SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MirrorActor.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class MirrorActor : public LiveActor {
6public:
7 MirrorActor(LiveActor *, const char *, const char *);
8
9 virtual ~MirrorActor();
10
11 virtual void init(const JMapInfoIter &);
12 virtual void movement();
13 virtual void calcAnim();
14 virtual void calcViewAndEntry();
15
16 bool isHostInTheOtherSideOfMirror() const;
17 TVec3f& getHostCenterPos() const;
18
19 LiveActor* _8C;
20 u32 _90;
21 u32 _94;
22 u32 _98;
23 f32 _9C;
24 u8 _A0;
25};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.