3#include "Game/LiveActor/LiveActor.hpp"
12 virtual void control();
21 bool startHostCamera()
const;
22 bool endHostCamera()
const;
24 void updateSuffererMtx();
38namespace NrvWaterPressureBullet {
39 NERVE(WaterPressureBulletNrvFly);
40 NERVE(WaterPressureBulletNrvSpinKill);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.