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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| WaterPressureBullet (const char *) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | kill () |
| virtual void | control () |
| virtual void | calcAndSetBaseMtx () |
| Calculates and sets the base matrix of the actor. | |
| virtual void | attackSensor (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *) |
| virtual bool | receiveOtherMsg (u32, HitSensor *, HitSensor *) |
| void | shotWaterBullet (LiveActor *, const TPos3f &, f32, bool, bool, bool, ActorCameraInfo **) |
| void | exeFly () |
| void | exeSpinKill () |
| bool | startHostCamera () const |
| bool | endHostCamera () const |
| bool | inviteMario (HitSensor *) |
| void | updateSuffererMtx () |
Public Member Functions inherited from LiveActor | |
| LiveActor (const char *pName) | |
| Constructs a new LiveActor instance. | |
| virtual void | movement () |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | makeActorAppeared () |
| virtual void | makeActorDead () |
| virtual bool | receiveMessage (u32, HitSensor *, HitSensor *) |
| virtual MtxPtr | getBaseMtx () const |
| Gets the base matrix of the model used for the actor. | |
| virtual MtxPtr | getTakingMtx () const |
| virtual void | startClipped () |
| virtual void | endClipped () |
| virtual void | updateHitSensor (HitSensor *) |
| virtual bool | receiveMsgPush (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTake (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTaken (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgThrow (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgApart (HitSensor *, HitSensor *) |
| void | calcAnmMtx () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
| HitSensor * | getSensor (const char *pSensorName) const |
| Gets a sensor. | |
| void | initModelManagerWithAnm (const char *, const char *, bool) |
| void | initNerve (const Nerve *) |
| void | initHitSensor (int) |
| void | initBinder (f32, f32, u32) |
| void | initRailRider (const JMapInfoIter &) |
| void | initEffectKeeper (int, const char *, bool) |
| void | initSound (int, bool) |
| void | initShadowControllerList (u32) |
| void | initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) |
| void | initStageSwitch (const JMapInfoIter &) |
| void | initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f) |
| void | initActorLightCtrl () |
| void | addToSoundObjHolder () |
| void | updateBinder () |
| bool | isBinderValid (Binder *pBinder) |
| TVec3f * | getPosPtr () |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| TVec3f | _8C |
| TVec3f | _98 |
| LiveActor * | _A4 |
| f32 | _A8 |
| LiveActor * | mHostActor |
| bool | _B0 |
| bool | _B1 |
| bool | _B2 |
| u8 | _B3 |
| ActorCameraInfo ** | mCameraInfo |
Public Attributes inherited from LiveActor | |
| TVec3f | mPosition |
| 3D vector of the actor's position. | |
| TVec3f | mRotation |
| 3D vector of the actor's rotation. | |
| TVec3f | mScale |
| 3D vector of the actor's scale. | |
| TVec3f | mVelocity |
| 3D vector of the actor's velocity. | |
| TVec3f | mGravity |
| 3D vector of the actor's gravity. | |
| ModelManager * | mModelManager |
| A pointer to a ModelManager instance, used for drawing a 3D model. | |
| ActorAnimKeeper * | mAnimationKeeper |
| A pointer to a ActorAnimKeeper instance, used for storing and playing model animations. | |
| Spine * | mSpine |
| HitSensorKeeper * | mSensorKeeper |
| A pointer to a HitSensorKeeper instance, used for storing HitSensor instances. | |
| Binder * | mBinder |
| RailRider * | mRailRider |
| A pointer to a RailRider instance, used for allowing the actor to ride on paths. | |
| EffectKeeper * | mEffectKeeper |
| AudAnmSoundObject * | mSoundObject |
| LiveActorFlag | mFlags |
| Flags relating to drawing, animation calculation, etc. | |
| ShadowControllerList * | mShadowList |
| CollisionParts * | mCollisionParts |
| StageSwitchCtrl * | mStageSwitchCtrl |
| A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches. | |
| StarPointerTarget * | mStarPointerTarget |
| ActorLightCtrl * | mActorLightCtrl |
| ActorPadAndCameraCtrl * | mCameraCtrl |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 5 of file WaterPressureBullet.hpp.
| WaterPressureBullet::WaterPressureBullet | ( | const char * | pName | ) |
Definition at line 5 of file WaterPressureBullet.cpp.
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virtual |
Definition at line 305 of file WaterPressureBullet.cpp.
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virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from LiveActor.
Definition at line 21 of file WaterPressureBullet.cpp.
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virtual |
Reimplemented from LiveActor.
Definition at line 42 of file WaterPressureBullet.cpp.
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virtual |
Reimplemented from LiveActor.
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virtual |
Calculates and sets the base matrix of the actor.
Reimplemented from LiveActor.
Definition at line 86 of file WaterPressureBullet.cpp.
Reimplemented from LiveActor.
Definition at line 195 of file WaterPressureBullet.cpp.
Reimplemented from LiveActor.
Definition at line 201 of file WaterPressureBullet.cpp.
Reimplemented from LiveActor.
Definition at line 210 of file WaterPressureBullet.cpp.
| void WaterPressureBullet::shotWaterBullet | ( | LiveActor * | pActor, |
| const TPos3f & | rPos, | ||
| f32 | a3, | ||
| bool | a4, | ||
| bool | a5, | ||
| bool | a6, | ||
| ActorCameraInfo ** | pInfo ) |
Definition at line 92 of file WaterPressureBullet.cpp.
| void WaterPressureBullet::exeFly | ( | ) |
Definition at line 125 of file WaterPressureBullet.cpp.
| void WaterPressureBullet::exeSpinKill | ( | ) |
Definition at line 177 of file WaterPressureBullet.cpp.
| bool WaterPressureBullet::startHostCamera | ( | ) | const |
Definition at line 245 of file WaterPressureBullet.cpp.
| bool WaterPressureBullet::endHostCamera | ( | ) | const |
Definition at line 254 of file WaterPressureBullet.cpp.
| bool WaterPressureBullet::inviteMario | ( | HitSensor * | pSensor | ) |
Definition at line 263 of file WaterPressureBullet.cpp.
| void WaterPressureBullet::updateSuffererMtx | ( | ) |
Definition at line 288 of file WaterPressureBullet.cpp.
| TVec3f WaterPressureBullet::_8C |
Definition at line 26 of file WaterPressureBullet.hpp.
| TVec3f WaterPressureBullet::_98 |
Definition at line 27 of file WaterPressureBullet.hpp.
| LiveActor* WaterPressureBullet::_A4 |
Definition at line 28 of file WaterPressureBullet.hpp.
| f32 WaterPressureBullet::_A8 |
Definition at line 29 of file WaterPressureBullet.hpp.
| LiveActor* WaterPressureBullet::mHostActor |
Definition at line 30 of file WaterPressureBullet.hpp.
| bool WaterPressureBullet::_B0 |
Definition at line 31 of file WaterPressureBullet.hpp.
| bool WaterPressureBullet::_B1 |
Definition at line 32 of file WaterPressureBullet.hpp.
| bool WaterPressureBullet::_B2 |
Definition at line 33 of file WaterPressureBullet.hpp.
| u8 WaterPressureBullet::_B3 |
Definition at line 34 of file WaterPressureBullet.hpp.
| ActorCameraInfo** WaterPressureBullet::mCameraInfo |
Definition at line 35 of file WaterPressureBullet.hpp.