SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
LayoutActor Class Reference
Inheritance diagram for LayoutActor:
NameObj BackButton ChipCounter CoinCounter CollectCounter GalaxyNamePlate IconAButton IconComet PlayerActionGuidance ScenarioSelectLayout StarPieceCounter SubMeterLayout SurfingGuidance TalkBalloon TalkDirector

Public Member Functions

 LayoutActor (const char *, bool)
 
virtual void movement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
virtual void calcAnim ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void control ()
 
void initNerve (const Nerve *)
 
void setNerve (const Nerve *) const
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
const TVec2f getTrans () const
 
void setTrans (const TVec2f &)
 
LayoutManagergetLayoutManager () const
 
void initLayoutManager (const char *, u32)
 
void initLayoutManagerNoConvertFilename (const char *, u32)
 
void initLayoutManagerWithTextBoxBufferLength (const char *, u32, u32)
 
void initEffectKeeper (int, const char *, const EffectSystem *)
 
void updateSpine ()
 
void initPointingTarget (int)
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void init (const JMapInfoIter &rIter)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void calcViewAndEntry ()
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

LayoutManagermManager
 
SpinemSpine
 
PaneEffectKeepermPaneEffectKeeper
 
StarPointerLayoutTargetKeeper * mStarPointerTargetKeeper
 
LayoutActorFlag mFlags
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 13 of file LayoutActor.hpp.

Constructor & Destructor Documentation

◆ LayoutActor()

LayoutActor::LayoutActor ( const char * pName,
bool  )

Definition at line 5 of file LayoutActor.cpp.

◆ ~LayoutActor()

virtual LayoutActor::~LayoutActor ( )
inlinevirtual

Definition at line 17 of file LayoutActor.hpp.

Member Function Documentation

◆ movement()

void LayoutActor::movement ( )
virtual

Reimplemented from NameObj.

Definition at line 9 of file LayoutActor.cpp.

◆ draw()

void LayoutActor::draw ( ) const
virtual

Draws the object. Does nothing until overridden.

Reimplemented from NameObj.

Reimplemented in ScenarioSelectLayout.

Definition at line 28 of file LayoutActor.cpp.

◆ calcAnim()

void LayoutActor::calcAnim ( )
virtual

Reimplemented from NameObj.

Definition at line 22 of file LayoutActor.cpp.

◆ appear()

void LayoutActor::appear ( )
virtual

Definition at line 34 of file LayoutActor.cpp.

◆ kill()

void LayoutActor::kill ( )
virtual

Definition at line 39 of file LayoutActor.cpp.

◆ control()

virtual void LayoutActor::control ( )
inlinevirtual

Definition at line 27 of file LayoutActor.hpp.

◆ initNerve()

void LayoutActor::initNerve ( const Nerve * pNerve)

Definition at line 88 of file LayoutActor.cpp.

◆ setNerve()

void LayoutActor::setNerve ( const Nerve * pNerve) const

Definition at line 47 of file LayoutActor.cpp.

◆ isNerve()

bool LayoutActor::isNerve ( const Nerve * pNerve) const

Definition at line 51 of file LayoutActor.cpp.

◆ getNerveStep()

s32 LayoutActor::getNerveStep ( ) const

Definition at line 55 of file LayoutActor.cpp.

◆ getLayoutManager()

LayoutManager * LayoutActor::getLayoutManager ( ) const

Definition at line 69 of file LayoutActor.cpp.

◆ initLayoutManager()

void LayoutActor::initLayoutManager ( const char * pName,
u32 a2 )

Definition at line 76 of file LayoutActor.cpp.

◆ initLayoutManagerNoConvertFilename()

void LayoutActor::initLayoutManagerNoConvertFilename ( const char * pName,
u32 a2 )

Definition at line 80 of file LayoutActor.cpp.

◆ initLayoutManagerWithTextBoxBufferLength()

void LayoutActor::initLayoutManagerWithTextBoxBufferLength ( const char * pName,
u32 textBoxBufLen,
u32 a3 )

Definition at line 84 of file LayoutActor.cpp.

◆ updateSpine()

void LayoutActor::updateSpine ( )

Definition at line 95 of file LayoutActor.cpp.

Member Data Documentation

◆ mManager

LayoutManager* LayoutActor::mManager

Definition at line 50 of file LayoutActor.hpp.

◆ mSpine

Spine* LayoutActor::mSpine

Definition at line 51 of file LayoutActor.hpp.

◆ mPaneEffectKeeper

PaneEffectKeeper* LayoutActor::mPaneEffectKeeper

Definition at line 52 of file LayoutActor.hpp.

◆ mStarPointerTargetKeeper

StarPointerLayoutTargetKeeper* LayoutActor::mStarPointerTargetKeeper

Definition at line 53 of file LayoutActor.hpp.

◆ mFlags

LayoutActorFlag LayoutActor::mFlags

Definition at line 54 of file LayoutActor.hpp.