SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
ArrowSwitch Class Reference
Inheritance diagram for ArrowSwitch:
LiveActor NameObj

Public Member Functions

 ArrowSwitch (const char *)
 
virtual void init (const JMapInfoIter &)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *)
 
bool requestPunch (HitSensor *, HitSensor *)
 
void listenOnSwitch ()
 
void listenOffSwitch ()
 
void exeWait ()
 
void exeRotate ()
 
void exeLock ()
 
bool isPlusLimit () const
 
bool isMinusLimit () const
 
s32 getOneStep () const
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
virtual void appear ()
 
virtual void makeActorAppeared ()
 
virtual void kill ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
virtual bool receiveOtherMsg (u32, HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void initAfterPlacement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

f32 _8C
 
s32 mRotationIdx
 
f32 _94
 
s32 _98
 
bool _9C
 
u8 _9D
 
u8 _9E
 
u8 _9F
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file ArrowSwitch.hpp.

Constructor & Destructor Documentation

◆ ArrowSwitch()

ArrowSwitch::ArrowSwitch ( const char * pName)

Definition at line 8 of file ArrowSwitch.cpp.

◆ ~ArrowSwitch()

ArrowSwitch::~ArrowSwitch ( )
virtual

Definition at line 354 of file ArrowSwitch.cpp.

Member Function Documentation

◆ init()

void ArrowSwitch::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 19 of file ArrowSwitch.cpp.

◆ control()

void ArrowSwitch::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 66 of file ArrowSwitch.cpp.

◆ calcAndSetBaseMtx()

void ArrowSwitch::calcAndSetBaseMtx ( )
virtual

Calculates and sets the base matrix of the actor.

Reimplemented from LiveActor.

Definition at line 70 of file ArrowSwitch.cpp.

◆ attackSensor()

void ArrowSwitch::attackSensor ( HitSensor * a1,
HitSensor * a2 )
virtual

Reimplemented from LiveActor.

Definition at line 94 of file ArrowSwitch.cpp.

◆ receiveMsgPush()

bool ArrowSwitch::receiveMsgPush ( HitSensor * ,
HitSensor *  )
virtual

Reimplemented from LiveActor.

Definition at line 108 of file ArrowSwitch.cpp.

◆ receiveMsgPlayerAttack()

bool ArrowSwitch::receiveMsgPlayerAttack ( u32 msg,
HitSensor * a2,
HitSensor * a3 )
virtual

Reimplemented from LiveActor.

Definition at line 100 of file ArrowSwitch.cpp.

◆ requestPunch()

bool ArrowSwitch::requestPunch ( HitSensor * a1,
HitSensor * a2 )

Definition at line 112 of file ArrowSwitch.cpp.

◆ listenOnSwitch()

void ArrowSwitch::listenOnSwitch ( )

Definition at line 153 of file ArrowSwitch.cpp.

◆ listenOffSwitch()

void ArrowSwitch::listenOffSwitch ( )

Definition at line 186 of file ArrowSwitch.cpp.

◆ exeWait()

void ArrowSwitch::exeWait ( )

Definition at line 211 of file ArrowSwitch.cpp.

◆ exeLock()

void ArrowSwitch::exeLock ( )

Definition at line 275 of file ArrowSwitch.cpp.

◆ isPlusLimit()

bool ArrowSwitch::isPlusLimit ( ) const

Definition at line 289 of file ArrowSwitch.cpp.

◆ isMinusLimit()

bool ArrowSwitch::isMinusLimit ( ) const

Definition at line 304 of file ArrowSwitch.cpp.

Member Data Documentation

◆ _8C

f32 ArrowSwitch::_8C

Definition at line 27 of file ArrowSwitch.hpp.

◆ mRotationIdx

s32 ArrowSwitch::mRotationIdx

Definition at line 28 of file ArrowSwitch.hpp.

◆ _94

f32 ArrowSwitch::_94

Definition at line 29 of file ArrowSwitch.hpp.

◆ _98

s32 ArrowSwitch::_98

Definition at line 30 of file ArrowSwitch.hpp.

◆ _9C

bool ArrowSwitch::_9C

Definition at line 31 of file ArrowSwitch.hpp.

◆ _9D

u8 ArrowSwitch::_9D

Definition at line 32 of file ArrowSwitch.hpp.

◆ _9E

u8 ArrowSwitch::_9E

Definition at line 33 of file ArrowSwitch.hpp.

◆ _9F

u8 ArrowSwitch::_9F

Definition at line 34 of file ArrowSwitch.hpp.