|
SMG-Decomp
A decompilation of Super Mario Galaxy 1
|
Classes | |
| struct | FBO |
Public Member Functions | |
| MarioActor (const char *) | |
| virtual const TVec3f & | getLastMove () const |
| virtual void | getLastMove (TVec3f *) const |
| virtual void | getFrontVec (TVec3f *) const |
| void | init (const JMapInfoIter &) |
| Intializes the NameObj and can set various settings and construct necessary classes. | |
| void | init2 (const TVec3f &, const TVec3f &, long) |
| void | initAfterPlacement () |
| void | initAfterOpeningDemo () |
| void | calcBaseFrontVec (const TVec3f &) |
| void | playSound (const char *, long) |
| void | changeAnimation (const char *, const char *) |
| void | changeAnimationNonStop (const char *) |
| void | changeAnimationUpper (const char *) |
| void | stopAnimation (const char *) |
| bool | isAnimationRun (const char *) const |
| void | changeNullAnimation (const char *, signed char) |
| void | clearNullAnimation (signed char) |
| bool | isStopNullAnimation () const |
| void | changeGameOverAnimation () |
| XjointTransform * | getJointCtrl (const char *) const |
| void | updateRotationInfo () |
| void | exeWait () |
| void | movement () |
| void | control () |
| void | control2 () |
| void | controlMain () |
| void | updateBehavior () |
| void | updateBindRatio () |
| bool | isInPunchTimerRange () const |
| void | updatePunching () |
| bool | doRush () |
| void | updateSwingTimer () |
| void | updateSwingAction () |
| bool | checkClapCatchStart () |
| void | updateRealMtx () |
| void | setUpperRotateY (f32) |
| void | decLife (unsigned short) |
| void | decLifeLarge () |
| void | decLifeMiddle () |
| void | decLifeSmall () |
| void | resetWaterLife () |
| void | updateLife () |
| void | incLife (unsigned long) |
| void | changeMaxLife (long) |
| bool | doPressing () |
| void | careMovingObject () |
| bool | doStun () |
| void | scaleMtx (MtxPtr) |
| void | updateBaseScaleMtx () |
| void | getRealMtx (f32(*)[4], const char *) |
| void | getGlobalJointMtx (const char *) |
| void | calcAnimInMovement () |
| void | forceSetBaseMtx (f32(*)[4]) |
| void | calcAnim () |
| void | calcAndSetBaseMtx () |
| Calculates and sets the base matrix of the actor. | |
| void | setBlendMtxTimer (unsigned short) |
| void | getGroundPos (TVec3f *dst) const |
| void | getShadowPos () const |
| bool | isTurning () const |
| bool | isJumping () const |
| bool | isJumpRising () const |
| bool | isPunching () const |
| bool | isItemSwinging () const |
| bool | isDamaging () const |
| bool | isNeedDamageFog () const |
| bool | isStaggering () const |
| bool | isSleeping () const |
| bool | isRefuseTalk () const |
| bool | isDebugMode () const |
| bool | isRequestSpin () const |
| void | jumpHop () |
| void | calcCenterPos () |
| void | calcHeadPos () |
| void | setPress (unsigned char, int) |
| void | getResourceTable () const |
| bool | isEnableMoveMario () const |
| bool | isEnableNerveChange () const |
| void | forcceGameOver () |
| void | forceGameOverAbyss () |
| void | forceGameOverBlackHole () |
| void | forceGameOverNonStop () |
| void | forceGameOverSink () |
| void | updateCameraInfo () |
| bool | binderFilter (const Triangle *) |
| void | setPunchHitTimer (unsigned char) |
| void | initEffect () |
| void | addSoundObjHolder () |
| void | initParts () |
| void | initMorphStringTable () |
| void | setupSensors () |
| void | updateTransForCamera () |
| void | initMember () |
| void | init2D () |
| void | initDrawAndModel () |
| void | resetPadSwing () |
| void | initActionMatrix () |
| TVec3f & | getGravityVec () |
| TVec3f & | getGravityVector () |
| void | updateGravityVec (bool, bool) |
| void | changeTeresaAnimation (const char *, long) |
| void | playEffect (const char *) |
| void | stopEffect (const char *) |
| void | updateActionTrigger () |
| void | updateControllerSwing () |
| void | updateControllerSwingLeft () |
| void | update2D () |
| void | updateTakingPosition () |
| void | updateSearchLight () |
| void | updateThrowing () |
| void | updateBeeWingAnimation () |
| void | updateFairyStar () |
| void | updatePlayerMode () |
| void | updateEffect () |
| void | updateThrowVector () |
| void | updateForCamera () |
| void | updateTornado () |
| bool | tryJumpRush () |
| void | initForJump () |
| void | lockOnDPD () |
| bool | tryCoinPull () |
| bool | tryThrow () |
| bool | tryStandardRush () |
| void | checkPriorRushTarget () |
| unsigned char | selectAction (const char *) const |
| bool | tryRushInRush () |
| void | bodyClap () |
| bool | selectWaterInOut (const char *) const |
| bool | selectWaterInOutRush (const HitSensor *) const |
| void | playEffectRT (const char *, const TVec3f &, const TVec3f &) |
| void | emitEffectWaterColumn (const TVec3f &, const TVec3f &) |
| bool | selectRecoverFlyMeter (const HitSensor *) const |
| void | endRush (const RushEndInfo *) |
| void | stopSpinTicoEffect (bool) |
| void | stopEffectForce (const char *) |
| bool | isRequestRush () const |
| bool | isRequestSpinJump2P () const |
| bool | tryReleaseBombTeresa () |
| bool | isEnableSpinPunch () |
| bool | trySpinPunch () |
| void | shootFireBall () |
| void | doFreezeAttack () |
| void | setBlink (const char *) |
| void | resetSensorCount () |
| void | getStickValue (f32 *, f32 *) |
| const HitSensor & | getCarrySensor () const |
| const MarioConst & | getConst () const |
| u32 | getHealth () const |
| const Mario::MovementStates & | getMovementStates () const |
| const Mario::DrawStates & | getDrawStates () const |
| const Mario::DrawStates & | getPrevDrawStates () const |
Public Member Functions inherited from LiveActor | |
| LiveActor (const char *pName) | |
| Constructs a new LiveActor instance. | |
| virtual void | calcViewAndEntry () |
| virtual void | appear () |
| virtual void | makeActorAppeared () |
| virtual void | kill () |
| virtual void | makeActorDead () |
| virtual bool | receiveMessage (u32, HitSensor *, HitSensor *) |
| virtual MtxPtr | getBaseMtx () const |
| Gets the base matrix of the model used for the actor. | |
| virtual MtxPtr | getTakingMtx () const |
| virtual void | startClipped () |
| virtual void | endClipped () |
| virtual void | updateHitSensor (HitSensor *) |
| virtual void | attackSensor (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPush (HitSensor *, HitSensor *) |
| virtual bool | receiveMsgPlayerAttack (u32, HitSensor *, HitSensor *) |
| virtual bool | receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTake (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgTaken (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgThrow (HitSensor *, HitSensor *) |
| virtual u32 | receiveMsgApart (HitSensor *, HitSensor *) |
| virtual bool | receiveOtherMsg (u32, HitSensor *, HitSensor *) |
| void | calcAnmMtx () |
| void | setNerve (const Nerve *) |
| bool | isNerve (const Nerve *) const |
| s32 | getNerveStep () const |
| HitSensor * | getSensor (const char *pSensorName) const |
| Gets a sensor. | |
| void | initModelManagerWithAnm (const char *, const char *, bool) |
| void | initNerve (const Nerve *) |
| void | initHitSensor (int) |
| void | initBinder (f32, f32, u32) |
| void | initRailRider (const JMapInfoIter &) |
| void | initEffectKeeper (int, const char *, bool) |
| void | initSound (int, bool) |
| void | initShadowControllerList (u32) |
| void | initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) |
| void | initStageSwitch (const JMapInfoIter &) |
| void | initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f) |
| void | initActorLightCtrl () |
| void | addToSoundObjHolder () |
| void | updateBinder () |
| bool | isBinderValid (Binder *pBinder) |
| TVec3f * | getPosPtr () |
Public Member Functions inherited from NameObj | |
| NameObj (const char *pName) | |
| Constructs a new NameObj instance. | |
| virtual void | draw () const |
| Draws the object. Does nothing until overridden. | |
| void | initWithoutIter () |
| Initializes a NameObj without a JMapInfoIter instance. | |
| void | setName (const char *pName) |
| Sets the NameObj's mName. | |
| void | executeMovement () |
| void | requestSuspend () |
| void | requestResume () |
| void | syncWithFlags () |
Public Attributes | ||
| u8 | _8C | |
| u32 | _90 | |
| u32 | _94 [0x40] | |
| u32 | _194 | |
| u32 | _198 | |
| u32 | _19C | |
| u8 | _1A0 | |
| u8 | _1A1 | |
| f32 | _1A4 | |
| u16 | _1A8 | |
| u16 | _1AA | |
| f32 | _1AC | |
| Color8 | _1B0 | |
| u8 | _1B4 | |
| bool | _1B5 | |
| u32 | _1B8 | |
| MarioMessenger * | _1BC | |
| bool | _1C0 | |
| bool | _1C1 | |
| bool | _1C2 | |
| bool | _1C3 | |
| u16 | _1C4 | |
| u16 | _1C6 | |
| f32 | _1C8 | |
| f32 | _1CC | |
| u8 | _1D0 | |
| u8 | _1D1 | |
| f32 | _1D4 | |
| FBO * | _1D8 | |
| FBO * | _1DC | |
| bool | _1E0 | |
| u8 | _1E1 | |
| u8 | _1E2 | |
| f32 | _1E4 | |
| u16 | _1E8 | |
| f32 | _1EC | |
| TVec3f | _1F0 | |
| TVec3f | _1FC | |
| f32 | _208 | |
| u32 | _20C | |
| u8 | _210 | |
| u8 | _211 | |
| CollisionShadow * | _214 | |
| u32 | _218 | |
| u32 | _21C | |
| u32 | _220 | |
| u32 | _224 | |
| u32 | _228 | |
| u32 | _22C | |
| Mario * | mMario | |
| MarioAnimator * | mMarioAnim | |
| MarioEffect * | mMarioEffect | |
| MarioConst * | mConst | |
| TVec3f | _240 | |
| TVec3f | _24C | |
| TVec3f | _258 | |
| TVec3f | _264 | |
| TVec3f | _270 | |
| TVec3f | _27C | |
| TVec3f | _288 | |
| TVec3f | _294 | |
| TVec3f | _2A0 | |
| TVec3f | _2AC | |
| TVec3f | _2B8 | |
| TVec3f | _2C4 | |
| TVec3f | _2D0 | |
| TVec3f | _2DC | |
| TVec3f | _2E8 | |
| TVec3f | _2F4 | |
| TVec3f | _300 | |
| TVec3f | _30C | |
| TVec3f | _318 | |
| TVec3f | _324 | |
| u16 | _330 | |
| u16 | _332 | |
| u16 | _334 | |
| u16 | _336 | |
| u16 | _338 | |
| TVec3f | _33C | |
| TVec3f | _348 | |
| TVec3f | _354 | |
| TVec3f | _360 | |
| GravityInfo * | _36C | |
| u8 | _370 | |
| f32 | _374 | |
| u16 | _378 | |
| u32 | _37C | |
| u32 | mHealth | |
| u32 | _384 | |
| u32 | _388 | |
| u16 | _38C | |
| u32 | _390 | |
| u32 | _394 | |
| u32 | _398 | |
| u8 | _39C | |
| u8 | _39D | |
| u8 | _39E | |
| u32 | _3A0 | |
| u32 | _3A4 | |
| u16 | _3A8 | |
| u16 | _3AA | |
| u16 | _3AC | |
| float | _3B0 | |
| TVec3f | _3B4 | |
| bool | _3C0 | |
| bool | _3C1 | |
| TVec3f | _3C4 | |
| u16 | _3D0 | |
| u16 | _3D2 | |
| u16 | _3D4 | |
| u16 | _3D6 | |
| u16 | _3D8 | |
| u16 | _3DA | |
| u16 | _3DC | |
| u8 | _3DE | |
| u8 | _3DF | |
| u32 | mMaxHealth | |
| bool | _3E4 | |
| bool | _3E5 | |
| bool | _3E6 | |
| bool | _3E7 | |
| bool | _3E8 | |
| TMtx34f | _3EC | |
| u32 | _41C | |
| u32 | _420 | |
| u32 | _424 | |
| u32 | _428 [4] | |
| u8 | _438 [0x30] | |
| union { | ||
| JGeometry::TVec3< long > _468 | ||
| TVec3f _468f | ||
| }; | ||
| u32 | _474 | |
| f32 | _478 | |
| u32 | _47C | |
| u8 | _480 | |
| u8 | _481 | |
| bool | _482 | |
| u8 | _483 | |
| TVec3f | _484 | |
| f32 | _490 | |
| u32 | _494 | |
| FixedPosition * | _498 | |
| FixedPosition * | _49C | |
| u32 | _4A0 | |
| u32 | _4A4 | |
| u32 | _4A8 | |
| f32 | _4AC | |
| f32 | _4B0 | |
| f32 | _4B4 | |
| TVec3f | _4B8 | |
| TVec3f | _4C4 | |
| u32 | _4D0 [0x80] | |
| u8 | _6D0 | |
| f32 | _6D4 | |
| f32 | _6D8 | |
| u32 | _6DC [0x40] | |
| u16 | _7DC | |
| u16 | _7DE | |
| u16 | _7E0 | |
| u8 | _7E2 | |
| u32 | _7E4 [0x40] | |
| u8 | _8E4 [0x40] | |
| HitSensor * | _924 | |
| u32 | _928 | |
| u32 | _92C | |
| u32 | _930 | |
| bool | _934 | |
| bool | _935 | |
| TVec3f | _938 | |
| u8 | _944 | |
| u8 | _945 | |
| u16 | _946 | |
| u16 | _948 | |
| u16 | _94A | |
| u16 | _94C | |
| u16 | _94E | |
| u8 | _950 | |
| u8 | _951 | |
| u32 | _954 [8] | |
| u8 | _974 | |
| TVec3f | _978 | |
| f32 | _984 | |
| u8 | _988 | |
| u8 | _989 | |
| u32 | _98C | |
| u8 | _990 | |
| u32 | _994 | |
| u32 | _998 | |
| u32 | _99C | |
| u32 | _9A0 | |
| MarioParts * | _9A4 | |
| f32 | _9A8 | |
| f32 | _9AC | |
| f32 | _9B0 | |
| u16 | _9B4 | |
| u32 | _9B8 | |
| u32 | _9BC | |
| u32 | _9C0 | |
| u32 | _9C4 | |
| u32 | _9C8 | |
| f32 | _9CC | |
| f32 | _9D0 | |
| u32 | _9D4 | |
| TVec3f | _9D8 | |
| u32 | _9E4 | |
| u32 | _9E8 | |
| u32 | _9EC | |
| bool | _9F0 | |
| bool | _9F1 | |
| u16 | _9F2 | |
| TVec3f | _9F4 | |
| u32 | _A00 | |
| u32 | _A04 | |
| u8 | _A08 | |
| u8 | _A09 | |
| u8 | _A0A | |
| u8 | _A0B | |
| u8 | _A0C | |
| u32 | _A10 | |
| u32 | _A14 | |
| TVec3f | _A18 | |
| u8 | _A24 | |
| u8 | _A25 | |
| u32 | _A28 [6] | |
| u32 | _A40 | |
| u32 | _A44 | |
| u32 | _A48 | |
| u32 | _A4C | |
| u32 | _A50 | |
| u32 | _A54 | |
| u8 | _A58 | |
| u8 | _A59 | |
| u8 | _A5A | |
| u8 | _A5B | |
| u32 | _A5C | |
| bool | _A60 | |
| bool | _A61 | |
| bool | _A62 | |
| u32 | _A64 | |
| f32 | _A68 | |
| u16 | _A6C | |
| bool | _A6E | |
| u32 | _A70 [8] | |
| u32 | _A90 [8] | |
| TMtx34f | _AB0 | |
| TMtx34f | _AE0 | |
| u16 | _B10 | |
| u16 | _B12 | |
| u16 | _B14 | |
| TVec3f | _B18 | |
| f32 | _B24 | |
| f32 | _B28 | |
| f32 | _B2C | |
| f32 | _B30 | |
| f32 | _B34 | |
| f32 | _B38 | |
| f32 | _B3C | |
| f32 | _B40 | |
| u32 | _B44 | |
| FootPrint * | _B48 | |
| u32 | _B4C | |
| u16 | _B50 | |
| u32 | _B54 [3] | |
| u16 | _B60 | |
| u32 | _B64 | |
| u8 | _B68 | |
| u16 | _B6A | |
| u32 | _B6C | |
| u16 | _B70 | |
| u8 | _B72 | |
| u16 | _B74 | |
| u32 | _B78 | |
| u32 | _B7C | |
| u32 | _B80 | |
| u32 | _B84 | |
| u16 | _B88 | |
| MarioNullBck * | mNullAnimation | |
| bool | _B90 | |
| bool | _B91 | |
| s8 | _B92 | |
| u16 | _B94 | |
| u8 | _B96 | |
| u32 | _B98 | |
| u16 | _B9C | |
| u16 | _B9E | |
| u32 | _BA0 | |
| u32 | _BA4 | |
| u32 | _BA8 | |
| TVec3f | _BAC | |
| TVec3f | _BB8 | |
| u16 | _BC4 | |
| TMtx34f | _BC8 | |
| TMtx34f | _BF8 | |
| void * | _C28 | |
| TMtx34f | _C2C | |
| TMtx34f | _C5C | |
| TMtx34f | _C8C | |
| TMtx34f | _CBC | |
| TMtx34f | _CEC | |
| TMtx34f | _D1C | |
| TMtx34f | _D4C | |
| TMtx34f | _D7C | |
| TMtx34f | _DAC | |
| TMtx34f | _DDC | |
| TMtx34f | _E0C | |
| TMtx34f | _E3C | |
| TMtx34f | _E6C | |
| u16 | _E9C | |
| f32 | _EA0 | |
| bool | _EA4 | |
| bool | _EA5 | |
| bool | _EA6 | |
| TMtx34f | _EA8 | |
| TVec3f | _ED8 | |
| u32 | _EE4 | |
| bool | mSuperKinokoCollected | |
| bool | mPowerupCollected | |
| bool | mTransforming | |
| bool | _EEB | |
| bool | _EEC | |
| bool | _EED | |
| bool | _EEE | |
| u16 | _EF0 | |
| u16 | _EF2 | |
| u16 | _EF4 | |
| u16 | _EF6 | |
| u32 | _EF8 | |
| u32 | _EFC | |
| u8 | _F00 | |
| u32 | _F04 | |
| u32 | _F08 | |
| bool | _F0C | |
| u8 | _F0D | |
| u16 | _F0E | |
| u16 | _F10 | |
| u16 | _F12 | |
| u16 | _F14 | |
| u16 | _F16 | |
| u16 | _F18 | |
| u16 | _F1A | |
| u16 | _F1C | |
| u16 | _F1E | |
| u8 | _F20 | |
| u8 | _F21 | |
| u32 | _F24 | |
| u16 | _F28 | |
| TVec3f | _F2C | |
| u8 | _F38 | |
| union { | ||
| JAIAudible * _F3C | ||
| TVec3f * _F3C_vec | ||
| }; | ||
| u16 | _F40 | |
| u16 | _F42 | |
| bool | _F44 | |
| u32 | _F48 | |
| u32 | _F4C | |
| TVec3f | _F50 | |
| TVec3f | _F5C | |
| TVec3f | _F68 | |
| u8 | _F74 | |
| TVec3f | _F78 | |
| TVec3f | _F84 | |
| TVec3f | _F90 | |
| TVec3f | _F9C | |
| TVec3f | _FA8 | |
| const Nerve * | _FB4 | |
| u16 | _FB8 | |
| u32 | _FBC | |
| u32 | _FC0 | |
| u32 | _FC4 | |
| u32 | _FC8 | |
| bool | _FCC | |
| bool | _FCD | |
Public Attributes inherited from LiveActor | ||
| TVec3f | mPosition | |
| 3D vector of the actor's position. | ||
| TVec3f | mRotation | |
| 3D vector of the actor's rotation. | ||
| TVec3f | mScale | |
| 3D vector of the actor's scale. | ||
| TVec3f | mVelocity | |
| 3D vector of the actor's velocity. | ||
| TVec3f | mGravity | |
| 3D vector of the actor's gravity. | ||
| ModelManager * | mModelManager | |
| A pointer to a ModelManager instance, used for drawing a 3D model. | ||
| ActorAnimKeeper * | mAnimationKeeper | |
| A pointer to a ActorAnimKeeper instance, used for storing and playing model animations. | ||
| Spine * | mSpine | |
| HitSensorKeeper * | mSensorKeeper | |
| A pointer to a HitSensorKeeper instance, used for storing HitSensor instances. | ||
| Binder * | mBinder | |
| RailRider * | mRailRider | |
| A pointer to a RailRider instance, used for allowing the actor to ride on paths. | ||
| EffectKeeper * | mEffectKeeper | |
| AudAnmSoundObject * | mSoundObject | |
| LiveActorFlag | mFlags | |
| Flags relating to drawing, animation calculation, etc. | ||
| ShadowControllerList * | mShadowList | |
| CollisionParts * | mCollisionParts | |
| StageSwitchCtrl * | mStageSwitchCtrl | |
| A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches. | ||
| StarPointerTarget * | mStarPointerTarget | |
| ActorLightCtrl * | mActorLightCtrl | |
| ActorPadAndCameraCtrl * | mCameraCtrl | |
Public Attributes inherited from NameObj | ||
| const char * | mName | |
| A string to identify the NameObj. | ||
| volatile u16 | mFlags | |
| Flags in relation to movement. | ||
| s16 | mExecutorIdx | |
| The index into the NameObjExecuteInfo array. | ||
Definition at line 24 of file MarioActor.hpp.
| MarioActor::MarioActor | ( | const char * | pName | ) |
Definition at line 41 of file MarioActor.cpp.
|
virtual |
Intializes the NameObj and can set various settings and construct necessary classes.
| rIter | A reference to the JMapInfoIter that supplies BCSV information. |
Reimplemented from LiveActor.
Definition at line 229 of file MarioActor.cpp.
| void MarioActor::init2 | ( | const TVec3f & | a, |
| const TVec3f & | b, | ||
| long | initialAnimation ) |
Definition at line 255 of file MarioActor.cpp.
|
virtual |
Reimplemented from NameObj.
Definition at line 391 of file MarioActor.cpp.
| void MarioActor::initAfterOpeningDemo | ( | ) |
Definition at line 409 of file MarioActor.cpp.
| void MarioActor::calcBaseFrontVec | ( | const TVec3f & | rVec | ) |
Definition at line 415 of file MarioActor.cpp.
| void MarioActor::playSound | ( | const char * | pName, |
| long | duration ) |
Definition at line 437 of file MarioActor.cpp.
| void MarioActor::changeAnimation | ( | const char * | pName, |
| const char * | pNewName ) |
Definition at line 442 of file MarioActor.cpp.
| void MarioActor::changeAnimationNonStop | ( | const char * | pName | ) |
Definition at line 447 of file MarioActor.cpp.
| void MarioActor::changeAnimationUpper | ( | const char * | pName | ) |
Definition at line 452 of file MarioActor.cpp.
| void MarioActor::stopAnimation | ( | const char * | pName | ) |
Definition at line 463 of file MarioActor.cpp.
| bool MarioActor::isAnimationRun | ( | const char * | pName | ) | const |
Definition at line 468 of file MarioActor.cpp.
| void MarioActor::changeNullAnimation | ( | const char * | pName, |
| signed char | num ) |
Definition at line 473 of file MarioActor.cpp.
| bool MarioActor::isStopNullAnimation | ( | ) | const |
Definition at line 480 of file MarioActor.cpp.
| void MarioActor::changeGameOverAnimation | ( | ) |
Definition at line 488 of file MarioActor.cpp.
| XjointTransform * MarioActor::getJointCtrl | ( | const char * | pName | ) | const |
Definition at line 615 of file MarioActor.cpp.
| void MarioActor::updateRotationInfo | ( | ) |
Definition at line 631 of file MarioActor.cpp.
| void MarioActor::exeWait | ( | ) |
Definition at line 663 of file MarioActor.cpp.
|
virtual |
Reimplemented from LiveActor.
Definition at line 674 of file MarioActor.cpp.
|
virtual |
Reimplemented from LiveActor.
Definition at line 854 of file MarioActor.cpp.
| void MarioActor::control2 | ( | ) |
Definition at line 885 of file MarioActor.cpp.
| void MarioActor::controlMain | ( | ) |
Definition at line 928 of file MarioActor.cpp.
| void MarioActor::updateBehavior | ( | ) |
Definition at line 959 of file MarioActor.cpp.
| void MarioActor::updateBindRatio | ( | ) |
Definition at line 1007 of file MarioActor.cpp.
| bool MarioActor::isInPunchTimerRange | ( | ) | const |
Definition at line 1024 of file MarioActor.cpp.
| void MarioActor::updatePunching | ( | ) |
Definition at line 1033 of file MarioActor.cpp.
| bool MarioActor::doRush | ( | ) |
Definition at line 1061 of file MarioActor.cpp.
| void MarioActor::updateSwingTimer | ( | ) |
Definition at line 1130 of file MarioActor.cpp.
| void MarioActor::updateSwingAction | ( | ) |
Definition at line 1164 of file MarioActor.cpp.
| void MarioActor::updateRealMtx | ( | ) |
Definition at line 1324 of file MarioActor.cpp.
| void MarioActor::decLife | ( | unsigned short | amt | ) |
Definition at line 1367 of file MarioActor.cpp.
| void MarioActor::decLifeLarge | ( | ) |
Definition at line 1402 of file MarioActor.cpp.
| void MarioActor::decLifeMiddle | ( | ) |
Definition at line 1407 of file MarioActor.cpp.
| void MarioActor::decLifeSmall | ( | ) |
Definition at line 1412 of file MarioActor.cpp.
| void MarioActor::resetWaterLife | ( | ) |
Definition at line 1417 of file MarioActor.cpp.
| void MarioActor::updateLife | ( | ) |
Definition at line 1422 of file MarioActor.cpp.
| void MarioActor::incLife | ( | unsigned long | amt | ) |
Definition at line 1438 of file MarioActor.cpp.
| void MarioActor::changeMaxLife | ( | long | max | ) |
Definition at line 1459 of file MarioActor.cpp.
| bool MarioActor::doPressing | ( | ) |
Definition at line 1475 of file MarioActor.cpp.
| void MarioActor::careMovingObject | ( | ) |
Definition at line 1521 of file MarioActor.cpp.
| bool MarioActor::doStun | ( | ) |
Definition at line 1542 of file MarioActor.cpp.
| void MarioActor::scaleMtx | ( | MtxPtr | rawMtx | ) |
Definition at line 1567 of file MarioActor.cpp.
| void MarioActor::updateBaseScaleMtx | ( | ) |
Definition at line 1598 of file MarioActor.cpp.
|
virtual |
Reimplemented from LiveActor.
|
virtual |
Calculates and sets the base matrix of the actor.
Reimplemented from LiveActor.
| bool MarioActor::isTurning | ( | ) | const |
Definition at line 621 of file MarioActor.cpp.
| bool MarioActor::isDebugMode | ( | ) | const |
Definition at line 626 of file MarioActor.cpp.
| void MarioActor::initMember | ( | ) |
Definition at line 3 of file MarioActorInit.cpp.
|
inline |
Definition at line 190 of file MarioActor.hpp.
|
inline |
Definition at line 192 of file MarioActor.hpp.
|
inline |
Definition at line 194 of file MarioActor.hpp.
|
inline |
Definition at line 196 of file MarioActor.hpp.
|
inline |
Definition at line 198 of file MarioActor.hpp.
| u8 MarioActor::_8C |
Definition at line 205 of file MarioActor.hpp.
| u32 MarioActor::_90 |
Definition at line 206 of file MarioActor.hpp.
| u32 MarioActor::_94[0x40] |
Definition at line 207 of file MarioActor.hpp.
| u32 MarioActor::_194 |
Definition at line 208 of file MarioActor.hpp.
| u32 MarioActor::_198 |
Definition at line 209 of file MarioActor.hpp.
| u32 MarioActor::_19C |
Definition at line 210 of file MarioActor.hpp.
| u8 MarioActor::_1A0 |
Definition at line 211 of file MarioActor.hpp.
| u8 MarioActor::_1A1 |
Definition at line 212 of file MarioActor.hpp.
| f32 MarioActor::_1A4 |
Definition at line 213 of file MarioActor.hpp.
| u16 MarioActor::_1A8 |
Definition at line 214 of file MarioActor.hpp.
| u16 MarioActor::_1AA |
Definition at line 215 of file MarioActor.hpp.
| f32 MarioActor::_1AC |
Definition at line 216 of file MarioActor.hpp.
| Color8 MarioActor::_1B0 |
Definition at line 217 of file MarioActor.hpp.
| u8 MarioActor::_1B4 |
Definition at line 218 of file MarioActor.hpp.
| bool MarioActor::_1B5 |
Definition at line 219 of file MarioActor.hpp.
| u32 MarioActor::_1B8 |
Definition at line 220 of file MarioActor.hpp.
| MarioMessenger* MarioActor::_1BC |
Definition at line 221 of file MarioActor.hpp.
| bool MarioActor::_1C0 |
Definition at line 222 of file MarioActor.hpp.
| bool MarioActor::_1C1 |
Definition at line 223 of file MarioActor.hpp.
| bool MarioActor::_1C2 |
Definition at line 224 of file MarioActor.hpp.
| bool MarioActor::_1C3 |
Definition at line 225 of file MarioActor.hpp.
| u16 MarioActor::_1C4 |
Definition at line 226 of file MarioActor.hpp.
| u16 MarioActor::_1C6 |
Definition at line 227 of file MarioActor.hpp.
| f32 MarioActor::_1C8 |
Definition at line 228 of file MarioActor.hpp.
| f32 MarioActor::_1CC |
Definition at line 229 of file MarioActor.hpp.
| u8 MarioActor::_1D0 |
Definition at line 230 of file MarioActor.hpp.
| u8 MarioActor::_1D1 |
Definition at line 231 of file MarioActor.hpp.
| f32 MarioActor::_1D4 |
Definition at line 232 of file MarioActor.hpp.
| FBO* MarioActor::_1D8 |
Definition at line 233 of file MarioActor.hpp.
| FBO* MarioActor::_1DC |
Definition at line 234 of file MarioActor.hpp.
| bool MarioActor::_1E0 |
Definition at line 235 of file MarioActor.hpp.
| u8 MarioActor::_1E1 |
Definition at line 236 of file MarioActor.hpp.
| u8 MarioActor::_1E2 |
Definition at line 237 of file MarioActor.hpp.
| f32 MarioActor::_1E4 |
Definition at line 239 of file MarioActor.hpp.
| u16 MarioActor::_1E8 |
Definition at line 240 of file MarioActor.hpp.
| f32 MarioActor::_1EC |
Definition at line 242 of file MarioActor.hpp.
| TVec3f MarioActor::_1F0 |
Definition at line 243 of file MarioActor.hpp.
| TVec3f MarioActor::_1FC |
Definition at line 244 of file MarioActor.hpp.
| f32 MarioActor::_208 |
Definition at line 245 of file MarioActor.hpp.
| u32 MarioActor::_20C |
Definition at line 246 of file MarioActor.hpp.
| u8 MarioActor::_210 |
Definition at line 247 of file MarioActor.hpp.
| u8 MarioActor::_211 |
Definition at line 248 of file MarioActor.hpp.
| CollisionShadow* MarioActor::_214 |
Definition at line 250 of file MarioActor.hpp.
| u32 MarioActor::_218 |
Definition at line 251 of file MarioActor.hpp.
| u32 MarioActor::_21C |
Definition at line 252 of file MarioActor.hpp.
| u32 MarioActor::_220 |
Definition at line 253 of file MarioActor.hpp.
| u32 MarioActor::_224 |
Definition at line 254 of file MarioActor.hpp.
| u32 MarioActor::_228 |
Definition at line 255 of file MarioActor.hpp.
| u32 MarioActor::_22C |
Definition at line 256 of file MarioActor.hpp.
| Mario* MarioActor::mMario |
Definition at line 257 of file MarioActor.hpp.
| MarioAnimator* MarioActor::mMarioAnim |
Definition at line 258 of file MarioActor.hpp.
| MarioEffect* MarioActor::mMarioEffect |
Definition at line 259 of file MarioActor.hpp.
| MarioConst* MarioActor::mConst |
Definition at line 260 of file MarioActor.hpp.
| TVec3f MarioActor::_240 |
Definition at line 261 of file MarioActor.hpp.
| TVec3f MarioActor::_24C |
Definition at line 262 of file MarioActor.hpp.
| TVec3f MarioActor::_258 |
Definition at line 263 of file MarioActor.hpp.
| TVec3f MarioActor::_264 |
Definition at line 264 of file MarioActor.hpp.
| TVec3f MarioActor::_270 |
Definition at line 265 of file MarioActor.hpp.
| TVec3f MarioActor::_27C |
Definition at line 266 of file MarioActor.hpp.
| TVec3f MarioActor::_288 |
Definition at line 267 of file MarioActor.hpp.
| TVec3f MarioActor::_294 |
Definition at line 268 of file MarioActor.hpp.
| TVec3f MarioActor::_2A0 |
Definition at line 269 of file MarioActor.hpp.
| TVec3f MarioActor::_2AC |
Definition at line 270 of file MarioActor.hpp.
| TVec3f MarioActor::_2B8 |
Definition at line 271 of file MarioActor.hpp.
| TVec3f MarioActor::_2C4 |
Definition at line 272 of file MarioActor.hpp.
| TVec3f MarioActor::_2D0 |
Definition at line 273 of file MarioActor.hpp.
| TVec3f MarioActor::_2DC |
Definition at line 274 of file MarioActor.hpp.
| TVec3f MarioActor::_2E8 |
Definition at line 275 of file MarioActor.hpp.
| TVec3f MarioActor::_2F4 |
Definition at line 276 of file MarioActor.hpp.
| TVec3f MarioActor::_300 |
Definition at line 277 of file MarioActor.hpp.
| TVec3f MarioActor::_30C |
Definition at line 278 of file MarioActor.hpp.
| TVec3f MarioActor::_318 |
Definition at line 279 of file MarioActor.hpp.
| TVec3f MarioActor::_324 |
Definition at line 280 of file MarioActor.hpp.
| u16 MarioActor::_330 |
Definition at line 281 of file MarioActor.hpp.
| u16 MarioActor::_332 |
Definition at line 282 of file MarioActor.hpp.
| u16 MarioActor::_334 |
Definition at line 283 of file MarioActor.hpp.
| u16 MarioActor::_336 |
Definition at line 284 of file MarioActor.hpp.
| u16 MarioActor::_338 |
Definition at line 285 of file MarioActor.hpp.
| TVec3f MarioActor::_33C |
Definition at line 287 of file MarioActor.hpp.
| TVec3f MarioActor::_348 |
Definition at line 288 of file MarioActor.hpp.
| TVec3f MarioActor::_354 |
Definition at line 289 of file MarioActor.hpp.
| TVec3f MarioActor::_360 |
Definition at line 290 of file MarioActor.hpp.
| GravityInfo* MarioActor::_36C |
Definition at line 291 of file MarioActor.hpp.
| u8 MarioActor::_370 |
Definition at line 292 of file MarioActor.hpp.
| f32 MarioActor::_374 |
Definition at line 294 of file MarioActor.hpp.
| u16 MarioActor::_378 |
Definition at line 295 of file MarioActor.hpp.
| u32 MarioActor::_37C |
Definition at line 297 of file MarioActor.hpp.
| u32 MarioActor::mHealth |
Definition at line 298 of file MarioActor.hpp.
| u32 MarioActor::_384 |
Definition at line 299 of file MarioActor.hpp.
| u32 MarioActor::_388 |
Definition at line 300 of file MarioActor.hpp.
| u16 MarioActor::_38C |
Definition at line 301 of file MarioActor.hpp.
| u32 MarioActor::_390 |
Definition at line 302 of file MarioActor.hpp.
| u32 MarioActor::_394 |
Definition at line 303 of file MarioActor.hpp.
| u32 MarioActor::_398 |
Definition at line 304 of file MarioActor.hpp.
| u8 MarioActor::_39C |
Definition at line 306 of file MarioActor.hpp.
| u8 MarioActor::_39D |
Definition at line 307 of file MarioActor.hpp.
| u8 MarioActor::_39E |
Definition at line 308 of file MarioActor.hpp.
| u32 MarioActor::_3A0 |
Definition at line 309 of file MarioActor.hpp.
| u32 MarioActor::_3A4 |
Definition at line 310 of file MarioActor.hpp.
| u16 MarioActor::_3A8 |
Definition at line 311 of file MarioActor.hpp.
| u16 MarioActor::_3AA |
Definition at line 312 of file MarioActor.hpp.
| u16 MarioActor::_3AC |
Definition at line 313 of file MarioActor.hpp.
| float MarioActor::_3B0 |
Definition at line 315 of file MarioActor.hpp.
| TVec3f MarioActor::_3B4 |
Definition at line 316 of file MarioActor.hpp.
| bool MarioActor::_3C0 |
Definition at line 317 of file MarioActor.hpp.
| bool MarioActor::_3C1 |
Definition at line 318 of file MarioActor.hpp.
| TVec3f MarioActor::_3C4 |
Definition at line 320 of file MarioActor.hpp.
| u16 MarioActor::_3D0 |
Definition at line 321 of file MarioActor.hpp.
| u16 MarioActor::_3D2 |
Definition at line 322 of file MarioActor.hpp.
| u16 MarioActor::_3D4 |
Definition at line 323 of file MarioActor.hpp.
| u16 MarioActor::_3D6 |
Definition at line 324 of file MarioActor.hpp.
| u16 MarioActor::_3D8 |
Definition at line 325 of file MarioActor.hpp.
| u16 MarioActor::_3DA |
Definition at line 326 of file MarioActor.hpp.
| u16 MarioActor::_3DC |
Definition at line 327 of file MarioActor.hpp.
| u8 MarioActor::_3DE |
Definition at line 328 of file MarioActor.hpp.
| u8 MarioActor::_3DF |
Definition at line 329 of file MarioActor.hpp.
| u32 MarioActor::mMaxHealth |
Definition at line 330 of file MarioActor.hpp.
| bool MarioActor::_3E4 |
Definition at line 331 of file MarioActor.hpp.
| bool MarioActor::_3E5 |
Definition at line 332 of file MarioActor.hpp.
| bool MarioActor::_3E6 |
Definition at line 333 of file MarioActor.hpp.
| bool MarioActor::_3E7 |
Definition at line 334 of file MarioActor.hpp.
| bool MarioActor::_3E8 |
Definition at line 335 of file MarioActor.hpp.
| TMtx34f MarioActor::_3EC |
Definition at line 337 of file MarioActor.hpp.
| u32 MarioActor::_41C |
Definition at line 338 of file MarioActor.hpp.
| u32 MarioActor::_420 |
Definition at line 339 of file MarioActor.hpp.
| u32 MarioActor::_424 |
Definition at line 340 of file MarioActor.hpp.
| u32 MarioActor::_428[4] |
Definition at line 341 of file MarioActor.hpp.
| u8 MarioActor::_438[0x30] |
Definition at line 342 of file MarioActor.hpp.
| JGeometry::TVec3<long> MarioActor::_468 |
Definition at line 344 of file MarioActor.hpp.
| TVec3f MarioActor::_468f |
Definition at line 345 of file MarioActor.hpp.
| u32 MarioActor::_474 |
Definition at line 347 of file MarioActor.hpp.
| f32 MarioActor::_478 |
Definition at line 348 of file MarioActor.hpp.
| u32 MarioActor::_47C |
Definition at line 349 of file MarioActor.hpp.
| u8 MarioActor::_480 |
Definition at line 350 of file MarioActor.hpp.
| u8 MarioActor::_481 |
Definition at line 351 of file MarioActor.hpp.
| bool MarioActor::_482 |
Definition at line 352 of file MarioActor.hpp.
| u8 MarioActor::_483 |
Definition at line 353 of file MarioActor.hpp.
| TVec3f MarioActor::_484 |
Definition at line 354 of file MarioActor.hpp.
| f32 MarioActor::_490 |
Definition at line 355 of file MarioActor.hpp.
| u32 MarioActor::_494 |
Definition at line 356 of file MarioActor.hpp.
| FixedPosition* MarioActor::_498 |
Definition at line 357 of file MarioActor.hpp.
| FixedPosition* MarioActor::_49C |
Definition at line 358 of file MarioActor.hpp.
| u32 MarioActor::_4A0 |
Definition at line 359 of file MarioActor.hpp.
| u32 MarioActor::_4A4 |
Definition at line 360 of file MarioActor.hpp.
| u32 MarioActor::_4A8 |
Definition at line 361 of file MarioActor.hpp.
| f32 MarioActor::_4AC |
Definition at line 362 of file MarioActor.hpp.
| f32 MarioActor::_4B0 |
Definition at line 363 of file MarioActor.hpp.
| f32 MarioActor::_4B4 |
Definition at line 364 of file MarioActor.hpp.
| TVec3f MarioActor::_4B8 |
Definition at line 365 of file MarioActor.hpp.
| TVec3f MarioActor::_4C4 |
Definition at line 366 of file MarioActor.hpp.
| u32 MarioActor::_4D0[0x80] |
Definition at line 367 of file MarioActor.hpp.
| u8 MarioActor::_6D0 |
Definition at line 369 of file MarioActor.hpp.
| f32 MarioActor::_6D4 |
Definition at line 370 of file MarioActor.hpp.
| f32 MarioActor::_6D8 |
Definition at line 371 of file MarioActor.hpp.
| u32 MarioActor::_6DC[0x40] |
Definition at line 372 of file MarioActor.hpp.
| u16 MarioActor::_7DC |
Definition at line 373 of file MarioActor.hpp.
| u16 MarioActor::_7DE |
Definition at line 374 of file MarioActor.hpp.
| u16 MarioActor::_7E0 |
Definition at line 375 of file MarioActor.hpp.
| u8 MarioActor::_7E2 |
Definition at line 376 of file MarioActor.hpp.
| u32 MarioActor::_7E4[0x40] |
Definition at line 377 of file MarioActor.hpp.
| u8 MarioActor::_8E4[0x40] |
Definition at line 378 of file MarioActor.hpp.
| HitSensor* MarioActor::_924 |
Definition at line 379 of file MarioActor.hpp.
| u32 MarioActor::_928 |
Definition at line 380 of file MarioActor.hpp.
| u32 MarioActor::_92C |
Definition at line 381 of file MarioActor.hpp.
| u32 MarioActor::_930 |
Definition at line 382 of file MarioActor.hpp.
| bool MarioActor::_934 |
Definition at line 383 of file MarioActor.hpp.
| bool MarioActor::_935 |
Definition at line 384 of file MarioActor.hpp.
| TVec3f MarioActor::_938 |
Definition at line 385 of file MarioActor.hpp.
| u8 MarioActor::_944 |
Definition at line 386 of file MarioActor.hpp.
| u8 MarioActor::_945 |
Definition at line 387 of file MarioActor.hpp.
| u16 MarioActor::_946 |
Definition at line 388 of file MarioActor.hpp.
| u16 MarioActor::_948 |
Definition at line 389 of file MarioActor.hpp.
| u16 MarioActor::_94A |
Definition at line 390 of file MarioActor.hpp.
| u16 MarioActor::_94C |
Definition at line 391 of file MarioActor.hpp.
| u16 MarioActor::_94E |
Definition at line 392 of file MarioActor.hpp.
| u8 MarioActor::_950 |
Definition at line 393 of file MarioActor.hpp.
| u8 MarioActor::_951 |
Definition at line 394 of file MarioActor.hpp.
| u32 MarioActor::_954[8] |
Definition at line 395 of file MarioActor.hpp.
| u8 MarioActor::_974 |
Definition at line 396 of file MarioActor.hpp.
| TVec3f MarioActor::_978 |
Definition at line 397 of file MarioActor.hpp.
| f32 MarioActor::_984 |
Definition at line 398 of file MarioActor.hpp.
| u8 MarioActor::_988 |
Definition at line 399 of file MarioActor.hpp.
| u8 MarioActor::_989 |
Definition at line 400 of file MarioActor.hpp.
| u32 MarioActor::_98C |
Definition at line 401 of file MarioActor.hpp.
| u8 MarioActor::_990 |
Definition at line 402 of file MarioActor.hpp.
| u32 MarioActor::_994 |
Definition at line 403 of file MarioActor.hpp.
| u32 MarioActor::_998 |
Definition at line 404 of file MarioActor.hpp.
| u32 MarioActor::_99C |
Definition at line 405 of file MarioActor.hpp.
| u32 MarioActor::_9A0 |
Definition at line 406 of file MarioActor.hpp.
| MarioParts* MarioActor::_9A4 |
Definition at line 407 of file MarioActor.hpp.
| f32 MarioActor::_9A8 |
Definition at line 408 of file MarioActor.hpp.
| f32 MarioActor::_9AC |
Definition at line 409 of file MarioActor.hpp.
| f32 MarioActor::_9B0 |
Definition at line 410 of file MarioActor.hpp.
| u16 MarioActor::_9B4 |
Definition at line 411 of file MarioActor.hpp.
| u32 MarioActor::_9B8 |
Definition at line 412 of file MarioActor.hpp.
| u32 MarioActor::_9BC |
Definition at line 413 of file MarioActor.hpp.
| u32 MarioActor::_9C0 |
Definition at line 414 of file MarioActor.hpp.
| u32 MarioActor::_9C4 |
Definition at line 415 of file MarioActor.hpp.
| u32 MarioActor::_9C8 |
Definition at line 416 of file MarioActor.hpp.
| f32 MarioActor::_9CC |
Definition at line 417 of file MarioActor.hpp.
| f32 MarioActor::_9D0 |
Definition at line 418 of file MarioActor.hpp.
| u32 MarioActor::_9D4 |
Definition at line 419 of file MarioActor.hpp.
| TVec3f MarioActor::_9D8 |
Definition at line 420 of file MarioActor.hpp.
| u32 MarioActor::_9E4 |
Definition at line 421 of file MarioActor.hpp.
| u32 MarioActor::_9E8 |
Definition at line 422 of file MarioActor.hpp.
| u32 MarioActor::_9EC |
Definition at line 423 of file MarioActor.hpp.
| bool MarioActor::_9F0 |
Definition at line 424 of file MarioActor.hpp.
| bool MarioActor::_9F1 |
Definition at line 425 of file MarioActor.hpp.
| u16 MarioActor::_9F2 |
Definition at line 426 of file MarioActor.hpp.
| TVec3f MarioActor::_9F4 |
Definition at line 427 of file MarioActor.hpp.
| u32 MarioActor::_A00 |
Definition at line 428 of file MarioActor.hpp.
| u32 MarioActor::_A04 |
Definition at line 429 of file MarioActor.hpp.
| u8 MarioActor::_A08 |
Definition at line 430 of file MarioActor.hpp.
| u8 MarioActor::_A09 |
Definition at line 431 of file MarioActor.hpp.
| u8 MarioActor::_A0A |
Definition at line 432 of file MarioActor.hpp.
| u8 MarioActor::_A0B |
Definition at line 433 of file MarioActor.hpp.
| u8 MarioActor::_A0C |
Definition at line 434 of file MarioActor.hpp.
| u32 MarioActor::_A10 |
Definition at line 435 of file MarioActor.hpp.
| u32 MarioActor::_A14 |
Definition at line 436 of file MarioActor.hpp.
| TVec3f MarioActor::_A18 |
Definition at line 437 of file MarioActor.hpp.
| u8 MarioActor::_A24 |
Definition at line 438 of file MarioActor.hpp.
| u8 MarioActor::_A25 |
Definition at line 439 of file MarioActor.hpp.
| u32 MarioActor::_A28[6] |
Definition at line 441 of file MarioActor.hpp.
| u32 MarioActor::_A40 |
Definition at line 442 of file MarioActor.hpp.
| u32 MarioActor::_A44 |
Definition at line 443 of file MarioActor.hpp.
| u32 MarioActor::_A48 |
Definition at line 444 of file MarioActor.hpp.
| u32 MarioActor::_A4C |
Definition at line 445 of file MarioActor.hpp.
| u32 MarioActor::_A50 |
Definition at line 446 of file MarioActor.hpp.
| u32 MarioActor::_A54 |
Definition at line 447 of file MarioActor.hpp.
| u8 MarioActor::_A58 |
Definition at line 448 of file MarioActor.hpp.
| u8 MarioActor::_A59 |
Definition at line 449 of file MarioActor.hpp.
| u8 MarioActor::_A5A |
Definition at line 450 of file MarioActor.hpp.
| u8 MarioActor::_A5B |
Definition at line 451 of file MarioActor.hpp.
| u32 MarioActor::_A5C |
Definition at line 452 of file MarioActor.hpp.
| bool MarioActor::_A60 |
Definition at line 453 of file MarioActor.hpp.
| bool MarioActor::_A61 |
Definition at line 454 of file MarioActor.hpp.
| bool MarioActor::_A62 |
Definition at line 455 of file MarioActor.hpp.
| u32 MarioActor::_A64 |
Definition at line 457 of file MarioActor.hpp.
| f32 MarioActor::_A68 |
Definition at line 458 of file MarioActor.hpp.
| u16 MarioActor::_A6C |
Definition at line 459 of file MarioActor.hpp.
| bool MarioActor::_A6E |
Definition at line 460 of file MarioActor.hpp.
| u32 MarioActor::_A70[8] |
Definition at line 462 of file MarioActor.hpp.
| u32 MarioActor::_A90[8] |
Definition at line 463 of file MarioActor.hpp.
| TMtx34f MarioActor::_AB0 |
Definition at line 464 of file MarioActor.hpp.
| TMtx34f MarioActor::_AE0 |
Definition at line 465 of file MarioActor.hpp.
| u16 MarioActor::_B10 |
Definition at line 466 of file MarioActor.hpp.
| u16 MarioActor::_B12 |
Definition at line 467 of file MarioActor.hpp.
| u16 MarioActor::_B14 |
Definition at line 468 of file MarioActor.hpp.
| TVec3f MarioActor::_B18 |
Definition at line 470 of file MarioActor.hpp.
| f32 MarioActor::_B24 |
Definition at line 471 of file MarioActor.hpp.
| f32 MarioActor::_B28 |
Definition at line 472 of file MarioActor.hpp.
| f32 MarioActor::_B2C |
Definition at line 473 of file MarioActor.hpp.
| f32 MarioActor::_B30 |
Definition at line 474 of file MarioActor.hpp.
| f32 MarioActor::_B34 |
Definition at line 475 of file MarioActor.hpp.
| f32 MarioActor::_B38 |
Definition at line 476 of file MarioActor.hpp.
| f32 MarioActor::_B3C |
Definition at line 477 of file MarioActor.hpp.
| f32 MarioActor::_B40 |
Definition at line 478 of file MarioActor.hpp.
| u32 MarioActor::_B44 |
Definition at line 479 of file MarioActor.hpp.
| FootPrint* MarioActor::_B48 |
Definition at line 480 of file MarioActor.hpp.
| u32 MarioActor::_B4C |
Definition at line 481 of file MarioActor.hpp.
| u16 MarioActor::_B50 |
Definition at line 482 of file MarioActor.hpp.
| u32 MarioActor::_B54[3] |
Definition at line 484 of file MarioActor.hpp.
| u16 MarioActor::_B60 |
Definition at line 485 of file MarioActor.hpp.
| u32 MarioActor::_B64 |
Definition at line 487 of file MarioActor.hpp.
| u8 MarioActor::_B68 |
Definition at line 488 of file MarioActor.hpp.
| u16 MarioActor::_B6A |
Definition at line 490 of file MarioActor.hpp.
| u32 MarioActor::_B6C |
Definition at line 491 of file MarioActor.hpp.
| u16 MarioActor::_B70 |
Definition at line 492 of file MarioActor.hpp.
| u8 MarioActor::_B72 |
Definition at line 493 of file MarioActor.hpp.
| u16 MarioActor::_B74 |
Definition at line 495 of file MarioActor.hpp.
| u32 MarioActor::_B78 |
Definition at line 497 of file MarioActor.hpp.
| u32 MarioActor::_B7C |
Definition at line 498 of file MarioActor.hpp.
| u32 MarioActor::_B80 |
Definition at line 499 of file MarioActor.hpp.
| u32 MarioActor::_B84 |
Definition at line 500 of file MarioActor.hpp.
| u16 MarioActor::_B88 |
Definition at line 501 of file MarioActor.hpp.
| MarioNullBck* MarioActor::mNullAnimation |
Definition at line 502 of file MarioActor.hpp.
| bool MarioActor::_B90 |
Definition at line 503 of file MarioActor.hpp.
| bool MarioActor::_B91 |
Definition at line 504 of file MarioActor.hpp.
| s8 MarioActor::_B92 |
Definition at line 505 of file MarioActor.hpp.
| u16 MarioActor::_B94 |
Definition at line 507 of file MarioActor.hpp.
| u8 MarioActor::_B96 |
Definition at line 508 of file MarioActor.hpp.
| u32 MarioActor::_B98 |
Definition at line 510 of file MarioActor.hpp.
| u16 MarioActor::_B9C |
Definition at line 512 of file MarioActor.hpp.
| u16 MarioActor::_B9E |
Definition at line 513 of file MarioActor.hpp.
| u32 MarioActor::_BA0 |
Definition at line 514 of file MarioActor.hpp.
| u32 MarioActor::_BA4 |
Definition at line 515 of file MarioActor.hpp.
| u32 MarioActor::_BA8 |
Definition at line 516 of file MarioActor.hpp.
| TVec3f MarioActor::_BAC |
Definition at line 517 of file MarioActor.hpp.
| TVec3f MarioActor::_BB8 |
Definition at line 518 of file MarioActor.hpp.
| u16 MarioActor::_BC4 |
Definition at line 519 of file MarioActor.hpp.
| TMtx34f MarioActor::_BC8 |
Definition at line 520 of file MarioActor.hpp.
| TMtx34f MarioActor::_BF8 |
Definition at line 521 of file MarioActor.hpp.
| void* MarioActor::_C28 |
Definition at line 522 of file MarioActor.hpp.
| TMtx34f MarioActor::_C2C |
Definition at line 523 of file MarioActor.hpp.
| TMtx34f MarioActor::_C5C |
Definition at line 524 of file MarioActor.hpp.
| TMtx34f MarioActor::_C8C |
Definition at line 525 of file MarioActor.hpp.
| TMtx34f MarioActor::_CBC |
Definition at line 526 of file MarioActor.hpp.
| TMtx34f MarioActor::_CEC |
Definition at line 527 of file MarioActor.hpp.
| TMtx34f MarioActor::_D1C |
Definition at line 528 of file MarioActor.hpp.
| TMtx34f MarioActor::_D4C |
Definition at line 529 of file MarioActor.hpp.
| TMtx34f MarioActor::_D7C |
Definition at line 530 of file MarioActor.hpp.
| TMtx34f MarioActor::_DAC |
Definition at line 531 of file MarioActor.hpp.
| TMtx34f MarioActor::_DDC |
Definition at line 532 of file MarioActor.hpp.
| TMtx34f MarioActor::_E0C |
Definition at line 533 of file MarioActor.hpp.
| TMtx34f MarioActor::_E3C |
Definition at line 534 of file MarioActor.hpp.
| TMtx34f MarioActor::_E6C |
Definition at line 535 of file MarioActor.hpp.
| u16 MarioActor::_E9C |
Definition at line 536 of file MarioActor.hpp.
| f32 MarioActor::_EA0 |
Definition at line 537 of file MarioActor.hpp.
| bool MarioActor::_EA4 |
Definition at line 538 of file MarioActor.hpp.
| bool MarioActor::_EA5 |
Definition at line 539 of file MarioActor.hpp.
| bool MarioActor::_EA6 |
Definition at line 540 of file MarioActor.hpp.
| TMtx34f MarioActor::_EA8 |
Definition at line 541 of file MarioActor.hpp.
| TVec3f MarioActor::_ED8 |
Definition at line 542 of file MarioActor.hpp.
| u32 MarioActor::_EE4 |
Definition at line 543 of file MarioActor.hpp.
| bool MarioActor::mSuperKinokoCollected |
Definition at line 544 of file MarioActor.hpp.
| bool MarioActor::mPowerupCollected |
Definition at line 545 of file MarioActor.hpp.
| bool MarioActor::mTransforming |
Definition at line 546 of file MarioActor.hpp.
| bool MarioActor::_EEB |
Definition at line 547 of file MarioActor.hpp.
| bool MarioActor::_EEC |
Definition at line 548 of file MarioActor.hpp.
| bool MarioActor::_EED |
Definition at line 549 of file MarioActor.hpp.
| bool MarioActor::_EEE |
Definition at line 550 of file MarioActor.hpp.
| u16 MarioActor::_EF0 |
Definition at line 552 of file MarioActor.hpp.
| u16 MarioActor::_EF2 |
Definition at line 553 of file MarioActor.hpp.
| u16 MarioActor::_EF4 |
Definition at line 554 of file MarioActor.hpp.
| u16 MarioActor::_EF6 |
Definition at line 555 of file MarioActor.hpp.
| u32 MarioActor::_EF8 |
Definition at line 556 of file MarioActor.hpp.
| u32 MarioActor::_EFC |
Definition at line 557 of file MarioActor.hpp.
| u8 MarioActor::_F00 |
Definition at line 558 of file MarioActor.hpp.
| u32 MarioActor::_F04 |
Definition at line 560 of file MarioActor.hpp.
| u32 MarioActor::_F08 |
Definition at line 561 of file MarioActor.hpp.
| bool MarioActor::_F0C |
Definition at line 562 of file MarioActor.hpp.
| u8 MarioActor::_F0D |
Definition at line 563 of file MarioActor.hpp.
| u16 MarioActor::_F0E |
Definition at line 564 of file MarioActor.hpp.
| u16 MarioActor::_F10 |
Definition at line 565 of file MarioActor.hpp.
| u16 MarioActor::_F12 |
Definition at line 566 of file MarioActor.hpp.
| u16 MarioActor::_F14 |
Definition at line 567 of file MarioActor.hpp.
| u16 MarioActor::_F16 |
Definition at line 568 of file MarioActor.hpp.
| u16 MarioActor::_F18 |
Definition at line 569 of file MarioActor.hpp.
| u16 MarioActor::_F1A |
Definition at line 570 of file MarioActor.hpp.
| u16 MarioActor::_F1C |
Definition at line 571 of file MarioActor.hpp.
| u16 MarioActor::_F1E |
Definition at line 572 of file MarioActor.hpp.
| u8 MarioActor::_F20 |
Definition at line 573 of file MarioActor.hpp.
| u8 MarioActor::_F21 |
Definition at line 574 of file MarioActor.hpp.
| u32 MarioActor::_F24 |
Definition at line 576 of file MarioActor.hpp.
| u16 MarioActor::_F28 |
Definition at line 577 of file MarioActor.hpp.
| TVec3f MarioActor::_F2C |
Definition at line 579 of file MarioActor.hpp.
| u8 MarioActor::_F38 |
Definition at line 580 of file MarioActor.hpp.
| JAIAudible* MarioActor::_F3C |
Definition at line 583 of file MarioActor.hpp.
| TVec3f* MarioActor::_F3C_vec |
Definition at line 584 of file MarioActor.hpp.
| u16 MarioActor::_F40 |
Definition at line 586 of file MarioActor.hpp.
| u16 MarioActor::_F42 |
Definition at line 587 of file MarioActor.hpp.
| bool MarioActor::_F44 |
Definition at line 588 of file MarioActor.hpp.
| u32 MarioActor::_F48 |
Definition at line 590 of file MarioActor.hpp.
| u32 MarioActor::_F4C |
Definition at line 591 of file MarioActor.hpp.
| TVec3f MarioActor::_F50 |
Definition at line 592 of file MarioActor.hpp.
| TVec3f MarioActor::_F5C |
Definition at line 593 of file MarioActor.hpp.
| TVec3f MarioActor::_F68 |
Definition at line 594 of file MarioActor.hpp.
| u8 MarioActor::_F74 |
Definition at line 595 of file MarioActor.hpp.
| TVec3f MarioActor::_F78 |
Definition at line 597 of file MarioActor.hpp.
| TVec3f MarioActor::_F84 |
Definition at line 598 of file MarioActor.hpp.
| TVec3f MarioActor::_F90 |
Definition at line 599 of file MarioActor.hpp.
| TVec3f MarioActor::_F9C |
Definition at line 600 of file MarioActor.hpp.
| TVec3f MarioActor::_FA8 |
Definition at line 601 of file MarioActor.hpp.
| const Nerve* MarioActor::_FB4 |
Definition at line 602 of file MarioActor.hpp.
| u16 MarioActor::_FB8 |
Definition at line 603 of file MarioActor.hpp.
| u32 MarioActor::_FBC |
Definition at line 604 of file MarioActor.hpp.
| u32 MarioActor::_FC0 |
Definition at line 605 of file MarioActor.hpp.
| u32 MarioActor::_FC4 |
Definition at line 606 of file MarioActor.hpp.
| u32 MarioActor::_FC8 |
Definition at line 607 of file MarioActor.hpp.
| bool MarioActor::_FCC |
Definition at line 608 of file MarioActor.hpp.
| bool MarioActor::_FCD |
Definition at line 609 of file MarioActor.hpp.