SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
MultiSceneActor Class Reference
Inheritance diagram for MultiSceneActor:
NameObj ScenarioSelectStar

Public Member Functions

 MultiSceneActor (const char *, const char *, bool)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void control ()
 
void initEffect (EffectSystem *, int, const char *)
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
void initNerve (const Nerve *)
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TVec3f mTranslation
 
TVec3f mRotation
 
TVec3f mScale
 
bool _30
 
ModelManagermModelMgr
 
EffectSystemmEffectSystem
 
MultiSceneEffectKeepermEffectKeeper
 
SpinemNerve
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 12 of file MultiSceneActor.hpp.

Constructor & Destructor Documentation

◆ MultiSceneActor()

MultiSceneActor::MultiSceneActor ( const char * pName,
const char * pModelName,
bool a3 )

Definition at line 7 of file MultiSceneActor.cpp.

◆ ~MultiSceneActor()

virtual MultiSceneActor::~MultiSceneActor ( )
inlinevirtual

Definition at line 16 of file MultiSceneActor.hpp.

Member Function Documentation

◆ init()

void MultiSceneActor::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from NameObj.

Reimplemented in ScenarioSelectStar.

Definition at line 26 of file MultiSceneActor.cpp.

◆ movement()

void MultiSceneActor::movement ( )
virtual

Reimplemented from NameObj.

Definition at line 30 of file MultiSceneActor.cpp.

◆ calcAnim()

void MultiSceneActor::calcAnim ( )
virtual

Reimplemented from NameObj.

Definition at line 44 of file MultiSceneActor.cpp.

◆ calcViewAndEntry()

void MultiSceneActor::calcViewAndEntry ( )
virtual

Reimplemented from NameObj.

Definition at line 58 of file MultiSceneActor.cpp.

◆ appear()

void MultiSceneActor::appear ( )
virtual

Definition at line 65 of file MultiSceneActor.cpp.

◆ initEffect()

void MultiSceneActor::initEffect ( EffectSystem * pSystem,
int unk,
const char * pName )

Definition at line 70 of file MultiSceneActor.cpp.

◆ setNerve()

void MultiSceneActor::setNerve ( const Nerve * pNerve)

Definition at line 76 of file MultiSceneActor.cpp.

◆ isNerve()

bool MultiSceneActor::isNerve ( const Nerve * pNerve) const

Definition at line 80 of file MultiSceneActor.cpp.

◆ initNerve()

void MultiSceneActor::initNerve ( const Nerve * pNerve)

Definition at line 84 of file MultiSceneActor.cpp.

Member Data Documentation

◆ mTranslation

TVec3f MultiSceneActor::mTranslation

Definition at line 33 of file MultiSceneActor.hpp.

◆ mRotation

TVec3f MultiSceneActor::mRotation

Definition at line 34 of file MultiSceneActor.hpp.

◆ mScale

TVec3f MultiSceneActor::mScale

Definition at line 35 of file MultiSceneActor.hpp.

◆ _30

bool MultiSceneActor::_30

Definition at line 36 of file MultiSceneActor.hpp.

◆ mModelMgr

ModelManager* MultiSceneActor::mModelMgr

Definition at line 37 of file MultiSceneActor.hpp.

◆ mEffectSystem

EffectSystem* MultiSceneActor::mEffectSystem

Definition at line 38 of file MultiSceneActor.hpp.

◆ mEffectKeeper

MultiSceneEffectKeeper* MultiSceneActor::mEffectKeeper

Definition at line 39 of file MultiSceneActor.hpp.

◆ mNerve

Spine* MultiSceneActor::mNerve

Definition at line 40 of file MultiSceneActor.hpp.