SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlayerActionGuidance Member List

This is the complete list of members for PlayerActionGuidance, including all inherited members.

appear() (defined in LayoutActor)LayoutActorvirtual
calcAnim() (defined in LayoutActor)LayoutActorvirtual
calcViewAndEntry() (defined in NameObj)NameObjvirtual
control() (defined in PlayerActionGuidance)PlayerActionGuidancevirtual
createSpinLayout() (defined in PlayerActionGuidance)PlayerActionGuidance
createTamakoroLayout() (defined in PlayerActionGuidance)PlayerActionGuidance
draw() constLayoutActorvirtual
executeMovement() (defined in NameObj)NameObj
exeDisplay() (defined in PlayerActionGuidance)PlayerActionGuidance
exeFadein() (defined in PlayerActionGuidance)PlayerActionGuidance
exeFadeout() (defined in PlayerActionGuidance)PlayerActionGuidance
exeSuspend() (defined in PlayerActionGuidance)PlayerActionGuidance
exeWaitFocusIn() (defined in PlayerActionGuidance)PlayerActionGuidance
getLayoutManager() const (defined in LayoutActor)LayoutActor
getNerveStep() const (defined in LayoutActor)LayoutActor
getTrans() const (defined in LayoutActor)LayoutActor
hideAllLayout() (defined in PlayerActionGuidance)PlayerActionGuidance
init(const JMapInfoIter &)PlayerActionGuidancevirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffectKeeper(int, const char *, const EffectSystem *) (defined in LayoutActor)LayoutActor
initLayoutManager(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerNoConvertFilename(const char *, u32) (defined in LayoutActor)LayoutActor
initLayoutManagerWithTextBoxBufferLength(const char *, u32, u32) (defined in LayoutActor)LayoutActor
initNerve(const Nerve *) (defined in LayoutActor)LayoutActor
initPointingTarget(int) (defined in LayoutActor)LayoutActor
initWithoutIter()NameObj
isInVolumePlayer(const char *, bool) const (defined in PlayerActionGuidance)PlayerActionGuidance
isNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
kill() (defined in LayoutActor)LayoutActorvirtual
LayoutActor(const char *, bool) (defined in LayoutActor)LayoutActor
mExecutorIdxNameObj
mFlags (defined in LayoutActor)LayoutActor
mManager (defined in LayoutActor)LayoutActor
mNameNameObj
movement() (defined in LayoutActor)LayoutActorvirtual
mPaneEffectKeeper (defined in LayoutActor)LayoutActor
mSpine (defined in LayoutActor)LayoutActor
mStarPointerTargetKeeper (defined in LayoutActor)LayoutActor
NameObj(const char *pName)NameObj
PlayerActionGuidance() (defined in PlayerActionGuidance)PlayerActionGuidance
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setAnimFrameAndStopAllLayout(f32) (defined in PlayerActionGuidance)PlayerActionGuidance
setName(const char *pName)NameObj
setNerve(const Nerve *) const (defined in LayoutActor)LayoutActor
setTrans(const TVec2f &) (defined in LayoutActor)LayoutActor
startAnimAllLayout(const char *) (defined in PlayerActionGuidance)PlayerActionGuidance
startWaitAnimAllLayout() (defined in PlayerActionGuidance)PlayerActionGuidance
startWaitAnimTamakoro() (defined in PlayerActionGuidance)PlayerActionGuidance
syncWithFlags() (defined in NameObj)NameObj
updateSpine() (defined in LayoutActor)LayoutActor
~LayoutActor() (defined in LayoutActor)LayoutActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~PlayerActionGuidance() (defined in PlayerActionGuidance)PlayerActionGuidancevirtual