SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Screen
PlayerActionGuidance.hpp
1
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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class
PlayerActionGuidance
:
public
LayoutActor
{
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public
:
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PlayerActionGuidance
();
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virtual
~PlayerActionGuidance
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
control();
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void
createSpinLayout();
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void
createTamakoroLayout();
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void
exeWaitFocusIn();
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void
exeFadein();
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void
startWaitAnimTamakoro();
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void
exeDisplay();
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void
exeSuspend();
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void
exeFadeout();
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void
startAnimAllLayout(
const
char
*);
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void
startWaitAnimAllLayout();
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void
setAnimFrameAndStopAllLayout(f32);
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void
hideAllLayout();
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bool
isInVolumePlayer(
const
char
*,
bool
)
const
;
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};
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namespace
MR {
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PlayerActionGuidance
* getPlayerActionGuidance();
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LayoutActor
Definition
LayoutActor.hpp:13
PlayerActionGuidance
Definition
PlayerActionGuidance.hpp:5
PlayerActionGuidance::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
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