SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MultiSceneActor Member List

This is the complete list of members for MultiSceneActor, including all inherited members.

_30 (defined in MultiSceneActor)MultiSceneActor
appear() (defined in MultiSceneActor)MultiSceneActorvirtual
calcAnim() (defined in MultiSceneActor)MultiSceneActorvirtual
calcViewAndEntry() (defined in MultiSceneActor)MultiSceneActorvirtual
control() (defined in MultiSceneActor)MultiSceneActorvirtual
draw() constNameObjvirtual
executeMovement() (defined in NameObj)NameObj
init(const JMapInfoIter &)MultiSceneActorvirtual
initAfterPlacement() (defined in NameObj)NameObjvirtual
initEffect(EffectSystem *, int, const char *) (defined in MultiSceneActor)MultiSceneActor
initNerve(const Nerve *) (defined in MultiSceneActor)MultiSceneActor
initWithoutIter()NameObj
isNerve(const Nerve *) const (defined in MultiSceneActor)MultiSceneActor
kill() (defined in MultiSceneActor)MultiSceneActorvirtual
mEffectKeeper (defined in MultiSceneActor)MultiSceneActor
mEffectSystem (defined in MultiSceneActor)MultiSceneActor
mExecutorIdxNameObj
mFlagsNameObj
mModelMgr (defined in MultiSceneActor)MultiSceneActor
mNameNameObj
mNerve (defined in MultiSceneActor)MultiSceneActor
movement() (defined in MultiSceneActor)MultiSceneActorvirtual
mRotation (defined in MultiSceneActor)MultiSceneActor
mScale (defined in MultiSceneActor)MultiSceneActor
mTranslation (defined in MultiSceneActor)MultiSceneActor
MultiSceneActor(const char *, const char *, bool) (defined in MultiSceneActor)MultiSceneActor
NameObj(const char *pName)NameObj
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in MultiSceneActor)MultiSceneActor
syncWithFlags() (defined in NameObj)NameObj
~MultiSceneActor() (defined in MultiSceneActor)MultiSceneActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual