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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| AssemblyBlock (const char *) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | calcAndSetBaseMtx () |
| Calculates and sets the base matrix of the actor. | |
| void | exeWait () |
| void | exeAssemble () |
| void | exeAssembleWait () |
| void | exeReturn () |
| void | exeTimer () |
| bool | tryStartAssemble () |
| bool | tryStartReturn () |
Public Member Functions inherited from LiveActor | |
| LiveActor (const char *pName) | |
| Constructs a new LiveActor instance. | |
| virtual void | movement () |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | makeActorAppeared () |
| virtual void | kill () |
| virtual void | makeActorDead () |
| virtual bool | receiveMessage (u32, HitSensor *, HitSensor *) |
| virtual MtxPtr | getBaseMtx () const |
| Gets the base matrix of the model used for the actor. | |
| virtual MtxPtr | getTakingMtx () const |
| virtual void | startClipped () |
| virtual void | endClipped () |
| virtual void | control () |
| virtual void | updateHitSensor (HitSensor *) |
| virtual void | attackSensor (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPush (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *) |
| virtual bool | receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTake (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTaken (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgThrow (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgApart (HitSensor *, HitSensor *) |
| virtual bool | receiveOtherMsg (u32, HitSensor *, HitSensor *) |
| void | calcAnmMtx () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
| HitSensor * | getSensor (const char *pSensorName) const |
| Gets a sensor. | |
| void | initModelManagerWithAnm (const char *, const char *, bool) |
| void | initNerve (const Nerve *) |
| void | initHitSensor (int) |
| void | initBinder (f32, f32, u32) |
| void | initRailRider (const JMapInfoIter &) |
| void | initEffectKeeper (int, const char *, bool) |
| void | initSound (int, bool) |
| void | initShadowControllerList (u32) |
| void | initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) |
| void | initStageSwitch (const JMapInfoIter &) |
| void | initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f) |
| void | initActorLightCtrl () |
| void | addToSoundObjHolder () |
| void | updateBinder () |
| bool | isBinderValid (Binder *pBinder) |
| TVec3f * | getPosPtr () |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| TPos3f | _8C |
| TPos3f | _BC |
| TPos3f | _EC |
| s32 | _11C |
| f32 | mActivationRange |
| TVec3f | _124 |
| f32 | _130 |
| s32 | mActivationTime |
| PartsModel * | mBloomModel |
| bool | _13C |
Public Attributes inherited from LiveActor | |
| TVec3f | mPosition |
| 3D vector of the actor's position. | |
| TVec3f | mRotation |
| 3D vector of the actor's rotation. | |
| TVec3f | mScale |
| 3D vector of the actor's scale. | |
| TVec3f | mVelocity |
| 3D vector of the actor's velocity. | |
| TVec3f | mGravity |
| 3D vector of the actor's gravity. | |
| ModelManager * | mModelManager |
| A pointer to a ModelManager instance, used for drawing a 3D model. | |
| ActorAnimKeeper * | mAnimationKeeper |
| A pointer to a ActorAnimKeeper instance, used for storing and playing model animations. | |
| Spine * | mSpine |
| HitSensorKeeper * | mSensorKeeper |
| A pointer to a HitSensorKeeper instance, used for storing HitSensor instances. | |
| Binder * | mBinder |
| RailRider * | mRailRider |
| A pointer to a RailRider instance, used for allowing the actor to ride on paths. | |
| EffectKeeper * | mEffectKeeper |
| AudAnmSoundObject * | mSoundObject |
| LiveActorFlag | mFlags |
| Flags relating to drawing, animation calculation, etc. | |
| ShadowControllerList * | mShadowList |
| CollisionParts * | mCollisionParts |
| StageSwitchCtrl * | mStageSwitchCtrl |
| A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches. | |
| StarPointerTarget * | mStarPointerTarget |
| ActorLightCtrl * | mActorLightCtrl |
| ActorPadAndCameraCtrl * | mCameraCtrl |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 5 of file AssemblyBlock.hpp.
| AssemblyBlock::AssemblyBlock | ( | const char * | pName | ) |
Definition at line 9 of file AssemblyBlock.cpp.
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virtual |
Definition at line 244 of file AssemblyBlock.cpp.
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virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from LiveActor.
Definition at line 24 of file AssemblyBlock.cpp.
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virtual |
Calculates and sets the base matrix of the actor.
Reimplemented from LiveActor.
Definition at line 208 of file AssemblyBlock.cpp.
| void AssemblyBlock::exeAssemble | ( | ) |
Definition at line 116 of file AssemblyBlock.cpp.
| void AssemblyBlock::exeAssembleWait | ( | ) |
Definition at line 145 of file AssemblyBlock.cpp.
| void AssemblyBlock::exeReturn | ( | ) |
Definition at line 164 of file AssemblyBlock.cpp.
| void AssemblyBlock::exeTimer | ( | ) |
Definition at line 187 of file AssemblyBlock.cpp.
| bool AssemblyBlock::tryStartAssemble | ( | ) |
Definition at line 212 of file AssemblyBlock.cpp.
| bool AssemblyBlock::tryStartReturn | ( | ) |
Definition at line 227 of file AssemblyBlock.cpp.
| TPos3f AssemblyBlock::_8C |
Definition at line 21 of file AssemblyBlock.hpp.
| TPos3f AssemblyBlock::_BC |
Definition at line 22 of file AssemblyBlock.hpp.
| TPos3f AssemblyBlock::_EC |
Definition at line 23 of file AssemblyBlock.hpp.
| s32 AssemblyBlock::_11C |
Definition at line 24 of file AssemblyBlock.hpp.
| f32 AssemblyBlock::mActivationRange |
Definition at line 25 of file AssemblyBlock.hpp.
| TVec3f AssemblyBlock::_124 |
Definition at line 26 of file AssemblyBlock.hpp.
| f32 AssemblyBlock::_130 |
Definition at line 27 of file AssemblyBlock.hpp.
| s32 AssemblyBlock::mActivationTime |
Definition at line 28 of file AssemblyBlock.hpp.
| PartsModel* AssemblyBlock::mBloomModel |
Definition at line 29 of file AssemblyBlock.hpp.
| bool AssemblyBlock::_13C |
Definition at line 30 of file AssemblyBlock.hpp.