SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PlayerActionGuidance.hpp
1#pragma once
2
3#include "Game/Screen/LayoutActor.hpp"
4
6public:
8
9 virtual ~PlayerActionGuidance();
10 virtual void init(const JMapInfoIter &);
11 virtual void control();
12
13 void createSpinLayout();
14 void createTamakoroLayout();
15 void exeWaitFocusIn();
16 void exeFadein();
17 void startWaitAnimTamakoro();
18 void exeDisplay();
19 void exeSuspend();
20 void exeFadeout();
21 void startAnimAllLayout(const char *);
22 void startWaitAnimAllLayout();
23 void setAnimFrameAndStopAllLayout(f32);
24 void hideAllLayout();
25 bool isInVolumePlayer(const char *, bool) const;
26};
27
28namespace MR {
29 PlayerActionGuidance* getPlayerActionGuidance();
30};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.