SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ItemBlock Member List

This is the complete list of members for ItemBlock, including all inherited members.

_98 (defined in ItemBlock)ItemBlock
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in ItemBlock)ItemBlockvirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
calcAndSetBaseMtx()LiveActorvirtual
calcAnim() (defined in ItemBlock)ItemBlockvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
checkKind(const JMapInfoIter &) (defined in ItemBlock)ItemBlock
control() (defined in ItemBlock)ItemBlockvirtual
decTimer() (defined in ItemBlock)ItemBlock
draw() constNameObjvirtual
endClipped() (defined in ItemBlock)ItemBlockvirtual
exeAppearItem() (defined in ItemBlock)ItemBlock
exeAppearItemSplash() (defined in ItemBlock)ItemBlock
executeMovement() (defined in NameObj)NameObj
exeWait() (defined in ItemBlock)ItemBlock
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)ItemBlockvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initBlock() (defined in ItemBlock)ItemBlock
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
ItemBlock(const char *) (defined in ItemBlock)ItemBlock
kill() (defined in ItemBlock)ItemBlockvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCalcShadowOneTime (defined in ItemBlock)ItemBlock
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mItemCount (defined in ItemBlock)ItemBlock
mKind (defined in ItemBlock)ItemBlock
mModelManagerLiveActor
mNameNameObj
mNoCalcAnim (defined in ItemBlock)ItemBlock
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mTimer (defined in ItemBlock)ItemBlock
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in ItemBlock)ItemBlockvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in ItemBlock)ItemBlockvirtual
syncWithFlags() (defined in NameObj)NameObj
tryStartJumpPunch() (defined in ItemBlock)ItemBlock
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~ItemBlock() (defined in ItemBlock)ItemBlockvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual