3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/Swinger.hpp"
19 void startRing(
const TVec3f &,
const TVec3f &);
28namespace NrvMagicBell {
29 NERVE_DECL(MagicBellNrvWait,
MagicBell, MagicBell::exeWait);
30 NERVE_DECL(MagicBellNrvRing,
MagicBell, MagicBell::exeRing);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual MtxPtr getBaseMtx() const
Gets the base matrix of the model used for the actor.