SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ArrowSwitch Member List

This is the complete list of members for ArrowSwitch, including all inherited members.

_8C (defined in ArrowSwitch)ArrowSwitch
_94 (defined in ArrowSwitch)ArrowSwitch
_98 (defined in ArrowSwitch)ArrowSwitch
_9C (defined in ArrowSwitch)ArrowSwitch
_9D (defined in ArrowSwitch)ArrowSwitch
_9E (defined in ArrowSwitch)ArrowSwitch
_9F (defined in ArrowSwitch)ArrowSwitch
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
ArrowSwitch(const char *) (defined in ArrowSwitch)ArrowSwitch
attackSensor(HitSensor *, HitSensor *) (defined in ArrowSwitch)ArrowSwitchvirtual
calcAndSetBaseMtx()ArrowSwitchvirtual
calcAnim() (defined in LiveActor)LiveActorvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in ArrowSwitch)ArrowSwitchvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
executeMovement() (defined in NameObj)NameObj
exeLock() (defined in ArrowSwitch)ArrowSwitch
exeRotate() (defined in ArrowSwitch)ArrowSwitch
exeWait() (defined in ArrowSwitch)ArrowSwitch
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getOneStep() const (defined in ArrowSwitch)ArrowSwitch
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &)ArrowSwitchvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in NameObj)NameObjvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isMinusLimit() const (defined in ArrowSwitch)ArrowSwitch
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isPlusLimit() const (defined in ArrowSwitch)ArrowSwitch
kill() (defined in LiveActor)LiveActorvirtual
listenOffSwitch() (defined in ArrowSwitch)ArrowSwitch
listenOnSwitch() (defined in ArrowSwitch)ArrowSwitch
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mRotationIdx (defined in ArrowSwitch)ArrowSwitch
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in ArrowSwitch)ArrowSwitchvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in ArrowSwitch)ArrowSwitchvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestPunch(HitSensor *, HitSensor *) (defined in ArrowSwitch)ArrowSwitch
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~ArrowSwitch() (defined in ArrowSwitch)ArrowSwitchvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual