SMG-Decomp
A decompilation of Super Mario Galaxy 1
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WoodBox Member List

This is the complete list of members for WoodBox, including all inherited members.

_8C (defined in WoodBox)WoodBox
_8E (defined in WoodBox)WoodBox
_90 (defined in WoodBox)WoodBox
_92 (defined in WoodBox)WoodBox
_94 (defined in WoodBox)WoodBox
_95 (defined in WoodBox)WoodBox
_96 (defined in WoodBox)WoodBox
_97 (defined in WoodBox)WoodBox
_98 (defined in WoodBox)WoodBox
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
calcAndSetBaseMtx()LiveActorvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in WoodBox)WoodBoxvirtual
control() (defined in WoodBox)WoodBoxvirtual
doHit(HitSensor *, HitSensor *) (defined in WoodBox)WoodBox
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
executeMovement() (defined in NameObj)NameObj
exeHit() (defined in WoodBox)WoodBox
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)WoodBoxvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in WoodBox)WoodBoxvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mBrokenBoxModel (defined in WoodBox)WoodBox
mCameraCtrl (defined in LiveActor)LiveActor
mCoinCount (defined in WoodBox)WoodBox
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mModelManagerLiveActor
mNameNameObj
mOneUp (defined in WoodBox)WoodBox
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarBitCount (defined in WoodBox)WoodBox
mStarDemoModel (defined in WoodBox)WoodBox
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in WoodBox)WoodBoxvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in WoodBox)WoodBoxvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in WoodBox)WoodBoxvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
WoodBox(const char *) (defined in WoodBox)WoodBox
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual
~WoodBox() (defined in WoodBox)WoodBoxvirtual