SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
NoteFairy Class Reference
Inheritance diagram for NoteFairy:
LiveActor NameObj

Public Member Functions

 NoteFairy (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void kill ()
 
virtual void control ()
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void killAllNotes ()
 
void exeHide ()
 
void exeStartAppearDemo ()
 
void exeRailMoveStart ()
 
void exeDemoAppear ()
 
void exeAppearNoteBloom ()
 
void exeAppearNote ()
 
void exeEndWait ()
 
void exeSuccessDemo ()
 
void exeSuccess ()
 
void enterDemoAppear (const Nerve *, bool)
 
bool isDeadAllNotes ()
 
void setLastGotNote (Note *)
 
f32 getNoteCoord (s32)
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TVec3f _8C
 
TVec3f _98
 
f32 mAppearanceSpeed
 
s32 mTimeLimit
 
s32 mMelodyNoteNum
 
s32 _B0
 
s32 mSong
 
s32 mCompletionJingle
 
f32 mNoteCoord
 
Note ** mNoteArray
 
NotemLastGotNote
 
s32 mAppearanceType
 
bool _CC
 
bool _CD
 
bool mHasDemo
 
bool _CF
 
bool _D0
 
bool _D1
 
s32 mPowerStarSpawnType
 
ActorCameraInfomCameraInfo
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 7 of file NoteFairy.hpp.

Constructor & Destructor Documentation

◆ NoteFairy()

NoteFairy::NoteFairy ( const char * pName)

Definition at line 6 of file NoteFairy.cpp.

◆ ~NoteFairy()

NoteFairy::~NoteFairy ( )
virtual

Definition at line 457 of file NoteFairy.cpp.

Member Function Documentation

◆ init()

void NoteFairy::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 33 of file NoteFairy.cpp.

◆ kill()

void NoteFairy::kill ( )
virtual

Reimplemented from LiveActor.

Definition at line 180 of file NoteFairy.cpp.

◆ control()

void NoteFairy::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 171 of file NoteFairy.cpp.

◆ receiveOtherMsg()

bool NoteFairy::receiveOtherMsg ( u32 msg,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 432 of file NoteFairy.cpp.

◆ killAllNotes()

void NoteFairy::killAllNotes ( )

Definition at line 189 of file NoteFairy.cpp.

◆ exeHide()

void NoteFairy::exeHide ( )

Definition at line 195 of file NoteFairy.cpp.

◆ exeStartAppearDemo()

void NoteFairy::exeStartAppearDemo ( )

Definition at line 229 of file NoteFairy.cpp.

◆ exeRailMoveStart()

void NoteFairy::exeRailMoveStart ( )

Definition at line 244 of file NoteFairy.cpp.

◆ exeDemoAppear()

void NoteFairy::exeDemoAppear ( )

Definition at line 259 of file NoteFairy.cpp.

◆ exeAppearNoteBloom()

void NoteFairy::exeAppearNoteBloom ( )

Definition at line 286 of file NoteFairy.cpp.

◆ exeAppearNote()

void NoteFairy::exeAppearNote ( )

Definition at line 324 of file NoteFairy.cpp.

◆ exeEndWait()

void NoteFairy::exeEndWait ( )

Definition at line 338 of file NoteFairy.cpp.

◆ exeSuccessDemo()

void NoteFairy::exeSuccessDemo ( )

Definition at line 364 of file NoteFairy.cpp.

◆ exeSuccess()

void NoteFairy::exeSuccess ( )

Definition at line 374 of file NoteFairy.cpp.

◆ enterDemoAppear()

void NoteFairy::enterDemoAppear ( const Nerve * pNerve,
bool hasNoFrame )

Definition at line 396 of file NoteFairy.cpp.

◆ isDeadAllNotes()

bool NoteFairy::isDeadAllNotes ( )

Definition at line 410 of file NoteFairy.cpp.

◆ setLastGotNote()

void NoteFairy::setLastGotNote ( Note * pNote)

Definition at line 420 of file NoteFairy.cpp.

◆ getNoteCoord()

f32 NoteFairy::getNoteCoord ( s32 val)

Definition at line 424 of file NoteFairy.cpp.

Member Data Documentation

◆ _8C

TVec3f NoteFairy::_8C

Definition at line 32 of file NoteFairy.hpp.

◆ _98

TVec3f NoteFairy::_98

Definition at line 33 of file NoteFairy.hpp.

◆ mAppearanceSpeed

f32 NoteFairy::mAppearanceSpeed

Definition at line 34 of file NoteFairy.hpp.

◆ mTimeLimit

s32 NoteFairy::mTimeLimit

Definition at line 35 of file NoteFairy.hpp.

◆ mMelodyNoteNum

s32 NoteFairy::mMelodyNoteNum

Definition at line 36 of file NoteFairy.hpp.

◆ _B0

s32 NoteFairy::_B0

Definition at line 37 of file NoteFairy.hpp.

◆ mSong

s32 NoteFairy::mSong

Definition at line 38 of file NoteFairy.hpp.

◆ mCompletionJingle

s32 NoteFairy::mCompletionJingle

Definition at line 39 of file NoteFairy.hpp.

◆ mNoteCoord

f32 NoteFairy::mNoteCoord

Definition at line 40 of file NoteFairy.hpp.

◆ mNoteArray

Note** NoteFairy::mNoteArray

Definition at line 41 of file NoteFairy.hpp.

◆ mLastGotNote

Note* NoteFairy::mLastGotNote

Definition at line 42 of file NoteFairy.hpp.

◆ mAppearanceType

s32 NoteFairy::mAppearanceType

Definition at line 43 of file NoteFairy.hpp.

◆ _CC

bool NoteFairy::_CC

Definition at line 44 of file NoteFairy.hpp.

◆ _CD

bool NoteFairy::_CD

Definition at line 45 of file NoteFairy.hpp.

◆ mHasDemo

bool NoteFairy::mHasDemo

Definition at line 46 of file NoteFairy.hpp.

◆ _CF

bool NoteFairy::_CF

Definition at line 47 of file NoteFairy.hpp.

◆ _D0

bool NoteFairy::_D0

Definition at line 48 of file NoteFairy.hpp.

◆ _D1

bool NoteFairy::_D1

Definition at line 49 of file NoteFairy.hpp.

◆ mPowerStarSpawnType

s32 NoteFairy::mPowerStarSpawnType

Definition at line 50 of file NoteFairy.hpp.

◆ mCameraInfo

ActorCameraInfo* NoteFairy::mCameraInfo

Definition at line 51 of file NoteFairy.hpp.