SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
ItemBlock Class Reference
Inheritance diagram for ItemBlock:
LiveActor NameObj

Public Member Functions

 ItemBlock (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void calcAnim ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void control ()
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
void checkKind (const JMapInfoIter &)
 
void initBlock ()
 
bool tryStartJumpPunch ()
 
void exeWait ()
 
void exeAppearItem ()
 
void exeAppearItemSplash ()
 
void decTimer ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

s32 mKind
 
s32 mTimer
 
s32 mItemCount
 
u8 _98
 
bool mCalcShadowOneTime
 
bool mNoCalcAnim
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file ItemBlock.hpp.

Constructor & Destructor Documentation

◆ ItemBlock()

ItemBlock::ItemBlock ( const char * pName)

Definition at line 38 of file ItemBlock.cpp.

◆ ~ItemBlock()

ItemBlock::~ItemBlock ( )
virtual

Definition at line 331 of file ItemBlock.cpp.

Member Function Documentation

◆ init()

void ItemBlock::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 46 of file ItemBlock.cpp.

◆ calcAnim()

void ItemBlock::calcAnim ( )
virtual

Reimplemented from LiveActor.

Definition at line 324 of file ItemBlock.cpp.

◆ appear()

void ItemBlock::appear ( )
virtual

Reimplemented from LiveActor.

Definition at line 160 of file ItemBlock.cpp.

◆ kill()

void ItemBlock::kill ( )
virtual

Reimplemented from LiveActor.

Definition at line 171 of file ItemBlock.cpp.

◆ startClipped()

void ItemBlock::startClipped ( )
virtual

Reimplemented from LiveActor.

Definition at line 88 of file ItemBlock.cpp.

◆ endClipped()

void ItemBlock::endClipped ( )
virtual

Reimplemented from LiveActor.

Definition at line 93 of file ItemBlock.cpp.

◆ control()

virtual void ItemBlock::control ( )
virtual

Reimplemented from LiveActor.

◆ receiveMsgPlayerAttack()

bool ItemBlock::receiveMsgPlayerAttack ( u32 msg,
HitSensor * a1,
HitSensor * a2 )
virtual

Reimplemented from LiveActor.

Definition at line 183 of file ItemBlock.cpp.

◆ checkKind()

void ItemBlock::checkKind ( const JMapInfoIter & rIter)

Definition at line 98 of file ItemBlock.cpp.

◆ tryStartJumpPunch()

bool ItemBlock::tryStartJumpPunch ( )

Definition at line 192 of file ItemBlock.cpp.

◆ exeWait()

void ItemBlock::exeWait ( )

Definition at line 230 of file ItemBlock.cpp.

◆ exeAppearItemSplash()

void ItemBlock::exeAppearItemSplash ( )

Definition at line 289 of file ItemBlock.cpp.

◆ decTimer()

void ItemBlock::decTimer ( )

Definition at line 316 of file ItemBlock.cpp.

Member Data Documentation

◆ mKind

s32 ItemBlock::mKind

Definition at line 27 of file ItemBlock.hpp.

◆ mTimer

s32 ItemBlock::mTimer

Definition at line 28 of file ItemBlock.hpp.

◆ mItemCount

s32 ItemBlock::mItemCount

Definition at line 29 of file ItemBlock.hpp.

◆ _98

u8 ItemBlock::_98

Definition at line 30 of file ItemBlock.hpp.

◆ mCalcShadowOneTime

bool ItemBlock::mCalcShadowOneTime

Definition at line 31 of file ItemBlock.hpp.

◆ mNoCalcAnim

bool ItemBlock::mNoCalcAnim

Definition at line 32 of file ItemBlock.hpp.