SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ScenarioSelectStar Member List
This is the complete list of members for
ScenarioSelectStar
, including all inherited members.
_30
(defined in
MultiSceneActor
)
MultiSceneActor
_44
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_4C
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_50
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_54
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_58
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_5C
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_68
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_74
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
_78
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
appear
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
virtual
calcAnim
() (defined in
MultiSceneActor
)
MultiSceneActor
virtual
calcViewAndEntry
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
virtual
control
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
virtual
draw
() const
NameObj
virtual
exeAppear
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
executeMovement
() (defined in
NameObj
)
NameObj
exeEndPointing
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
exeNotPointing
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
exeNotSelected
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
exePointing
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
exeSelected
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
exeSelectedMove
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
init
(const JMapInfoIter &)
ScenarioSelectStar
virtual
initAfterPlacement
() (defined in
NameObj
)
NameObj
virtual
initEffect
(EffectSystem *, int, const char *) (defined in
MultiSceneActor
)
MultiSceneActor
initNerve
(const Nerve *) (defined in
MultiSceneActor
)
MultiSceneActor
initWithoutIter
()
NameObj
isAppearEnd
() const (defined in
ScenarioSelectStar
)
ScenarioSelectStar
isNerve
(const Nerve *) const (defined in
MultiSceneActor
)
MultiSceneActor
kill
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
virtual
mEffectKeeper
(defined in
MultiSceneActor
)
MultiSceneActor
mEffectSystem
(defined in
MultiSceneActor
)
MultiSceneActor
mExecutorIdx
NameObj
mFlags
NameObj
mFrame
(defined in
ScenarioSelectStar
)
ScenarioSelectStar
mModelMgr
(defined in
MultiSceneActor
)
MultiSceneActor
mName
NameObj
mNerve
(defined in
MultiSceneActor
)
MultiSceneActor
movement
() (defined in
MultiSceneActor
)
MultiSceneActor
virtual
mRotation
(defined in
MultiSceneActor
)
MultiSceneActor
mScale
(defined in
MultiSceneActor
)
MultiSceneActor
mTranslation
(defined in
MultiSceneActor
)
MultiSceneActor
MultiSceneActor
(const char *, const char *, bool) (defined in
MultiSceneActor
)
MultiSceneActor
NameObj
(const char *pName)
NameObj
notSelect
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
requestResume
() (defined in
NameObj
)
NameObj
requestSuspend
() (defined in
NameObj
)
NameObj
ScenarioSelectStar
(EffectSystem *) (defined in
ScenarioSelectStar
)
ScenarioSelectStar
select
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
setName
(const char *pName)
NameObj
setNerve
(const Nerve *) (defined in
MultiSceneActor
)
MultiSceneActor
setup
(s32, int, const TVec3f &, s32) (defined in
ScenarioSelectStar
)
ScenarioSelectStar
syncWithFlags
() (defined in
NameObj
)
NameObj
tryEndPointing
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
tryPointing
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
updatePos
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
~MultiSceneActor
() (defined in
MultiSceneActor
)
MultiSceneActor
inline
virtual
~NameObj
() (defined in
NameObj
)
NameObj
virtual
~ScenarioSelectStar
() (defined in
ScenarioSelectStar
)
ScenarioSelectStar
virtual
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