherited from LiveActor | |
| TVec3f | mPosition |
| 3D vector of the actor's position. | |
| TVec3f | mRotation |
| 3D vector of the actor's rotation. | |
| TVec3f | mScale |
| 3D vector of the actor's scale. | |
| TVec3f | mVelocity |
| 3D vector of the actor's velocity. | |
| TVec3f | mGravity |
| 3D vector of the actor's gravity. | |
| ModelManager * | mModelManager |
| A pointer to a ModelManager instance, used for drawing a 3D model. | |
| ActorAnimKeeper * | mAnimationKeeper |
| A pointer to a ActorAnimKeeper instance, used for storing and playing model animations. | |
| Spine * | mSpine |
| HitSensorKeeper * | mSensorKeeper |
| A pointer to a HitSensorKeeper instance, used for storing HitSensor instances. | |
| Binder * | mBinder |
| RailRider * | mRailRider |
| A pointer to a RailRider instance, used for allowing the actor to ride on paths. | |
| EffectKeeper * | mEffectKeeper |
| AudAnmSoundObject * | mSoundObject |
| LiveActorFlag | mFlags |
| Flags relating to drawing, animation calculation, etc. | |
| ShadowControllerList * | mShadowList |
| CollisionParts * | mCollisionParts |
| StageSwitchCtrl * | mStageSwitchCtrl |
| A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches. | |
| StarPointerTarget * | mStarPointerTarget |
| ActorLightCtrl * | mActorLightCtrl |
| ActorPadAndCameraCtrl * | mCameraCtrl |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 6 of file MagicBell.hpp.
| MagicBell::MagicBell | ( | const char * | pName | ) |
Definition at line 3 of file MagicBell.cpp.
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virtual |
Definition at line 93 of file MagicBell.cpp.
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virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from LiveActor.
Definition at line 14 of file MagicBell.cpp.
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virtual |
Gets the base matrix of the model used for the actor.
Reimplemented from LiveActor.
Definition at line 102 of file MagicBell.cpp.
Reimplemented from LiveActor.
Definition at line 83 of file MagicBell.cpp.
Reimplemented from LiveActor.
| void MagicBell::exeWait | ( | ) |
Definition at line 39 of file MagicBell.cpp.
| Swinger* MagicBell::_8C |
Definition at line 21 of file MagicBell.hpp.
| MtxPtr MagicBell::mSurface2Mtx |
Definition at line 22 of file MagicBell.hpp.
| Swinger* MagicBell::_94 |
Definition at line 23 of file MagicBell.hpp.
| MtxPtr MagicBell::mSurface1Mtx |
Definition at line 24 of file MagicBell.hpp.
| TVec3f MagicBell::_9C |
Definition at line 25 of file MagicBell.hpp.