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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for MultiSceneActor, including all inherited members.
| _30 (defined in MultiSceneActor) | MultiSceneActor | |
| appear() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| calcAnim() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| calcViewAndEntry() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| control() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| draw() const | NameObj | virtual |
| executeMovement() (defined in NameObj) | NameObj | |
| init(const JMapInfoIter &) | MultiSceneActor | virtual |
| initAfterPlacement() (defined in NameObj) | NameObj | virtual |
| initEffect(EffectSystem *, int, const char *) (defined in MultiSceneActor) | MultiSceneActor | |
| initNerve(const Nerve *) (defined in MultiSceneActor) | MultiSceneActor | |
| initWithoutIter() | NameObj | |
| isNerve(const Nerve *) const (defined in MultiSceneActor) | MultiSceneActor | |
| kill() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| mEffectKeeper (defined in MultiSceneActor) | MultiSceneActor | |
| mEffectSystem (defined in MultiSceneActor) | MultiSceneActor | |
| mExecutorIdx | NameObj | |
| mFlags | NameObj | |
| mModelMgr (defined in MultiSceneActor) | MultiSceneActor | |
| mName | NameObj | |
| mNerve (defined in MultiSceneActor) | MultiSceneActor | |
| movement() (defined in MultiSceneActor) | MultiSceneActor | virtual |
| mRotation (defined in MultiSceneActor) | MultiSceneActor | |
| mScale (defined in MultiSceneActor) | MultiSceneActor | |
| mTranslation (defined in MultiSceneActor) | MultiSceneActor | |
| MultiSceneActor(const char *, const char *, bool) (defined in MultiSceneActor) | MultiSceneActor | |
| NameObj(const char *pName) | NameObj | |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) (defined in MultiSceneActor) | MultiSceneActor | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| ~MultiSceneActor() (defined in MultiSceneActor) | MultiSceneActor | inlinevirtual |
| ~NameObj() (defined in NameObj) | NameObj | virtual |