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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| ScenarioSelectStar (EffectSystem *) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | kill () |
| virtual void | control () |
| void | tryPointing () |
| void | select () |
| void | notSelect () |
| bool | isAppearEnd () const |
| void | setup (s32, int, const TVec3f &, s32) |
| bool | tryEndPointing () |
| void | updatePos () |
| void | exeAppear () |
| void | exeNotPointing () |
| void | exePointing () |
| void | exeEndPointing () |
| void | exeSelected () |
| void | exeSelectedMove () |
| void | exeNotSelected () |
Public Member Functions inherited from MultiSceneActor | |
| MultiSceneActor (const char *, const char *, bool) | |
| virtual void | movement () |
| virtual void | calcAnim () |
| void | initEffect (EffectSystem *, int, const char *) |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| void | initNerve (const Nerve *) |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| int | _44 |
| s32 | mFrame |
| s32 | _4C |
| u8 | _50 |
| f32 | _54 |
| s32 | _58 |
| TVec3f | _5C |
| TVec3f | _68 |
| int | _74 |
| f32 | _78 |
Public Attributes inherited from MultiSceneActor | |
| TVec3f | mTranslation |
| TVec3f | mRotation |
| TVec3f | mScale |
| bool | _30 |
| ModelManager * | mModelMgr |
| EffectSystem * | mEffectSystem |
| MultiSceneEffectKeeper * | mEffectKeeper |
| Spine * | mNerve |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 6 of file ScenarioSelectStar.hpp.
| ScenarioSelectStar::ScenarioSelectStar | ( | EffectSystem * | pSystem | ) |
Definition at line 6 of file ScenarioSelectStar.cpp.
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virtual |
Definition at line 230 of file ScenarioSelectStar.cpp.
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virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from MultiSceneActor.
Definition at line 13 of file ScenarioSelectStar.cpp.
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virtual |
Reimplemented from MultiSceneActor.
Definition at line 17 of file ScenarioSelectStar.cpp.
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virtual |
Reimplemented from MultiSceneActor.
Definition at line 23 of file ScenarioSelectStar.cpp.
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virtual |
Reimplemented from MultiSceneActor.
Definition at line 38 of file ScenarioSelectStar.cpp.
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virtual |
Reimplemented from MultiSceneActor.
Definition at line 81 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::tryPointing | ( | ) |
Definition at line 43 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::select | ( | ) |
Definition at line 51 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::notSelect | ( | ) |
Definition at line 55 of file ScenarioSelectStar.cpp.
| bool ScenarioSelectStar::isAppearEnd | ( | ) | const |
Definition at line 59 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::setup | ( | s32 | a1, |
| int | a2, | ||
| const TVec3f & | a3, | ||
| s32 | a4 ) |
Definition at line 69 of file ScenarioSelectStar.cpp.
| bool ScenarioSelectStar::tryEndPointing | ( | ) |
Definition at line 93 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeAppear | ( | ) |
Definition at line 111 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeNotPointing | ( | ) |
Definition at line 131 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exePointing | ( | ) |
Definition at line 140 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeEndPointing | ( | ) |
Definition at line 162 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeSelected | ( | ) |
Definition at line 172 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeSelectedMove | ( | ) |
Definition at line 185 of file ScenarioSelectStar.cpp.
| void ScenarioSelectStar::exeNotSelected | ( | ) |
Definition at line 209 of file ScenarioSelectStar.cpp.
| int ScenarioSelectStar::_44 |
Definition at line 32 of file ScenarioSelectStar.hpp.
| s32 ScenarioSelectStar::mFrame |
Definition at line 33 of file ScenarioSelectStar.hpp.
| s32 ScenarioSelectStar::_4C |
Definition at line 34 of file ScenarioSelectStar.hpp.
| u8 ScenarioSelectStar::_50 |
Definition at line 35 of file ScenarioSelectStar.hpp.
| f32 ScenarioSelectStar::_54 |
Definition at line 36 of file ScenarioSelectStar.hpp.
| s32 ScenarioSelectStar::_58 |
Definition at line 37 of file ScenarioSelectStar.hpp.
| TVec3f ScenarioSelectStar::_5C |
Definition at line 38 of file ScenarioSelectStar.hpp.
| TVec3f ScenarioSelectStar::_68 |
Definition at line 39 of file ScenarioSelectStar.hpp.
| int ScenarioSelectStar::_74 |
Definition at line 40 of file ScenarioSelectStar.hpp.
| f32 ScenarioSelectStar::_78 |
Definition at line 41 of file ScenarioSelectStar.hpp.