SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
WaterPressureBullet Class Reference
Inheritance diagram for WaterPressureBullet:
LiveActor NameObj

Public Member Functions

 WaterPressureBullet (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void kill ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void shotWaterBullet (LiveActor *, const TPos3f &, f32, bool, bool, bool, ActorCameraInfo **)
 
void exeFly ()
 
void exeSpinKill ()
 
bool startHostCamera () const
 
bool endHostCamera () const
 
bool inviteMario (HitSensor *)
 
void updateSuffererMtx ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TVec3f _8C
 
TVec3f _98
 
LiveActor_A4
 
f32 _A8
 
LiveActormHostActor
 
bool _B0
 
bool _B1
 
bool _B2
 
u8 _B3
 
ActorCameraInfo ** mCameraInfo
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file WaterPressureBullet.hpp.

Constructor & Destructor Documentation

◆ WaterPressureBullet()

WaterPressureBullet::WaterPressureBullet ( const char * pName)

Definition at line 5 of file WaterPressureBullet.cpp.

◆ ~WaterPressureBullet()

WaterPressureBullet::~WaterPressureBullet ( )
virtual

Definition at line 305 of file WaterPressureBullet.cpp.

Member Function Documentation

◆ init()

void WaterPressureBullet::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 21 of file WaterPressureBullet.cpp.

◆ kill()

void WaterPressureBullet::kill ( )
virtual

Reimplemented from LiveActor.

Definition at line 42 of file WaterPressureBullet.cpp.

◆ control()

virtual void WaterPressureBullet::control ( )
virtual

Reimplemented from LiveActor.

◆ calcAndSetBaseMtx()

void WaterPressureBullet::calcAndSetBaseMtx ( )
virtual

Calculates and sets the base matrix of the actor.

Reimplemented from LiveActor.

Definition at line 86 of file WaterPressureBullet.cpp.

◆ attackSensor()

void WaterPressureBullet::attackSensor ( HitSensor * a1,
HitSensor * a2 )
virtual

Reimplemented from LiveActor.

Definition at line 195 of file WaterPressureBullet.cpp.

◆ receiveMsgPlayerAttack()

bool WaterPressureBullet::receiveMsgPlayerAttack ( u32 msg,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 201 of file WaterPressureBullet.cpp.

◆ receiveOtherMsg()

bool WaterPressureBullet::receiveOtherMsg ( u32 msg,
HitSensor * a2,
HitSensor * a3 )
virtual

Reimplemented from LiveActor.

Definition at line 210 of file WaterPressureBullet.cpp.

◆ shotWaterBullet()

void WaterPressureBullet::shotWaterBullet ( LiveActor * pActor,
const TPos3f & rPos,
f32 a3,
bool a4,
bool a5,
bool a6,
ActorCameraInfo ** pInfo )

Definition at line 92 of file WaterPressureBullet.cpp.

◆ exeFly()

void WaterPressureBullet::exeFly ( )

Definition at line 125 of file WaterPressureBullet.cpp.

◆ exeSpinKill()

void WaterPressureBullet::exeSpinKill ( )

Definition at line 177 of file WaterPressureBullet.cpp.

◆ startHostCamera()

bool WaterPressureBullet::startHostCamera ( ) const

Definition at line 245 of file WaterPressureBullet.cpp.

◆ endHostCamera()

bool WaterPressureBullet::endHostCamera ( ) const

Definition at line 254 of file WaterPressureBullet.cpp.

◆ inviteMario()

bool WaterPressureBullet::inviteMario ( HitSensor * pSensor)

Definition at line 263 of file WaterPressureBullet.cpp.

◆ updateSuffererMtx()

void WaterPressureBullet::updateSuffererMtx ( )

Definition at line 288 of file WaterPressureBullet.cpp.

Member Data Documentation

◆ _8C

TVec3f WaterPressureBullet::_8C

Definition at line 26 of file WaterPressureBullet.hpp.

◆ _98

TVec3f WaterPressureBullet::_98

Definition at line 27 of file WaterPressureBullet.hpp.

◆ _A4

LiveActor* WaterPressureBullet::_A4

Definition at line 28 of file WaterPressureBullet.hpp.

◆ _A8

f32 WaterPressureBullet::_A8

Definition at line 29 of file WaterPressureBullet.hpp.

◆ mHostActor

LiveActor* WaterPressureBullet::mHostActor

Definition at line 30 of file WaterPressureBullet.hpp.

◆ _B0

bool WaterPressureBullet::_B0

Definition at line 31 of file WaterPressureBullet.hpp.

◆ _B1

bool WaterPressureBullet::_B1

Definition at line 32 of file WaterPressureBullet.hpp.

◆ _B2

bool WaterPressureBullet::_B2

Definition at line 33 of file WaterPressureBullet.hpp.

◆ _B3

u8 WaterPressureBullet::_B3

Definition at line 34 of file WaterPressureBullet.hpp.

◆ mCameraInfo

ActorCameraInfo** WaterPressureBullet::mCameraInfo

Definition at line 35 of file WaterPressureBullet.hpp.