SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
MirrorActor Class Reference
Inheritance diagram for MirrorActor:
LiveActor NameObj

Public Member Functions

 MirrorActor (LiveActor *, const char *, const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
bool isHostInTheOtherSideOfMirror () const
 
TVec3f & getHostCenterPos () const
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

LiveActor_8C
 
u32 _90
 
u32 _94
 
u32 _98
 
f32 _9C
 
u8 _A0
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file MirrorActor.hpp.

Constructor & Destructor Documentation

◆ MirrorActor()

MirrorActor::MirrorActor ( LiveActor * pActor,
const char * a2,
const char * a3 )

Definition at line 10 of file MirrorActor.cpp.

◆ ~MirrorActor()

MirrorActor::~MirrorActor ( )
virtual

Definition at line 6 of file MirrorActor.cpp.

Member Function Documentation

◆ init()

virtual void MirrorActor::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

◆ movement()

void MirrorActor::movement ( )
virtual

Reimplemented from LiveActor.

Definition at line 57 of file MirrorActor.cpp.

◆ calcAnim()

void MirrorActor::calcAnim ( )
virtual

Reimplemented from LiveActor.

Definition at line 80 of file MirrorActor.cpp.

◆ calcViewAndEntry()

void MirrorActor::calcViewAndEntry ( )
virtual

Reimplemented from LiveActor.

Definition at line 85 of file MirrorActor.cpp.

Member Data Documentation

◆ _8C

LiveActor* MirrorActor::_8C

Definition at line 19 of file MirrorActor.hpp.

◆ _90

u32 MirrorActor::_90

Definition at line 20 of file MirrorActor.hpp.

◆ _94

u32 MirrorActor::_94

Definition at line 21 of file MirrorActor.hpp.

◆ _98

u32 MirrorActor::_98

Definition at line 22 of file MirrorActor.hpp.

◆ _9C

f32 MirrorActor::_9C

Definition at line 23 of file MirrorActor.hpp.

◆ _A0

u8 MirrorActor::_A0

Definition at line 24 of file MirrorActor.hpp.