SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
WoodBox Class Reference
Inheritance diagram for WoodBox:
LiveActor NameObj

Public Member Functions

 WoodBox (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void calcViewAndEntry ()
 
virtual void kill ()
 
virtual void control ()
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void exeHit ()
 
void doHit (HitSensor *, HitSensor *)
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

u16 _8C
 
u16 _8E
 
u16 _90
 
u16 _92
 
bool _94
 
bool _95
 
bool _96
 
bool _97
 
Mtx _98
 
s32 mCoinCount
 
s32 mStarBitCount
 
ModelObjmBrokenBoxModel
 
ModelObjmStarDemoModel
 
BenefitItemObjmOneUp
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 7 of file WoodBox.hpp.

Member Function Documentation

◆ init()

virtual void WoodBox::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

◆ calcViewAndEntry()

virtual void WoodBox::calcViewAndEntry ( )
virtual

Reimplemented from LiveActor.

◆ kill()

virtual void WoodBox::kill ( )
virtual

Reimplemented from LiveActor.

◆ control()

virtual void WoodBox::control ( )
virtual

Reimplemented from LiveActor.

◆ receiveMsgPlayerAttack()

virtual bool WoodBox::receiveMsgPlayerAttack ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

◆ receiveMsgEnemyAttack()

virtual bool WoodBox::receiveMsgEnemyAttack ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

◆ receiveOtherMsg()

virtual bool WoodBox::receiveOtherMsg ( u32 ,
HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Member Data Documentation

◆ _8C

u16 WoodBox::_8C

Definition at line 23 of file WoodBox.hpp.

◆ _8E

u16 WoodBox::_8E

Definition at line 24 of file WoodBox.hpp.

◆ _90

u16 WoodBox::_90

Definition at line 25 of file WoodBox.hpp.

◆ _92

u16 WoodBox::_92

Definition at line 26 of file WoodBox.hpp.

◆ _94

bool WoodBox::_94

Definition at line 27 of file WoodBox.hpp.

◆ _95

bool WoodBox::_95

Definition at line 28 of file WoodBox.hpp.

◆ _96

bool WoodBox::_96

Definition at line 29 of file WoodBox.hpp.

◆ _97

bool WoodBox::_97

Definition at line 30 of file WoodBox.hpp.

◆ _98

Mtx WoodBox::_98

Definition at line 31 of file WoodBox.hpp.

◆ mCoinCount

s32 WoodBox::mCoinCount

Definition at line 32 of file WoodBox.hpp.

◆ mStarBitCount

s32 WoodBox::mStarBitCount

Definition at line 33 of file WoodBox.hpp.

◆ mBrokenBoxModel

ModelObj* WoodBox::mBrokenBoxModel

Definition at line 34 of file WoodBox.hpp.

◆ mStarDemoModel

ModelObj* WoodBox::mStarDemoModel

Definition at line 35 of file WoodBox.hpp.

◆ mOneUp

BenefitItemObj* WoodBox::mOneUp

Definition at line 36 of file WoodBox.hpp.