1#include "Game/Player/Mario.hpp"
1676void Mario::initSound()
1678 unsigned long length = initSoundTable(soundlist, 0);
1680 for (
unsigned long i = 0; i < length; i++) {
1681 _96C->add(soundlist[i].name, i,
false);
1692u32 Mario::initSoundTable(
SoundList *list, u32 globalTablePosition)
1699 if (pos->name[0] ==
'\0') {
1704 if (globalTablePosition > 0) {
1707 if (soundswaplist[j].name[0] ==
'\0') {
1710 if (strcmp(pos->name, soundswaplist[j].name) == 0) {
1711 if (currswap[j].offset != 0) {
1712 pos->_14 = currswap[j].offset;