SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
BenefitItemInvincible Class Reference
Inheritance diagram for BenefitItemInvincible:
BenefitItemObj LiveActor NameObj

Public Member Functions

 BenefitItemInvincible (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void appearThrowUp ()
 
virtual void initModelAndEfx ()
 
virtual void exeCatch ()
 
virtual void runBck (const char *)
 
virtual void runEfx (const char *)
 
virtual void stopEfx (const char *)
 
virtual void initEscape ()
 
virtual void doEscape ()
 
- Public Member Functions inherited from BenefitItemObj
 BenefitItemObj (const char *, const char *)
 
virtual void initAfterPlacement ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
virtual void appearGround ()
 
virtual void appearThrowUpQuestionBox ()
 
virtual void doRotateY ()
 
void shoot (const TVec3f &, const TVec3f &, bool)
 
void exeShoot ()
 
void exeWait ()
 
void exeAppearGround ()
 
void exePreEscape ()
 
void exeEscape ()
 
void setFollowMtx (MtxPtr)
 
void calcAndSetBaseMtxInMovement ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

TVec3f _13C
 
TVec3f _148
 
- Public Attributes inherited from BenefitItemObj
u32 _8C
 
u32 _90
 
u32 _94
 
TVec3f _98
 
TVec3f _A4
 
s16 _B0
 
s16 _B2
 
s16 _B4
 
s16 _B6
 
s16 _B8
 
s16 _BA
 
TVec3f _BC
 
TVec3f _C8
 
MtxPtr mFollowMtx
 
u8 _D8
 
u8 _D9
 
u8 _DA
 
u8 _DB
 
u8 _DC
 
u8 _DD
 
u8 _DE
 
u8 _DF
 
u8 _E0
 
u8 _E1
 
u8 _E2
 
u8 _E3
 
u8 _E4
 
u8 _E5
 
u8 _E6
 
u8 _E7
 
f32 _E8
 
f32 _EC
 
Mtx _F0
 
const char * _120
 
FlashingCtrlmFlashCtrl
 
ActorCameraInfomCameraInfo
 
u32 _12C
 
u32 _130
 
LiveActormHitSensorActor
 
u8 _138
 
u8 _139
 
u16 _13A
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file BenefitItemInvincible.hpp.

Constructor & Destructor Documentation

◆ BenefitItemInvincible()

BenefitItemInvincible::BenefitItemInvincible ( const char * pName)

Definition at line 10 of file BenefitItemInvincible.cpp.

◆ ~BenefitItemInvincible()

BenefitItemInvincible::~BenefitItemInvincible ( )
virtual

Definition at line 90 of file BenefitItemInvincible.cpp.

Member Function Documentation

◆ init()

void BenefitItemInvincible::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from BenefitItemObj.

Definition at line 23 of file BenefitItemInvincible.cpp.

◆ appearThrowUp()

virtual void BenefitItemInvincible::appearThrowUp ( )
virtual

Reimplemented from BenefitItemObj.

◆ initModelAndEfx()

void BenefitItemInvincible::initModelAndEfx ( )
virtual

Reimplemented from BenefitItemObj.

Definition at line 41 of file BenefitItemInvincible.cpp.

◆ exeCatch()

void BenefitItemInvincible::exeCatch ( )
virtual

Reimplemented from BenefitItemObj.

Definition at line 16 of file BenefitItemInvincible.cpp.

◆ runBck()

void BenefitItemInvincible::runBck ( const char * )
virtual

Reimplemented from BenefitItemObj.

Definition at line 94 of file BenefitItemInvincible.cpp.

◆ runEfx()

void BenefitItemInvincible::runEfx ( const char * pEffect)
virtual

Reimplemented from BenefitItemObj.

Definition at line 72 of file BenefitItemInvincible.cpp.

◆ stopEfx()

void BenefitItemInvincible::stopEfx ( const char * pEffect)
virtual

Reimplemented from BenefitItemObj.

Definition at line 81 of file BenefitItemInvincible.cpp.

◆ initEscape()

virtual void BenefitItemInvincible::initEscape ( )
virtual

Reimplemented from BenefitItemObj.

◆ doEscape()

virtual void BenefitItemInvincible::doEscape ( )
virtual

Reimplemented from BenefitItemObj.

Member Data Documentation

◆ _13C

TVec3f BenefitItemInvincible::_13C

Definition at line 20 of file BenefitItemInvincible.hpp.

◆ _148

TVec3f BenefitItemInvincible::_148

Definition at line 21 of file BenefitItemInvincible.hpp.