3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
18 void listenOnSwitch();
19 void listenOffSwitch();
23 bool isPlusLimit()
const;
24 bool isMinusLimit()
const;
25 s32 getOneStep()
const;
37namespace NrvArrowSwitch {
38 NERVE(ArrowSwitchNrvRotate);
39 NERVE(ArrowSwitchNrvLock);
40 NERVE(ArrowSwitchNrvWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
The basis of a drawable actor that can contain states (see: Nerve)