SMG-Decomp
A decompilation of Super Mario Galaxy 1
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BenefitItemInvincible.hpp
1#pragma once
2
3#include "Game/MapObj/BenefitItemObj.hpp"
4
6public:
7 BenefitItemInvincible(const char *);
8
10 virtual void init(const JMapInfoIter &);
11 virtual void appearThrowUp();
12 virtual void initModelAndEfx();
13 virtual void exeCatch();
14 virtual void runBck(const char *);
15 virtual void runEfx(const char *);
16 virtual void stopEfx(const char *);
17 virtual void initEscape();
18 virtual void doEscape();
19
20 TVec3f _13C;
21 TVec3f _148;
22};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.