SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WaterPressureBullet Member List

This is the complete list of members for WaterPressureBullet, including all inherited members.

_8C (defined in WaterPressureBullet)WaterPressureBullet
_98 (defined in WaterPressureBullet)WaterPressureBullet
_A4 (defined in WaterPressureBullet)WaterPressureBullet
_A8 (defined in WaterPressureBullet)WaterPressureBullet
_B0 (defined in WaterPressureBullet)WaterPressureBullet
_B1 (defined in WaterPressureBullet)WaterPressureBullet
_B2 (defined in WaterPressureBullet)WaterPressureBullet
_B3 (defined in WaterPressureBullet)WaterPressureBullet
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in WaterPressureBullet)WaterPressureBulletvirtual
calcAndSetBaseMtx()WaterPressureBulletvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in WaterPressureBullet)WaterPressureBulletvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
endHostCamera() const (defined in WaterPressureBullet)WaterPressureBullet
executeMovement() (defined in NameObj)NameObj
exeFly() (defined in WaterPressureBullet)WaterPressureBullet
exeSpinKill() (defined in WaterPressureBullet)WaterPressureBullet
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)WaterPressureBulletvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
inviteMario(HitSensor *) (defined in WaterPressureBullet)WaterPressureBullet
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in WaterPressureBullet)WaterPressureBulletvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCameraInfo (defined in WaterPressureBullet)WaterPressureBullet
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mHostActor (defined in WaterPressureBullet)WaterPressureBullet
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in WaterPressureBullet)WaterPressureBulletvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in WaterPressureBullet)WaterPressureBulletvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
shotWaterBullet(LiveActor *, const TPos3f &, f32, bool, bool, bool, ActorCameraInfo **) (defined in WaterPressureBullet)WaterPressureBullet
startClipped() (defined in LiveActor)LiveActorvirtual
startHostCamera() const (defined in WaterPressureBullet)WaterPressureBullet
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
updateSuffererMtx() (defined in WaterPressureBullet)WaterPressureBullet
WaterPressureBullet(const char *) (defined in WaterPressureBullet)WaterPressureBullet
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~WaterPressureBullet() (defined in WaterPressureBullet)WaterPressureBulletvirtual