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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | |
| MultiSceneActor (const char *, const char *, bool) | |
| virtual void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| virtual void | movement () |
| virtual void | calcAnim () |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | kill () |
| virtual void | control () |
| void | initEffect (EffectSystem *, int, const char *) |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| void | initNerve (const Nerve *) |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | initAfterPlacement () |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | |
| TVec3f | mTranslation |
| TVec3f | mRotation |
| TVec3f | mScale |
| bool | _30 |
| ModelManager * | mModelMgr |
| EffectSystem * | mEffectSystem |
| MultiSceneEffectKeeper * | mEffectKeeper |
| Spine * | mNerve |
Public Attributes inherited from NameObj | |
| const char * | mName |
| A string to identify the NameObj. | |
| volatile u16 | mFlags |
| Flags in relation to movement. | |
| s16 | mExecutorIdx |
| The index into the NameObjExecuteInfo array. | |
Definition at line 12 of file MultiSceneActor.hpp.
| MultiSceneActor::MultiSceneActor | ( | const char * | pName, |
| const char * | pModelName, | ||
| bool | a3 ) |
Definition at line 7 of file MultiSceneActor.cpp.
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inlinevirtual |
Definition at line 16 of file MultiSceneActor.hpp.
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virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from NameObj.
Reimplemented in ScenarioSelectStar.
Definition at line 26 of file MultiSceneActor.cpp.
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virtual |
Reimplemented from NameObj.
Definition at line 30 of file MultiSceneActor.cpp.
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virtual |
Reimplemented from NameObj.
Definition at line 44 of file MultiSceneActor.cpp.
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virtual |
Reimplemented from NameObj.
Definition at line 58 of file MultiSceneActor.cpp.
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virtual |
Definition at line 65 of file MultiSceneActor.cpp.
| void MultiSceneActor::initEffect | ( | EffectSystem * | pSystem, |
| int | unk, | ||
| const char * | pName ) |
Definition at line 70 of file MultiSceneActor.cpp.
| void MultiSceneActor::setNerve | ( | const Nerve * | pNerve | ) |
Definition at line 76 of file MultiSceneActor.cpp.
| bool MultiSceneActor::isNerve | ( | const Nerve * | pNerve | ) | const |
Definition at line 80 of file MultiSceneActor.cpp.
| void MultiSceneActor::initNerve | ( | const Nerve * | pNerve | ) |
Definition at line 84 of file MultiSceneActor.cpp.
| TVec3f MultiSceneActor::mTranslation |
Definition at line 33 of file MultiSceneActor.hpp.
| TVec3f MultiSceneActor::mRotation |
Definition at line 34 of file MultiSceneActor.hpp.
| TVec3f MultiSceneActor::mScale |
Definition at line 35 of file MultiSceneActor.hpp.
| bool MultiSceneActor::_30 |
Definition at line 36 of file MultiSceneActor.hpp.
| ModelManager* MultiSceneActor::mModelMgr |
Definition at line 37 of file MultiSceneActor.hpp.
| EffectSystem* MultiSceneActor::mEffectSystem |
Definition at line 38 of file MultiSceneActor.hpp.
| MultiSceneEffectKeeper* MultiSceneActor::mEffectKeeper |
Definition at line 39 of file MultiSceneActor.hpp.
| Spine* MultiSceneActor::mNerve |
Definition at line 40 of file MultiSceneActor.hpp.