SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | List of all members
PlayerActionGuidance Class Reference
Inheritance diagram for PlayerActionGuidance:
LayoutActor NameObj

Public Member Functions

virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void control ()
 
void createSpinLayout ()
 
void createTamakoroLayout ()
 
void exeWaitFocusIn ()
 
void exeFadein ()
 
void startWaitAnimTamakoro ()
 
void exeDisplay ()
 
void exeSuspend ()
 
void exeFadeout ()
 
void startAnimAllLayout (const char *)
 
void startWaitAnimAllLayout ()
 
void setAnimFrameAndStopAllLayout (f32)
 
void hideAllLayout ()
 
bool isInVolumePlayer (const char *, bool) const
 
- Public Member Functions inherited from LayoutActor
 LayoutActor (const char *, bool)
 
virtual void movement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
virtual void calcAnim ()
 
virtual void appear ()
 
virtual void kill ()
 
void initNerve (const Nerve *)
 
void setNerve (const Nerve *) const
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
const TVec2f getTrans () const
 
void setTrans (const TVec2f &)
 
LayoutManagergetLayoutManager () const
 
void initLayoutManager (const char *, u32)
 
void initLayoutManagerNoConvertFilename (const char *, u32)
 
void initLayoutManagerWithTextBoxBufferLength (const char *, u32, u32)
 
void initEffectKeeper (int, const char *, const EffectSystem *)
 
void updateSpine ()
 
void initPointingTarget (int)
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void calcViewAndEntry ()
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Additional Inherited Members

- Public Attributes inherited from LayoutActor
LayoutManagermManager
 
SpinemSpine
 
PaneEffectKeepermPaneEffectKeeper
 
StarPointerLayoutTargetKeeper * mStarPointerTargetKeeper
 
LayoutActorFlag mFlags
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file PlayerActionGuidance.hpp.

Member Function Documentation

◆ init()

virtual void PlayerActionGuidance::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from NameObj.

◆ control()

virtual void PlayerActionGuidance::control ( )
virtual

Reimplemented from LayoutActor.