SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
LiveActor
MirrorActor.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
MirrorActor
:
public
LiveActor
{
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public
:
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MirrorActor
(
LiveActor
*,
const
char
*,
const
char
*);
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virtual
~MirrorActor
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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virtual
void
calcAnim();
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virtual
void
calcViewAndEntry();
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bool
isHostInTheOtherSideOfMirror()
const
;
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TVec3f& getHostCenterPos()
const
;
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LiveActor
* _8C;
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u32 _90;
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u32 _94;
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u32 _98;
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f32 _9C;
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u8 _A0;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MirrorActor
Definition
MirrorActor.hpp:5
MirrorActor::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
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