3#include "Game/LiveActor/LiveActor.hpp"
14 virtual void control();
19 void exeStartAppearDemo();
20 void exeRailMoveStart();
22 void exeAppearNoteBloom();
25 void exeSuccessDemo();
27 void enterDemoAppear(
const Nerve *,
bool);
28 bool isDeadAllNotes();
29 void setLastGotNote(
Note *);
30 f32 getNoteCoord(s32);
39 s32 mCompletionJingle;
50 s32 mPowerStarSpawnType;
54namespace NrvNoteFairy {
55 NERVE_DECL(NoteFairyNrvHide,
NoteFairy, NoteFairy::exeHide);
56 NERVE_DECL(NoteFairyNrvStartAppearDemo,
NoteFairy, NoteFairy::exeStartAppearDemo);
57 NERVE_DECL(NoteFairyNrvRailMoveStart,
NoteFairy, NoteFairy::exeRailMoveStart);
58 NERVE_DECL(NoteFairyNrvDemoAppear,
NoteFairy, NoteFairy::exeDemoAppear);
59 NERVE_DECL(NoteFairyNrvAppearNoteBloom,
NoteFairy, NoteFairy::exeAppearNoteBloom);
60 NERVE_DECL(NoteFairyNrvAppearNote,
NoteFairy, NoteFairy::exeAppearNote);
61 NERVE_DECL(NoteFairyNrvEndWait,
NoteFairy, NoteFairy::exeEndWait);
62 NERVE_DECL(NoteFairyNrvSuccessDemo,
NoteFairy, NoteFairy::exeSuccessDemo);
63 NERVE_DECL(NoteFairyNrvSuccess,
NoteFairy, NoteFairy::exeSuccess);
The basis of a drawable actor that can contain states (see: Nerve)
Used for executing states of a LiveActor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Class that represents a single note in a NoteFairy actor.