3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void calcAnim();
12 virtual void appear();
14 virtual void startClipped();
15 virtual void endClipped();
16 virtual void control();
21 bool tryStartJumpPunch();
24 void exeAppearItemSplash();
31 bool mCalcShadowOneTime;
35namespace NrvItemBlock {
36 NERVE(ItemBlockNrvStandby);
37 NERVE(ItemBlockNrvWait);
38 NERVE(ItemBlockNrvAppearItem);
39 NERVE(ItemBlockNrvAppearItemSplash);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)