SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Classes | Public Types | Public Member Functions | Public Attributes | List of all members
Mario Class Reference
Inheritance diagram for Mario:
MarioModule

Classes

struct  DrawStates
 
struct  MovementStates
 

Public Types

typedef bool(Mario::* Task) (const void *, void *, unsigned long)
 

Public Member Functions

 Mario (MarioActor *)
 
virtual bool postureCtrl (MtxPtr)
 
void update ()
 
void setHeadAndFrontVecFromRotate (const TVec3f &)
 
void initAfterConst ()
 
void initMember ()
 
void clearSlope ()
 
void clear2DStick ()
 
void initSound ()
 
void recordRelativePosition ()
 
unsigned long initSoundTable (SoundList *list, unsigned long)
 
void initTask ()
 
bool isIgnoreTriangle (const Triangle *)
 
bool isStatusActive (unsigned long) const
 
bool isSwimming () const
 
bool isOnimasuBinderPressSkip () const
 
void closeStatus (MarioState *)
 
void stopWalk ()
 
void push (const TVec3f &)
 
void stopJump ()
 
void updateGroundInfo ()
 
void checkEnforceMove ()
 
bool isDamaging () const
 
bool tryWallPunch ()
 
void decDamageAfterTimer ()
 
void incAirWalkTimer ()
 
void updateCubeCode ()
 
void startSwim ()
 
bool checkStartSwim ()
 
bool forceExitSwim ()
 
bool forceStartSwimAndShoot (const TVec3f &)
 
bool isForceStopRush () const
 
unsigned long getCurrentStatus () const
 
bool trySpinJump (unsigned char)
 
void startTeresaDisappear ()
 
void startBas (const char *, bool, f32, f32)
 
bool checkVerticalPress (bool)
 
void powerAreaMove ()
 
void powerRailMove ()
 
void checkGround ()
 
void updateFloorCode ()
 
void inputStick ()
 
void tryJump ()
 
void tryForcePowerJump (const TVec3f &, bool)
 
const TVec3f & getShadowNorm () const
 
const TVec3f & getWallNorm () const
 
void setSideVec (const TVec3f &)
 
void setFrontVecKeepSide (const TVec3f &)
 
void setFrontVecKeepUp (const TVec3f &, f32)
 
void setFrontVecKeepUp (const TVec3f &, u32)
 
void setFrontVecKeepUp (const TVec3f &)
 
void setFrontVec (const TVec3f &)
 
void forceSetHeadVecKeepSide (const TVec3f &)
 
void lockGroundCheck (void *, bool)
 
void checkBaseTransBall ()
 
void changeStatus (MarioState *)
 
const MovementStatesgetMovementStates () const
 
const DrawStatesgetDrawStates () const
 
const DrawStatesgetPrevDrawStates () const
 
- Public Member Functions inherited from MarioModule
 MarioModule (MarioActor *actor)
 
virtual f32 getStickY () const
 
virtual void addVelocity (const TVec3f &)
 
virtual void addVelocity (const TVec3f &, f32)
 
MariogetPlayer () const
 
MarioAnimatorgetAnimator () const
 
TVec3f & getShadowPos () const
 
TVec3f & getGravityVec () const
 
TVec3f & getAirGravityVec () const
 
TVec3f & getFrontVec () const
 
bool isStatusActiveID (u32) const
 
bool isStatusActiveS (MarioState *) const
 
u16 getPlayerMode () const
 
bool isPlayerModeBee () const
 
bool isPlayerModeIce () const
 
bool isPlayerModeTeresa () const
 
bool isPlayerModeHopper () const
 
bool isPlayerModeInvincible () const
 
bool isPlayerModeFoo () const
 
void changeAnimation (const char *, const char *)
 
void changeAnimationNonStop (const char *)
 
void changeAnimationWithAttr (const char *, const char *)
 
void stopAnimation (const char *, const char *)
 
bool isDefaultAnimationRun (const char *) const
 
void changeAnimationInterpoleFrame (u32)
 
bool isAnimationRun (const char *) const
 
bool isAnimationTerminate (const char *) const
 
bool isAnimationTerminateUPper (const char *) const
 
const char * getAnimationStringPointer (const char *) const
 
const char * getCurrentBckName () const
 
void changeAnimationUpper (const char *, const char *)
 
void changeAnimationUpperWeak (const char *, const char *)
 
void stopAnimationUpper (const char *, const char *)
 
void stopAnimationUpperForce ()
 
f32 getAnimationFrame () const
 
void changeAnimation (const char *, u32)
 
bool isAnimationRun (const char *, u32)
 
void stopAnimation (const char *, u32)
 
void setJointGlobalMtx (u16, MtxPtr)
 
void setYangleOffset (f32)
 
bool isStickOn () const
 
bool isStickFull () const
 
TVec3f & getWorldPadDir () const
 
bool calcWorldPadDir (TVec3f *, f32, f32, bool)
 
void addVelocityAfter (const TVec3f &)
 
void clearVelocity ()
 
TVec3f & getVelocity () const
 
void addTrans (const TVec3f &, const char *)
 
void cutGravityElementFromJumpVec (bool)
 
void cutVecElementFromJumpVec (const TVec3f &)
 
TVec3f & getJumpVec () const
 
void setJumpVec (const TVec3f &)
 
void playEffect (const char *)
 
void playEffectTarns (const char *, const TVec3f &)
 
void playEffectRT (const char *, const TVec3f &, const TVec3f &)
 
void playEffectRTZ (const char *, const TVec3f &, const TVec3f &)
 
void playEffectRTW (const char *, const TVec3f &, const TVec3f &)
 
void playEffectSRT (const char *, f32, const TVec3f &, const TVec3f &)
 
void stopEFfect (const char *)
 
void stopEffectForce (const char *)
 
bool playSound (const char *, s32)
 
void stopSound (const char *, u32)
 
void startCamVib (u32)
 
TVec3f & getCamPos () const
 
TVec3f & getCamDirX () const
 
TVec3f & getCamDirY () const
 
TVec3f & getCamDirZ () const
 
void startPadVib (u32)
 
void startPadVib (const char *)
 
f32 getStickX () const
 
f32 getStickP () const
 
bool checkTrgA () const
 
bool checkLvlA () const
 
bool checkTrgZ () const
 
bool checkLvlZ () const
 
bool checkPreLvlZ () const
 
bool checkSquat (bool)
 
TVec3f & getTrans () const
 
const TrianglegetGroundPolygon () const
 
bool isOnSlipGround () const
 
bool isSlipFloorCode (s32) const
 
bool isSlipPolygon (const Triangle *) const
 
u32 getFloorCode () const
 
void calcPolygonAngleD (const Triangle *) const
 
f32 calcAngleD (const TVec3f &) const
 
TrianglegetTmpPolygon () const
 
bool sendPunch (HitSensor *, bool)
 
HitSensorgetSensor (const Triangle *) const
 
f32 marioAcos (f32) const
 
bool isInputDisable () const
 
void stopEffect (const char *)
 

Public Attributes

union { 
 
   MovementStates   mMovementStates 
 
   struct { 
 
      u32   mMovementStates_LOW_WORD 
 
      u32   mMovementStates_HIGH_WORD 
 
   }  
 
};  
 
union { 
 
   MovementStates   _10 
 
   struct { 
 
      u32   _10_LOW_WORD 
 
      u32   _10_HIGH_WORD 
 
   }  
 
};  
 
union { 
 
   DrawStates   mDrawStates 
 
   u32   mDrawStates_WORD 
 
};  
 
union { 
 
   DrawStates   _1C 
 
   u32   _1C_WORD 
 
};  
 
u32 _20
 
u32 _24
 
u32 _28
 
u32 _2C
 
DrawStates mPrevDrawStates
 
u32 _34
 
f32 _38
 
f32 _3C
 
TVec3f _40
 
TVec3f _4C
 
TVec3f _58
 
TMtx34f _64
 
TMtx34f _94
 
TMtx34f _C4
 
TMtx34f _F4
 
f32 _124
 
f32 _128
 
u32 _12C
 
TVec3f _130
 
TVec3f _13C
 
TVec3f _148
 
TVec3f _154
 
TVec3f _160
 
TVec3f _16C
 
TVec3f _178
 
TVec3f _184
 
TVec3f _190
 
TVec3f _19C
 
TVec3f _1A8
 
TVec3f _1B4
 
TVec3f _1C0
 
TVec3f _1CC
 
TVec3f _1D8
 
TVec3f _1E4
 
TVec3f _1F0
 
TVec3f _1FC
 
TVec3f _208
 
TVec3f _214
 
TVec3f _220
 
TVec3f _22C
 
TVec3f _238
 
TVec3f _244
 
TVec3f _250
 
TVec3f _25C
 
TVec3f _268
 
u8 _274
 
f32 _278
 
f32 _27C
 
f32 _280
 
TVec3f _284
 
TVec3f _290
 
TVec3f _29C
 
TVec3f _2A8
 
f32 _2B4
 
TVec3f _2B8
 
TVec3f _2C4
 
f32 _2D0
 
TVec3f _2D4
 
TVec3f _2E0
 
TVec3f _2EC
 
TVec3f _2F8
 
TVec3f _304
 
TVec3f _310
 
TVec3f _31C
 
TVec3f _328
 
TVec3f _334
 
f32 _340
 
TVec3f _344
 
TVec3f _350
 
TVec3f _35C
 
TVec3f _368
 
TVec3f _374
 
TVec3f _380
 
TVec3f _38C
 
TVec3f _398
 
TVec3f _3A4
 
TVec3f _3B0
 
u16 _3BC
 
u16 _3BE
 
u16 _3C0
 
u16 _3C2
 
u16 _3C4
 
u16 _3C6
 
u16 _3C8
 
u16 _3CA
 
u16 _3CC
 
u16 _3CE
 
u16 _3D0
 
u16 _3D2
 
u16 _3D4
 
TVec3f _3D8
 
TVec3f _3E4
 
f32 _3F0
 
f32 _3F4
 
u16 _3F8
 
u16 _3FA
 
u16 _3FC
 
u16 _3FE
 
u16 _400
 
u16 _402
 
u16 _404
 
u16 _406
 
u16 _408
 
u16 _40A
 
u16 _40C
 
u16 _40E
 
u16 _410
 
u16 _412
 
u16 _414
 
u16 _416
 
u16 _418
 
u16 _41A
 
u16 _41C
 
u16 _41E
 
u16 _420
 
u16 _422
 
u16 _424
 
u16 _426
 
u16 _428
 
u16 _42A
 
u16 _42C
 
u32 _430
 
u16 _434
 
u16 _436
 
u16 _438
 
u16 _43A
 
TVec3f _43C
 
TVec3f _448
 
f32 _454
 
TriangleFilterDelegator< Mario > * _458
 
Triangle_45C
 
Triangle_460
 
Triangle_464
 
Triangle_468
 
Triangle_46C
 
Triangle_470
 
Triangle_474
 
Triangle_478
 
Triangle_47C
 
Triangle_480
 
Triangle_484
 
f32 _488
 
TVec3f _48C
 
TVec3f _498
 
TVec3f _4A4
 
TVec3f _4B0
 
TVec3f _4BC
 
Triangle_4C8
 
Triangle_4CC
 
Triangle_4D0
 
Triangle_4D4
 
Triangle_4D8
 
Triangle_4DC
 
f32 _4E0
 
f32 _4E4
 
TVec3f _4E8
 
TVec3f _4F4
 
TVec3f _500
 
TVec3f _50C
 
TVec3f _518
 
f32 _524
 
f32 _528
 
f32 _52C
 
f32 _530
 
u16 _534
 
f32 _538
 
f32 _53C
 
f32 _540
 
u16 _544
 
f32 _548
 
TVec3f _54C
 
u32 _558
 
u32 _55C
 
u32 _560
 
s32 _564
 
u32 _568
 
u32 _56C
 
u8 _570
 
u32 _574
 
u32 _578
 
Triangle_57C [0x20]
 
u32 _5FC
 
TVec3f _600
 
u8 _60C
 
u8 _60D
 
u8 _60E
 
u8 _60F
 
u8 _610
 
u8 _611
 
f32 _614
 
f32 _618
 
f32 _61C
 
f32 _620
 
u8 _624
 
TVec3f _628
 
f32 _634
 
u8 _638
 
TVec3f _63C
 
TVec3f _648
 
TVec3f _654
 
TVec3f _660
 
u8 _66C
 
TVec3f _670
 
TVec3f _67C
 
TVec3f _688
 
TVec3f _694
 
TVec3f _6A0
 
u8 _6AC
 
u8 _6AD
 
TVec3f _6B0
 
TVec3f _6BC
 
f32 _6C8
 
f32 _6CC
 
TVec3f _6D0
 
TVec3f _6DC
 
TVec3f _6E8
 
TVec3f _6F4
 
TVec3f _700
 
TVec3f _70C
 
f32 _718
 
u8 _71C
 
u8 _71D
 
u8 _71E
 
u8 _71F
 
u32 _720
 
u32 _724
 
u32 _728
 
f32 _72C
 
u32 _730
 
u8 _734
 
u8 _735
 
f32 _738
 
f32 _73C
 
f32 _740
 
f32 _744
 
u8 _748
 
f32 _74C
 
u32 _750
 
u32 _754
 
MarioWallmWall
 
TVec3f _75C
 
MarioStickmStick
 
u16 _76C
 
f32 _770
 
u16 _774
 
MarioRabbitmRabbit
 
MarioFoomFoo
 
MarioSukekiyomSukekiyo
 
MarioBurymBury
 
MarioWaitmWait
 
MarioClimbmClimb
 
TVec3f _790
 
MarioHangmHang
 
MarioRecoverymRecovery
 
MarioWarpmWarp
 
MarioFlipmFlip
 
MarioSideStepmSideStep
 
MarioFrontStepmFrontStep
 
MarioSkatemSkate
 
MarioTalkmTalk
 
MarioTeresamTeresa
 
MarioDamagemDamage
 
TVec3f _7C4
 
u16 _7D0
 
TVec3f _7D4
 
Triangle_7E0
 
TMtx34f _7E4
 
TVec3f _814
 
Triangle_820
 
TMtx34f _824
 
MarioFlowmFlow
 
MarioFireDamagemFireDamage
 
MarioFireDancemFireDance
 
MarioFireRunmFireRun
 
MarioParalyzemParalyze
 
MarioStunmStun
 
MarioCrushmCrush
 
MarioFreezemFreeze
 
MarioAbyssDamagemAbyssDamage
 
MarioDarkDamagemDarkDamage
 
MarioFaintmFaint
 
MarioBlownmBlown
 
MarioSwimmSwim
 
MarioSlidermSlider
 
MarioStepmStep
 
MarioBumpmBump
 
MarioMagicmMagic
 
u8 _898
 
MarioFpViewmFpView
 
MarioMovemMove
 
TVec3f _8A4
 
TVec3f _8B0
 
TVec3f _8BC
 
Triangle_8C8
 
Triangle_8CC
 
Triangle_8D0
 
u32 _8D4
 
u32 _8D8
 
TVec3f _8DC
 
Triangle_8E8
 
u8 _8EC
 
u32 _8F0
 
f32 _8F4
 
TVec3f _8F8
 
TVec3f _904
 
TVec3f _910
 
TVec3f _91C
 
TVec3f _928
 
f32 _934
 
TVec3f _938
 
TVec3f _944
 
TVec3f _950
 
FloorCode_95C
 
u16 _960
 
u16 _962
 
u16 _964 [3]
 
u16 _96A
 
HashSortTable_96C
 
const char * _970
 
u32 _974
 
u32 _978
 
MarioState_97C
 
MarioState_980
 
Task _984 [0xb]
 
u32 _A08 [11]
 
u16 _A34
 
u32 _A38
 
u16 _A3C
 
TVec3f _A40
 
TVec3f _A4C
 
TVec3f _A58
 
f32 _A64
 
u32 _A68
 
u8 _A6C [0x20]
 
TVec3f _A8C [9]
 
- Public Attributes inherited from MarioModule
MarioActormActor
 

Detailed Description

Definition at line 49 of file Mario.hpp.

Member Typedef Documentation

◆ Task

typedef bool(Mario::* Mario::Task) (const void *, void *, unsigned long)

Definition at line 51 of file Mario.hpp.

Constructor & Destructor Documentation

◆ Mario()

Mario::Mario ( MarioActor * actor)

Definition at line 42 of file Mario.cpp.

Member Function Documentation

◆ initMember()

void Mario::initMember ( )

Definition at line 3 of file MarioInit.cpp.

◆ clearSlope()

void Mario::clearSlope ( )

Definition at line 3 of file MarioSlip.cpp.

◆ clear2DStick()

void Mario::clear2DStick ( )

Definition at line 3 of file MarioMove2D.cpp.

◆ initSound()

void Mario::initSound ( )

Definition at line 1676 of file MarioSound.cpp.

◆ initSoundTable()

u32 Mario::initSoundTable ( SoundList * list,
unsigned long  )

Definition at line 1692 of file MarioSound.cpp.

◆ initTask()

void Mario::initTask ( )

Definition at line 3 of file MarioTask.cpp.

◆ isSwimming()

bool Mario::isSwimming ( ) const

Definition at line 35 of file MarioSwim.cpp.

◆ startSwim()

void Mario::startSwim ( )

Definition at line 118 of file MarioSwim.cpp.

◆ checkStartSwim()

bool Mario::checkStartSwim ( )

Definition at line 84 of file MarioSwim.cpp.

◆ forceExitSwim()

bool Mario::forceExitSwim ( )

Definition at line 54 of file MarioSwim.cpp.

◆ forceStartSwimAndShoot()

bool Mario::forceStartSwimAndShoot ( const TVec3f & v)

Definition at line 43 of file MarioSwim.cpp.

◆ setFrontVecKeepUp()

void Mario::setFrontVecKeepUp ( const TVec3f & v)

Definition at line 343 of file Mario.cpp.

◆ getMovementStates()

const MovementStates & Mario::getMovementStates ( ) const
inline

Definition at line 211 of file Mario.hpp.

◆ getDrawStates()

const DrawStates & Mario::getDrawStates ( ) const
inline

Definition at line 212 of file Mario.hpp.

◆ getPrevDrawStates()

const DrawStates & Mario::getPrevDrawStates ( ) const
inline

Definition at line 213 of file Mario.hpp.

Member Data Documentation

◆ mMovementStates

MovementStates Mario::mMovementStates

Definition at line 216 of file Mario.hpp.

◆ mMovementStates_LOW_WORD

u32 Mario::mMovementStates_LOW_WORD

Definition at line 218 of file Mario.hpp.

◆ mMovementStates_HIGH_WORD

u32 Mario::mMovementStates_HIGH_WORD

Definition at line 219 of file Mario.hpp.

◆ _10

MovementStates Mario::_10

Definition at line 224 of file Mario.hpp.

◆ _10_LOW_WORD

u32 Mario::_10_LOW_WORD

Definition at line 226 of file Mario.hpp.

◆ _10_HIGH_WORD

u32 Mario::_10_HIGH_WORD

Definition at line 227 of file Mario.hpp.

◆ mDrawStates

DrawStates Mario::mDrawStates

Definition at line 232 of file Mario.hpp.

◆ mDrawStates_WORD

u32 Mario::mDrawStates_WORD

Definition at line 233 of file Mario.hpp.

◆ _1C

DrawStates Mario::_1C

Definition at line 236 of file Mario.hpp.

◆ _1C_WORD

u32 Mario::_1C_WORD

Definition at line 237 of file Mario.hpp.

◆ _20

u32 Mario::_20

Definition at line 239 of file Mario.hpp.

◆ _24

u32 Mario::_24

Definition at line 240 of file Mario.hpp.

◆ _28

u32 Mario::_28

Definition at line 241 of file Mario.hpp.

◆ _2C

u32 Mario::_2C

Definition at line 242 of file Mario.hpp.

◆ mPrevDrawStates

DrawStates Mario::mPrevDrawStates

Definition at line 244 of file Mario.hpp.

◆ _34

u32 Mario::_34

Definition at line 246 of file Mario.hpp.

◆ _38

f32 Mario::_38

Definition at line 249 of file Mario.hpp.

◆ _3C

f32 Mario::_3C

Definition at line 250 of file Mario.hpp.

◆ _40

TVec3f Mario::_40

Definition at line 251 of file Mario.hpp.

◆ _4C

TVec3f Mario::_4C

Definition at line 252 of file Mario.hpp.

◆ _58

TVec3f Mario::_58

Definition at line 253 of file Mario.hpp.

◆ _64

TMtx34f Mario::_64

Definition at line 254 of file Mario.hpp.

◆ _94

TMtx34f Mario::_94

Definition at line 255 of file Mario.hpp.

◆ _C4

TMtx34f Mario::_C4

Definition at line 256 of file Mario.hpp.

◆ _F4

TMtx34f Mario::_F4

Definition at line 257 of file Mario.hpp.

◆ _124

f32 Mario::_124

Definition at line 258 of file Mario.hpp.

◆ _128

f32 Mario::_128

Definition at line 259 of file Mario.hpp.

◆ _12C

u32 Mario::_12C

Definition at line 260 of file Mario.hpp.

◆ _130

TVec3f Mario::_130

Definition at line 261 of file Mario.hpp.

◆ _13C

TVec3f Mario::_13C

Definition at line 262 of file Mario.hpp.

◆ _148

TVec3f Mario::_148

Definition at line 263 of file Mario.hpp.

◆ _154

TVec3f Mario::_154

Definition at line 264 of file Mario.hpp.

◆ _160

TVec3f Mario::_160

Definition at line 265 of file Mario.hpp.

◆ _16C

TVec3f Mario::_16C

Definition at line 266 of file Mario.hpp.

◆ _178

TVec3f Mario::_178

Definition at line 267 of file Mario.hpp.

◆ _184

TVec3f Mario::_184

Definition at line 268 of file Mario.hpp.

◆ _190

TVec3f Mario::_190

Definition at line 269 of file Mario.hpp.

◆ _19C

TVec3f Mario::_19C

Definition at line 270 of file Mario.hpp.

◆ _1A8

TVec3f Mario::_1A8

Definition at line 271 of file Mario.hpp.

◆ _1B4

TVec3f Mario::_1B4

Definition at line 272 of file Mario.hpp.

◆ _1C0

TVec3f Mario::_1C0

Definition at line 273 of file Mario.hpp.

◆ _1CC

TVec3f Mario::_1CC

Definition at line 274 of file Mario.hpp.

◆ _1D8

TVec3f Mario::_1D8

Definition at line 275 of file Mario.hpp.

◆ _1E4

TVec3f Mario::_1E4

Definition at line 276 of file Mario.hpp.

◆ _1F0

TVec3f Mario::_1F0

Definition at line 277 of file Mario.hpp.

◆ _1FC

TVec3f Mario::_1FC

Definition at line 278 of file Mario.hpp.

◆ _208

TVec3f Mario::_208

Definition at line 279 of file Mario.hpp.

◆ _214

TVec3f Mario::_214

Definition at line 280 of file Mario.hpp.

◆ _220

TVec3f Mario::_220

Definition at line 281 of file Mario.hpp.

◆ _22C

TVec3f Mario::_22C

Definition at line 282 of file Mario.hpp.

◆ _238

TVec3f Mario::_238

Definition at line 283 of file Mario.hpp.

◆ _244

TVec3f Mario::_244

Definition at line 284 of file Mario.hpp.

◆ _250

TVec3f Mario::_250

Definition at line 285 of file Mario.hpp.

◆ _25C

TVec3f Mario::_25C

Definition at line 286 of file Mario.hpp.

◆ _268

TVec3f Mario::_268

Definition at line 287 of file Mario.hpp.

◆ _274

u8 Mario::_274

Definition at line 288 of file Mario.hpp.

◆ _278

f32 Mario::_278

Definition at line 289 of file Mario.hpp.

◆ _27C

f32 Mario::_27C

Definition at line 290 of file Mario.hpp.

◆ _280

f32 Mario::_280

Definition at line 291 of file Mario.hpp.

◆ _284

TVec3f Mario::_284

Definition at line 292 of file Mario.hpp.

◆ _290

TVec3f Mario::_290

Definition at line 293 of file Mario.hpp.

◆ _29C

TVec3f Mario::_29C

Definition at line 294 of file Mario.hpp.

◆ _2A8

TVec3f Mario::_2A8

Definition at line 295 of file Mario.hpp.

◆ _2B4

f32 Mario::_2B4

Definition at line 296 of file Mario.hpp.

◆ _2B8

TVec3f Mario::_2B8

Definition at line 297 of file Mario.hpp.

◆ _2C4

TVec3f Mario::_2C4

Definition at line 298 of file Mario.hpp.

◆ _2D0

f32 Mario::_2D0

Definition at line 299 of file Mario.hpp.

◆ _2D4

TVec3f Mario::_2D4

Definition at line 300 of file Mario.hpp.

◆ _2E0

TVec3f Mario::_2E0

Definition at line 301 of file Mario.hpp.

◆ _2EC

TVec3f Mario::_2EC

Definition at line 302 of file Mario.hpp.

◆ _2F8

TVec3f Mario::_2F8

Definition at line 303 of file Mario.hpp.

◆ _304

TVec3f Mario::_304

Definition at line 304 of file Mario.hpp.

◆ _310

TVec3f Mario::_310

Definition at line 305 of file Mario.hpp.

◆ _31C

TVec3f Mario::_31C

Definition at line 306 of file Mario.hpp.

◆ _328

TVec3f Mario::_328

Definition at line 307 of file Mario.hpp.

◆ _334

TVec3f Mario::_334

Definition at line 308 of file Mario.hpp.

◆ _340

f32 Mario::_340

Definition at line 309 of file Mario.hpp.

◆ _344

TVec3f Mario::_344

Definition at line 310 of file Mario.hpp.

◆ _350

TVec3f Mario::_350

Definition at line 311 of file Mario.hpp.

◆ _35C

TVec3f Mario::_35C

Definition at line 312 of file Mario.hpp.

◆ _368

TVec3f Mario::_368

Definition at line 313 of file Mario.hpp.

◆ _374

TVec3f Mario::_374

Definition at line 314 of file Mario.hpp.

◆ _380

TVec3f Mario::_380

Definition at line 315 of file Mario.hpp.

◆ _38C

TVec3f Mario::_38C

Definition at line 316 of file Mario.hpp.

◆ _398

TVec3f Mario::_398

Definition at line 317 of file Mario.hpp.

◆ _3A4

TVec3f Mario::_3A4

Definition at line 318 of file Mario.hpp.

◆ _3B0

TVec3f Mario::_3B0

Definition at line 319 of file Mario.hpp.

◆ _3BC

u16 Mario::_3BC

Definition at line 320 of file Mario.hpp.

◆ _3BE

u16 Mario::_3BE

Definition at line 321 of file Mario.hpp.

◆ _3C0

u16 Mario::_3C0

Definition at line 322 of file Mario.hpp.

◆ _3C2

u16 Mario::_3C2

Definition at line 323 of file Mario.hpp.

◆ _3C4

u16 Mario::_3C4

Definition at line 324 of file Mario.hpp.

◆ _3C6

u16 Mario::_3C6

Definition at line 325 of file Mario.hpp.

◆ _3C8

u16 Mario::_3C8

Definition at line 326 of file Mario.hpp.

◆ _3CA

u16 Mario::_3CA

Definition at line 327 of file Mario.hpp.

◆ _3CC

u16 Mario::_3CC

Definition at line 328 of file Mario.hpp.

◆ _3CE

u16 Mario::_3CE

Definition at line 329 of file Mario.hpp.

◆ _3D0

u16 Mario::_3D0

Definition at line 330 of file Mario.hpp.

◆ _3D2

u16 Mario::_3D2

Definition at line 331 of file Mario.hpp.

◆ _3D4

u16 Mario::_3D4

Definition at line 332 of file Mario.hpp.

◆ _3D8

TVec3f Mario::_3D8

Definition at line 333 of file Mario.hpp.

◆ _3E4

TVec3f Mario::_3E4

Definition at line 334 of file Mario.hpp.

◆ _3F0

f32 Mario::_3F0

Definition at line 335 of file Mario.hpp.

◆ _3F4

f32 Mario::_3F4

Definition at line 336 of file Mario.hpp.

◆ _3F8

u16 Mario::_3F8

Definition at line 337 of file Mario.hpp.

◆ _3FA

u16 Mario::_3FA

Definition at line 338 of file Mario.hpp.

◆ _3FC

u16 Mario::_3FC

Definition at line 339 of file Mario.hpp.

◆ _3FE

u16 Mario::_3FE

Definition at line 340 of file Mario.hpp.

◆ _400

u16 Mario::_400

Definition at line 341 of file Mario.hpp.

◆ _402

u16 Mario::_402

Definition at line 342 of file Mario.hpp.

◆ _404

u16 Mario::_404

Definition at line 343 of file Mario.hpp.

◆ _406

u16 Mario::_406

Definition at line 344 of file Mario.hpp.

◆ _408

u16 Mario::_408

Definition at line 345 of file Mario.hpp.

◆ _40A

u16 Mario::_40A

Definition at line 346 of file Mario.hpp.

◆ _40C

u16 Mario::_40C

Definition at line 347 of file Mario.hpp.

◆ _40E

u16 Mario::_40E

Definition at line 348 of file Mario.hpp.

◆ _410

u16 Mario::_410

Definition at line 349 of file Mario.hpp.

◆ _412

u16 Mario::_412

Definition at line 350 of file Mario.hpp.

◆ _414

u16 Mario::_414

Definition at line 351 of file Mario.hpp.

◆ _416

u16 Mario::_416

Definition at line 352 of file Mario.hpp.

◆ _418

u16 Mario::_418

Definition at line 353 of file Mario.hpp.

◆ _41A

u16 Mario::_41A

Definition at line 354 of file Mario.hpp.

◆ _41C

u16 Mario::_41C

Definition at line 355 of file Mario.hpp.

◆ _41E

u16 Mario::_41E

Definition at line 356 of file Mario.hpp.

◆ _420

u16 Mario::_420

Definition at line 357 of file Mario.hpp.

◆ _422

u16 Mario::_422

Definition at line 358 of file Mario.hpp.

◆ _424

u16 Mario::_424

Definition at line 359 of file Mario.hpp.

◆ _426

u16 Mario::_426

Definition at line 360 of file Mario.hpp.

◆ _428

u16 Mario::_428

Definition at line 361 of file Mario.hpp.

◆ _42A

u16 Mario::_42A

Definition at line 362 of file Mario.hpp.

◆ _42C

u16 Mario::_42C

Definition at line 363 of file Mario.hpp.

◆ _430

u32 Mario::_430

Definition at line 364 of file Mario.hpp.

◆ _434

u16 Mario::_434

Definition at line 365 of file Mario.hpp.

◆ _436

u16 Mario::_436

Definition at line 366 of file Mario.hpp.

◆ _438

u16 Mario::_438

Definition at line 367 of file Mario.hpp.

◆ _43A

u16 Mario::_43A

Definition at line 368 of file Mario.hpp.

◆ _43C

TVec3f Mario::_43C

Definition at line 369 of file Mario.hpp.

◆ _448

TVec3f Mario::_448

Definition at line 370 of file Mario.hpp.

◆ _454

f32 Mario::_454

Definition at line 371 of file Mario.hpp.

◆ _458

Definition at line 372 of file Mario.hpp.

◆ _45C

Triangle* Mario::_45C

Definition at line 373 of file Mario.hpp.

◆ _460

Triangle* Mario::_460

Definition at line 374 of file Mario.hpp.

◆ _464

Triangle* Mario::_464

Definition at line 375 of file Mario.hpp.

◆ _468

Triangle* Mario::_468

Definition at line 376 of file Mario.hpp.

◆ _46C

Triangle* Mario::_46C

Definition at line 377 of file Mario.hpp.

◆ _470

Triangle* Mario::_470

Definition at line 378 of file Mario.hpp.

◆ _474

Triangle* Mario::_474

Definition at line 379 of file Mario.hpp.

◆ _478

Triangle* Mario::_478

Definition at line 380 of file Mario.hpp.

◆ _47C

Triangle* Mario::_47C

Definition at line 381 of file Mario.hpp.

◆ _480

Triangle* Mario::_480

Definition at line 382 of file Mario.hpp.

◆ _484

Triangle* Mario::_484

Definition at line 383 of file Mario.hpp.

◆ _488

f32 Mario::_488

Definition at line 384 of file Mario.hpp.

◆ _48C

TVec3f Mario::_48C

Definition at line 385 of file Mario.hpp.

◆ _498

TVec3f Mario::_498

Definition at line 386 of file Mario.hpp.

◆ _4A4

TVec3f Mario::_4A4

Definition at line 387 of file Mario.hpp.

◆ _4B0

TVec3f Mario::_4B0

Definition at line 388 of file Mario.hpp.

◆ _4BC

TVec3f Mario::_4BC

Definition at line 389 of file Mario.hpp.

◆ _4C8

Triangle* Mario::_4C8

Definition at line 390 of file Mario.hpp.

◆ _4CC

Triangle* Mario::_4CC

Definition at line 391 of file Mario.hpp.

◆ _4D0

Triangle* Mario::_4D0

Definition at line 392 of file Mario.hpp.

◆ _4D4

Triangle* Mario::_4D4

Definition at line 393 of file Mario.hpp.

◆ _4D8

Triangle* Mario::_4D8

Definition at line 394 of file Mario.hpp.

◆ _4DC

Triangle* Mario::_4DC

Definition at line 395 of file Mario.hpp.

◆ _4E0

f32 Mario::_4E0

Definition at line 396 of file Mario.hpp.

◆ _4E4

f32 Mario::_4E4

Definition at line 397 of file Mario.hpp.

◆ _4E8

TVec3f Mario::_4E8

Definition at line 398 of file Mario.hpp.

◆ _4F4

TVec3f Mario::_4F4

Definition at line 399 of file Mario.hpp.

◆ _500

TVec3f Mario::_500

Definition at line 402 of file Mario.hpp.

◆ _50C

TVec3f Mario::_50C

Definition at line 405 of file Mario.hpp.

◆ _518

TVec3f Mario::_518

Definition at line 406 of file Mario.hpp.

◆ _524

f32 Mario::_524

Definition at line 407 of file Mario.hpp.

◆ _528

f32 Mario::_528

Definition at line 408 of file Mario.hpp.

◆ _52C

f32 Mario::_52C

Definition at line 409 of file Mario.hpp.

◆ _530

f32 Mario::_530

Definition at line 410 of file Mario.hpp.

◆ _534

u16 Mario::_534

Definition at line 411 of file Mario.hpp.

◆ _538

f32 Mario::_538

Definition at line 412 of file Mario.hpp.

◆ _53C

f32 Mario::_53C

Definition at line 413 of file Mario.hpp.

◆ _540

f32 Mario::_540

Definition at line 414 of file Mario.hpp.

◆ _544

u16 Mario::_544

Definition at line 415 of file Mario.hpp.

◆ _548

f32 Mario::_548

Definition at line 416 of file Mario.hpp.

◆ _54C

TVec3f Mario::_54C

Definition at line 417 of file Mario.hpp.

◆ _558

u32 Mario::_558

Definition at line 418 of file Mario.hpp.

◆ _55C

u32 Mario::_55C

Definition at line 421 of file Mario.hpp.

◆ _560

u32 Mario::_560

Definition at line 422 of file Mario.hpp.

◆ _564

s32 Mario::_564

Definition at line 425 of file Mario.hpp.

◆ _568

u32 Mario::_568

Definition at line 426 of file Mario.hpp.

◆ _56C

u32 Mario::_56C

Definition at line 427 of file Mario.hpp.

◆ _570

u8 Mario::_570

Definition at line 428 of file Mario.hpp.

◆ _574

u32 Mario::_574

Definition at line 429 of file Mario.hpp.

◆ _578

u32 Mario::_578

Definition at line 430 of file Mario.hpp.

◆ _57C

Triangle* Mario::_57C[0x20]

Definition at line 431 of file Mario.hpp.

◆ _5FC

u32 Mario::_5FC

Definition at line 432 of file Mario.hpp.

◆ _600

TVec3f Mario::_600

Definition at line 433 of file Mario.hpp.

◆ _60C

u8 Mario::_60C

Definition at line 434 of file Mario.hpp.

◆ _60D

u8 Mario::_60D

Definition at line 435 of file Mario.hpp.

◆ _60E

u8 Mario::_60E

Definition at line 436 of file Mario.hpp.

◆ _60F

u8 Mario::_60F

Definition at line 437 of file Mario.hpp.

◆ _610

u8 Mario::_610

Definition at line 438 of file Mario.hpp.

◆ _611

u8 Mario::_611

Definition at line 439 of file Mario.hpp.

◆ _614

f32 Mario::_614

Definition at line 440 of file Mario.hpp.

◆ _618

f32 Mario::_618

Definition at line 441 of file Mario.hpp.

◆ _61C

f32 Mario::_61C

Definition at line 442 of file Mario.hpp.

◆ _620

f32 Mario::_620

Definition at line 443 of file Mario.hpp.

◆ _624

u8 Mario::_624

Definition at line 444 of file Mario.hpp.

◆ _628

TVec3f Mario::_628

Definition at line 445 of file Mario.hpp.

◆ _634

f32 Mario::_634

Definition at line 446 of file Mario.hpp.

◆ _638

u8 Mario::_638

Definition at line 448 of file Mario.hpp.

◆ _63C

TVec3f Mario::_63C

Definition at line 449 of file Mario.hpp.

◆ _648

TVec3f Mario::_648

Definition at line 450 of file Mario.hpp.

◆ _654

TVec3f Mario::_654

Definition at line 451 of file Mario.hpp.

◆ _660

TVec3f Mario::_660

Definition at line 452 of file Mario.hpp.

◆ _66C

u8 Mario::_66C

Definition at line 454 of file Mario.hpp.

◆ _670

TVec3f Mario::_670

Definition at line 455 of file Mario.hpp.

◆ _67C

TVec3f Mario::_67C

Definition at line 456 of file Mario.hpp.

◆ _688

TVec3f Mario::_688

Definition at line 458 of file Mario.hpp.

◆ _694

TVec3f Mario::_694

Definition at line 459 of file Mario.hpp.

◆ _6A0

TVec3f Mario::_6A0

Definition at line 460 of file Mario.hpp.

◆ _6AC

u8 Mario::_6AC

Definition at line 461 of file Mario.hpp.

◆ _6AD

u8 Mario::_6AD

Definition at line 462 of file Mario.hpp.

◆ _6B0

TVec3f Mario::_6B0

Definition at line 463 of file Mario.hpp.

◆ _6BC

TVec3f Mario::_6BC

Definition at line 464 of file Mario.hpp.

◆ _6C8

f32 Mario::_6C8

Definition at line 465 of file Mario.hpp.

◆ _6CC

f32 Mario::_6CC

Definition at line 466 of file Mario.hpp.

◆ _6D0

TVec3f Mario::_6D0

Definition at line 467 of file Mario.hpp.

◆ _6DC

TVec3f Mario::_6DC

Definition at line 468 of file Mario.hpp.

◆ _6E8

TVec3f Mario::_6E8

Definition at line 469 of file Mario.hpp.

◆ _6F4

TVec3f Mario::_6F4

Definition at line 470 of file Mario.hpp.

◆ _700

TVec3f Mario::_700

Definition at line 471 of file Mario.hpp.

◆ _70C

TVec3f Mario::_70C

Definition at line 472 of file Mario.hpp.

◆ _718

f32 Mario::_718

Definition at line 473 of file Mario.hpp.

◆ _71C

u8 Mario::_71C

Definition at line 474 of file Mario.hpp.

◆ _71D

u8 Mario::_71D

Definition at line 475 of file Mario.hpp.

◆ _71E

u8 Mario::_71E

Definition at line 476 of file Mario.hpp.

◆ _71F

u8 Mario::_71F

Definition at line 477 of file Mario.hpp.

◆ _720

u32 Mario::_720

Definition at line 478 of file Mario.hpp.

◆ _724

u32 Mario::_724

Definition at line 479 of file Mario.hpp.

◆ _728

u32 Mario::_728

Definition at line 480 of file Mario.hpp.

◆ _72C

f32 Mario::_72C

Definition at line 481 of file Mario.hpp.

◆ _730

u32 Mario::_730

Definition at line 482 of file Mario.hpp.

◆ _734

u8 Mario::_734

Definition at line 483 of file Mario.hpp.

◆ _735

u8 Mario::_735

Definition at line 484 of file Mario.hpp.

◆ _738

f32 Mario::_738

Definition at line 485 of file Mario.hpp.

◆ _73C

f32 Mario::_73C

Definition at line 486 of file Mario.hpp.

◆ _740

f32 Mario::_740

Definition at line 487 of file Mario.hpp.

◆ _744

f32 Mario::_744

Definition at line 488 of file Mario.hpp.

◆ _748

u8 Mario::_748

Definition at line 489 of file Mario.hpp.

◆ _74C

f32 Mario::_74C

Definition at line 490 of file Mario.hpp.

◆ _750

u32 Mario::_750

Definition at line 491 of file Mario.hpp.

◆ _754

u32 Mario::_754

Definition at line 492 of file Mario.hpp.

◆ mWall

MarioWall* Mario::mWall

Definition at line 493 of file Mario.hpp.

◆ _75C

TVec3f Mario::_75C

Definition at line 494 of file Mario.hpp.

◆ mStick

MarioStick* Mario::mStick

Definition at line 495 of file Mario.hpp.

◆ _76C

u16 Mario::_76C

Definition at line 496 of file Mario.hpp.

◆ _770

f32 Mario::_770

Definition at line 497 of file Mario.hpp.

◆ _774

u16 Mario::_774

Definition at line 498 of file Mario.hpp.

◆ mRabbit

MarioRabbit* Mario::mRabbit

Definition at line 499 of file Mario.hpp.

◆ mFoo

MarioFoo* Mario::mFoo

Definition at line 500 of file Mario.hpp.

◆ mSukekiyo

MarioSukekiyo* Mario::mSukekiyo

Definition at line 501 of file Mario.hpp.

◆ mBury

MarioBury* Mario::mBury

Definition at line 502 of file Mario.hpp.

◆ mWait

MarioWait* Mario::mWait

Definition at line 503 of file Mario.hpp.

◆ mClimb

MarioClimb* Mario::mClimb

Definition at line 504 of file Mario.hpp.

◆ _790

TVec3f Mario::_790

Definition at line 505 of file Mario.hpp.

◆ mHang

MarioHang* Mario::mHang

Definition at line 506 of file Mario.hpp.

◆ mRecovery

MarioRecovery* Mario::mRecovery

Definition at line 507 of file Mario.hpp.

◆ mWarp

MarioWarp* Mario::mWarp

Definition at line 508 of file Mario.hpp.

◆ mFlip

MarioFlip* Mario::mFlip

Definition at line 509 of file Mario.hpp.

◆ mSideStep

MarioSideStep* Mario::mSideStep

Definition at line 510 of file Mario.hpp.

◆ mFrontStep

MarioFrontStep* Mario::mFrontStep

Definition at line 511 of file Mario.hpp.

◆ mSkate

MarioSkate* Mario::mSkate

Definition at line 512 of file Mario.hpp.

◆ mTalk

MarioTalk* Mario::mTalk

Definition at line 513 of file Mario.hpp.

◆ mTeresa

MarioTeresa* Mario::mTeresa

Definition at line 514 of file Mario.hpp.

◆ mDamage

MarioDamage* Mario::mDamage

Definition at line 515 of file Mario.hpp.

◆ _7C4

TVec3f Mario::_7C4

Definition at line 516 of file Mario.hpp.

◆ _7D0

u16 Mario::_7D0

Definition at line 517 of file Mario.hpp.

◆ _7D4

TVec3f Mario::_7D4

Definition at line 518 of file Mario.hpp.

◆ _7E0

Triangle* Mario::_7E0

Definition at line 519 of file Mario.hpp.

◆ _7E4

TMtx34f Mario::_7E4

Definition at line 520 of file Mario.hpp.

◆ _814

TVec3f Mario::_814

Definition at line 521 of file Mario.hpp.

◆ _820

Triangle* Mario::_820

Definition at line 522 of file Mario.hpp.

◆ _824

TMtx34f Mario::_824

Definition at line 523 of file Mario.hpp.

◆ mFlow

MarioFlow* Mario::mFlow

Definition at line 524 of file Mario.hpp.

◆ mFireDamage

MarioFireDamage* Mario::mFireDamage

Definition at line 525 of file Mario.hpp.

◆ mFireDance

MarioFireDance* Mario::mFireDance

Definition at line 526 of file Mario.hpp.

◆ mFireRun

MarioFireRun* Mario::mFireRun

Definition at line 527 of file Mario.hpp.

◆ mParalyze

MarioParalyze* Mario::mParalyze

Definition at line 528 of file Mario.hpp.

◆ mStun

MarioStun* Mario::mStun

Definition at line 529 of file Mario.hpp.

◆ mCrush

MarioCrush* Mario::mCrush

Definition at line 530 of file Mario.hpp.

◆ mFreeze

MarioFreeze* Mario::mFreeze

Definition at line 531 of file Mario.hpp.

◆ mAbyssDamage

MarioAbyssDamage* Mario::mAbyssDamage

Definition at line 532 of file Mario.hpp.

◆ mDarkDamage

MarioDarkDamage* Mario::mDarkDamage

Definition at line 533 of file Mario.hpp.

◆ mFaint

MarioFaint* Mario::mFaint

Definition at line 534 of file Mario.hpp.

◆ mBlown

MarioBlown* Mario::mBlown

Definition at line 535 of file Mario.hpp.

◆ mSwim

MarioSwim* Mario::mSwim

Definition at line 536 of file Mario.hpp.

◆ mSlider

MarioSlider* Mario::mSlider

Definition at line 537 of file Mario.hpp.

◆ mStep

MarioStep* Mario::mStep

Definition at line 538 of file Mario.hpp.

◆ mBump

MarioBump* Mario::mBump

Definition at line 539 of file Mario.hpp.

◆ mMagic

MarioMagic* Mario::mMagic

Definition at line 540 of file Mario.hpp.

◆ _898

u8 Mario::_898

Definition at line 541 of file Mario.hpp.

◆ mFpView

MarioFpView* Mario::mFpView

Definition at line 542 of file Mario.hpp.

◆ mMove

MarioMove* Mario::mMove

Definition at line 543 of file Mario.hpp.

◆ _8A4

TVec3f Mario::_8A4

Definition at line 544 of file Mario.hpp.

◆ _8B0

TVec3f Mario::_8B0

Definition at line 545 of file Mario.hpp.

◆ _8BC

TVec3f Mario::_8BC

Definition at line 546 of file Mario.hpp.

◆ _8C8

Triangle* Mario::_8C8

Definition at line 547 of file Mario.hpp.

◆ _8CC

Triangle* Mario::_8CC

Definition at line 548 of file Mario.hpp.

◆ _8D0

Triangle* Mario::_8D0

Definition at line 549 of file Mario.hpp.

◆ _8D4

u32 Mario::_8D4

Definition at line 550 of file Mario.hpp.

◆ _8D8

u32 Mario::_8D8

Definition at line 551 of file Mario.hpp.

◆ _8DC

TVec3f Mario::_8DC

Definition at line 552 of file Mario.hpp.

◆ _8E8

Triangle* Mario::_8E8

Definition at line 553 of file Mario.hpp.

◆ _8EC

u8 Mario::_8EC

Definition at line 554 of file Mario.hpp.

◆ _8F0

u32 Mario::_8F0

Definition at line 557 of file Mario.hpp.

◆ _8F4

f32 Mario::_8F4

Definition at line 560 of file Mario.hpp.

◆ _8F8

TVec3f Mario::_8F8

Definition at line 563 of file Mario.hpp.

◆ _904

TVec3f Mario::_904

Definition at line 564 of file Mario.hpp.

◆ _910

TVec3f Mario::_910

Definition at line 567 of file Mario.hpp.

◆ _91C

TVec3f Mario::_91C

Definition at line 568 of file Mario.hpp.

◆ _928

TVec3f Mario::_928

Definition at line 569 of file Mario.hpp.

◆ _934

f32 Mario::_934

Definition at line 570 of file Mario.hpp.

◆ _938

TVec3f Mario::_938

Definition at line 571 of file Mario.hpp.

◆ _944

TVec3f Mario::_944

Definition at line 572 of file Mario.hpp.

◆ _950

TVec3f Mario::_950

Definition at line 573 of file Mario.hpp.

◆ _95C

FloorCode* Mario::_95C

Definition at line 574 of file Mario.hpp.

◆ _960

u16 Mario::_960

Definition at line 575 of file Mario.hpp.

◆ _962

u16 Mario::_962

Definition at line 576 of file Mario.hpp.

◆ _964

u16 Mario::_964[3]

Definition at line 577 of file Mario.hpp.

◆ _96A

u16 Mario::_96A

Definition at line 578 of file Mario.hpp.

◆ _96C

HashSortTable* Mario::_96C

Definition at line 580 of file Mario.hpp.

◆ _970

const char* Mario::_970

Definition at line 581 of file Mario.hpp.

◆ _974

u32 Mario::_974

Definition at line 582 of file Mario.hpp.

◆ _978

u32 Mario::_978

Definition at line 585 of file Mario.hpp.

◆ _97C

MarioState* Mario::_97C

Definition at line 588 of file Mario.hpp.

◆ _980

MarioState* Mario::_980

Definition at line 589 of file Mario.hpp.

◆ _984

Task Mario::_984[0xb]

Definition at line 591 of file Mario.hpp.

◆ _A08

u32 Mario::_A08[11]

Definition at line 592 of file Mario.hpp.

◆ _A34

u16 Mario::_A34

Definition at line 593 of file Mario.hpp.

◆ _A38

u32 Mario::_A38

Definition at line 594 of file Mario.hpp.

◆ _A3C

u16 Mario::_A3C

Definition at line 595 of file Mario.hpp.

◆ _A40

TVec3f Mario::_A40

Definition at line 596 of file Mario.hpp.

◆ _A4C

TVec3f Mario::_A4C

Definition at line 597 of file Mario.hpp.

◆ _A58

TVec3f Mario::_A58

Definition at line 598 of file Mario.hpp.

◆ _A64

f32 Mario::_A64

Definition at line 599 of file Mario.hpp.

◆ _A68

u32 Mario::_A68

Definition at line 600 of file Mario.hpp.

◆ _A6C

u8 Mario::_A6C[0x20]

Definition at line 601 of file Mario.hpp.

◆ _A8C

TVec3f Mario::_A8C[9]

Definition at line 602 of file Mario.hpp.