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| | MarioAnimator (MarioActor *) |
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| void | init () |
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void | update () |
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void | setHoming () |
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bool | isAnimationStop () |
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void | setSpeed (f32) |
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void | forceSetBlendWeight (const f32 *) |
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void | waterToGround () |
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void | initCallbackTable () |
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void | change (const char *) |
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void | changeDefaultUpper (const char *) |
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| void | f1 (const char *name) |
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| | MarioModule (MarioActor *actor) |
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virtual f32 | getStickY () const |
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virtual void | addVelocity (const TVec3f &) |
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virtual void | addVelocity (const TVec3f &, f32) |
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Mario * | getPlayer () const |
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MarioAnimator * | getAnimator () const |
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TVec3f & | getShadowPos () const |
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TVec3f & | getGravityVec () const |
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TVec3f & | getAirGravityVec () const |
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TVec3f & | getFrontVec () const |
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bool | isStatusActiveID (u32) const |
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bool | isStatusActiveS (MarioState *) const |
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u16 | getPlayerMode () const |
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bool | isPlayerModeBee () const |
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bool | isPlayerModeIce () const |
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bool | isPlayerModeTeresa () const |
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bool | isPlayerModeHopper () const |
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bool | isPlayerModeInvincible () const |
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bool | isPlayerModeFoo () const |
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void | changeAnimation (const char *, const char *) |
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void | changeAnimationNonStop (const char *) |
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void | changeAnimationWithAttr (const char *, const char *) |
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void | stopAnimation (const char *, const char *) |
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bool | isDefaultAnimationRun (const char *) const |
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void | changeAnimationInterpoleFrame (u32) |
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bool | isAnimationRun (const char *) const |
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bool | isAnimationTerminate (const char *) const |
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bool | isAnimationTerminateUPper (const char *) const |
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const char * | getAnimationStringPointer (const char *) const |
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const char * | getCurrentBckName () const |
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void | changeAnimationUpper (const char *, const char *) |
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void | changeAnimationUpperWeak (const char *, const char *) |
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void | stopAnimationUpper (const char *, const char *) |
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void | stopAnimationUpperForce () |
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f32 | getAnimationFrame () const |
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void | changeAnimation (const char *, u32) |
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bool | isAnimationRun (const char *, u32) |
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void | stopAnimation (const char *, u32) |
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void | setJointGlobalMtx (u16, MtxPtr) |
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void | setYangleOffset (f32) |
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bool | isStickOn () const |
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bool | isStickFull () const |
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TVec3f & | getWorldPadDir () const |
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bool | calcWorldPadDir (TVec3f *, f32, f32, bool) |
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void | addVelocityAfter (const TVec3f &) |
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void | clearVelocity () |
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TVec3f & | getVelocity () const |
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void | addTrans (const TVec3f &, const char *) |
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void | cutGravityElementFromJumpVec (bool) |
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void | cutVecElementFromJumpVec (const TVec3f &) |
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TVec3f & | getJumpVec () const |
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void | setJumpVec (const TVec3f &) |
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void | playEffect (const char *) |
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void | playEffectTarns (const char *, const TVec3f &) |
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void | playEffectRT (const char *, const TVec3f &, const TVec3f &) |
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void | playEffectRTZ (const char *, const TVec3f &, const TVec3f &) |
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void | playEffectRTW (const char *, const TVec3f &, const TVec3f &) |
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void | playEffectSRT (const char *, f32, const TVec3f &, const TVec3f &) |
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void | stopEFfect (const char *) |
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void | stopEffectForce (const char *) |
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bool | playSound (const char *, s32) |
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void | stopSound (const char *, u32) |
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void | startCamVib (u32) |
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TVec3f & | getCamPos () const |
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TVec3f & | getCamDirX () const |
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TVec3f & | getCamDirY () const |
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TVec3f & | getCamDirZ () const |
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void | startPadVib (u32) |
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void | startPadVib (const char *) |
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f32 | getStickX () const |
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f32 | getStickP () const |
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bool | checkTrgA () const |
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bool | checkLvlA () const |
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bool | checkTrgZ () const |
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bool | checkLvlZ () const |
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bool | checkPreLvlZ () const |
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bool | checkSquat (bool) |
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TVec3f & | getTrans () const |
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const Triangle * | getGroundPolygon () const |
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bool | isOnSlipGround () const |
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bool | isSlipFloorCode (s32) const |
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bool | isSlipPolygon (const Triangle *) const |
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u32 | getFloorCode () const |
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void | calcPolygonAngleD (const Triangle *) const |
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f32 | calcAngleD (const TVec3f &) const |
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Triangle * | getTmpPolygon () const |
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bool | sendPunch (HitSensor *, bool) |
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HitSensor * | getSensor (const Triangle *) const |
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f32 | marioAcos (f32) const |
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bool | isInputDisable () const |
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void | stopEffect (const char *) |
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Definition at line 11 of file MarioAnimator.hpp.