3#include "Game/LiveActor/LiveActor.hpp"
15 void exeAssembleWait();
18 bool tryStartAssemble();
19 bool tryStartReturn();
33namespace NrvAssemblyBlock {
34 NERVE_DECL(AssemblyBlockNrvWait,
AssemblyBlock, AssemblyBlock::exeWait);
35 NERVE_DECL(AssemblyBlockNrvAssemble,
AssemblyBlock, AssemblyBlock::exeAssemble);
36 NERVE_DECL(AssemblyBlockNrvAssembleWait,
AssemblyBlock, AssemblyBlock::exeAssembleWait);
37 NERVE_DECL(AssemblyBlockNrvReturn,
AssemblyBlock, AssemblyBlock::exeReturn);
38 NERVE_DECL(AssemblyBlockNrvTimer,
AssemblyBlock, AssemblyBlock::exeTimer);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)