3#include "Game/Scene/MultiSceneActor.hpp"
4#include "Game/MapObj/PowerStar.hpp"
12 virtual void calcViewAndEntry();
13 virtual void appear();
15 virtual void control();
20 bool isAppearEnd()
const;
21 void setup(s32,
int,
const TVec3f &, s32);
22 bool tryEndPointing();
25 void exeNotPointing();
27 void exeEndPointing();
29 void exeSelectedMove();
30 void exeNotSelected();
44namespace NrvScenarioSelectStar {
45 NERVE_DECL(ScenarioSelectStarNrvAppear,
ScenarioSelectStar, ScenarioSelectStar::exeAppear);
46 NERVE_DECL(ScenarioSelectStarNrvNotPointing,
ScenarioSelectStar, ScenarioSelectStar::exeNotPointing);
47 NERVE_DECL(ScenarioSelectStarNrvPointing,
ScenarioSelectStar, ScenarioSelectStar::exePointing);
48 NERVE_DECL(ScenarioSelectStarNrvEndPointing,
ScenarioSelectStar, ScenarioSelectStar::exeEndPointing);
49 NERVE_DECL(ScenarioSelectStarNrvSelected,
ScenarioSelectStar, ScenarioSelectStar::exeSelected);
50 NERVE_DECL(ScenarioSelectStarNrvSelectedMove,
ScenarioSelectStar, ScenarioSelectStar::exeSelectedMove);
51 NERVE_DECL(ScenarioSelectStarNrvNotSelected,
ScenarioSelectStar, ScenarioSelectStar::exeNotSelected);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.