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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for Mario, including all inherited members.
| _10 (defined in Mario) | Mario | |
| _10_HIGH_WORD (defined in Mario) | Mario | |
| _10_LOW_WORD (defined in Mario) | Mario | |
| _124 (defined in Mario) | Mario | |
| _128 (defined in Mario) | Mario | |
| _12C (defined in Mario) | Mario | |
| _130 (defined in Mario) | Mario | |
| _13C (defined in Mario) | Mario | |
| _148 (defined in Mario) | Mario | |
| _154 (defined in Mario) | Mario | |
| _160 (defined in Mario) | Mario | |
| _16C (defined in Mario) | Mario | |
| _178 (defined in Mario) | Mario | |
| _184 (defined in Mario) | Mario | |
| _190 (defined in Mario) | Mario | |
| _19C (defined in Mario) | Mario | |
| _1A8 (defined in Mario) | Mario | |
| _1B4 (defined in Mario) | Mario | |
| _1C (defined in Mario) | Mario | |
| _1C0 (defined in Mario) | Mario | |
| _1C_WORD (defined in Mario) | Mario | |
| _1CC (defined in Mario) | Mario | |
| _1D8 (defined in Mario) | Mario | |
| _1E4 (defined in Mario) | Mario | |
| _1F0 (defined in Mario) | Mario | |
| _1FC (defined in Mario) | Mario | |
| _20 (defined in Mario) | Mario | |
| _208 (defined in Mario) | Mario | |
| _214 (defined in Mario) | Mario | |
| _220 (defined in Mario) | Mario | |
| _22C (defined in Mario) | Mario | |
| _238 (defined in Mario) | Mario | |
| _24 (defined in Mario) | Mario | |
| _244 (defined in Mario) | Mario | |
| _250 (defined in Mario) | Mario | |
| _25C (defined in Mario) | Mario | |
| _268 (defined in Mario) | Mario | |
| _274 (defined in Mario) | Mario | |
| _278 (defined in Mario) | Mario | |
| _27C (defined in Mario) | Mario | |
| _28 (defined in Mario) | Mario | |
| _280 (defined in Mario) | Mario | |
| _284 (defined in Mario) | Mario | |
| _290 (defined in Mario) | Mario | |
| _29C (defined in Mario) | Mario | |
| _2A8 (defined in Mario) | Mario | |
| _2B4 (defined in Mario) | Mario | |
| _2B8 (defined in Mario) | Mario | |
| _2C (defined in Mario) | Mario | |
| _2C4 (defined in Mario) | Mario | |
| _2D0 (defined in Mario) | Mario | |
| _2D4 (defined in Mario) | Mario | |
| _2E0 (defined in Mario) | Mario | |
| _2EC (defined in Mario) | Mario | |
| _2F8 (defined in Mario) | Mario | |
| _304 (defined in Mario) | Mario | |
| _310 (defined in Mario) | Mario | |
| _31C (defined in Mario) | Mario | |
| _328 (defined in Mario) | Mario | |
| _334 (defined in Mario) | Mario | |
| _34 (defined in Mario) | Mario | |
| _340 (defined in Mario) | Mario | |
| _344 (defined in Mario) | Mario | |
| _350 (defined in Mario) | Mario | |
| _35C (defined in Mario) | Mario | |
| _368 (defined in Mario) | Mario | |
| _374 (defined in Mario) | Mario | |
| _38 (defined in Mario) | Mario | |
| _380 (defined in Mario) | Mario | |
| _38C (defined in Mario) | Mario | |
| _398 (defined in Mario) | Mario | |
| _3A4 (defined in Mario) | Mario | |
| _3B0 (defined in Mario) | Mario | |
| _3BC (defined in Mario) | Mario | |
| _3BE (defined in Mario) | Mario | |
| _3C (defined in Mario) | Mario | |
| _3C0 (defined in Mario) | Mario | |
| _3C2 (defined in Mario) | Mario | |
| _3C4 (defined in Mario) | Mario | |
| _3C6 (defined in Mario) | Mario | |
| _3C8 (defined in Mario) | Mario | |
| _3CA (defined in Mario) | Mario | |
| _3CC (defined in Mario) | Mario | |
| _3CE (defined in Mario) | Mario | |
| _3D0 (defined in Mario) | Mario | |
| _3D2 (defined in Mario) | Mario | |
| _3D4 (defined in Mario) | Mario | |
| _3D8 (defined in Mario) | Mario | |
| _3E4 (defined in Mario) | Mario | |
| _3F0 (defined in Mario) | Mario | |
| _3F4 (defined in Mario) | Mario | |
| _3F8 (defined in Mario) | Mario | |
| _3FA (defined in Mario) | Mario | |
| _3FC (defined in Mario) | Mario | |
| _3FE (defined in Mario) | Mario | |
| _40 (defined in Mario) | Mario | |
| _400 (defined in Mario) | Mario | |
| _402 (defined in Mario) | Mario | |
| _404 (defined in Mario) | Mario | |
| _406 (defined in Mario) | Mario | |
| _408 (defined in Mario) | Mario | |
| _40A (defined in Mario) | Mario | |
| _40C (defined in Mario) | Mario | |
| _40E (defined in Mario) | Mario | |
| _410 (defined in Mario) | Mario | |
| _412 (defined in Mario) | Mario | |
| _414 (defined in Mario) | Mario | |
| _416 (defined in Mario) | Mario | |
| _418 (defined in Mario) | Mario | |
| _41A (defined in Mario) | Mario | |
| _41C (defined in Mario) | Mario | |
| _41E (defined in Mario) | Mario | |
| _420 (defined in Mario) | Mario | |
| _422 (defined in Mario) | Mario | |
| _424 (defined in Mario) | Mario | |
| _426 (defined in Mario) | Mario | |
| _428 (defined in Mario) | Mario | |
| _42A (defined in Mario) | Mario | |
| _42C (defined in Mario) | Mario | |
| _430 (defined in Mario) | Mario | |
| _434 (defined in Mario) | Mario | |
| _436 (defined in Mario) | Mario | |
| _438 (defined in Mario) | Mario | |
| _43A (defined in Mario) | Mario | |
| _43C (defined in Mario) | Mario | |
| _448 (defined in Mario) | Mario | |
| _454 (defined in Mario) | Mario | |
| _458 (defined in Mario) | Mario | |
| _45C (defined in Mario) | Mario | |
| _460 (defined in Mario) | Mario | |
| _464 (defined in Mario) | Mario | |
| _468 (defined in Mario) | Mario | |
| _46C (defined in Mario) | Mario | |
| _470 (defined in Mario) | Mario | |
| _474 (defined in Mario) | Mario | |
| _478 (defined in Mario) | Mario | |
| _47C (defined in Mario) | Mario | |
| _480 (defined in Mario) | Mario | |
| _484 (defined in Mario) | Mario | |
| _488 (defined in Mario) | Mario | |
| _48C (defined in Mario) | Mario | |
| _498 (defined in Mario) | Mario | |
| _4A4 (defined in Mario) | Mario | |
| _4B0 (defined in Mario) | Mario | |
| _4BC (defined in Mario) | Mario | |
| _4C (defined in Mario) | Mario | |
| _4C8 (defined in Mario) | Mario | |
| _4CC (defined in Mario) | Mario | |
| _4D0 (defined in Mario) | Mario | |
| _4D4 (defined in Mario) | Mario | |
| _4D8 (defined in Mario) | Mario | |
| _4DC (defined in Mario) | Mario | |
| _4E0 (defined in Mario) | Mario | |
| _4E4 (defined in Mario) | Mario | |
| _4E8 (defined in Mario) | Mario | |
| _4F4 (defined in Mario) | Mario | |
| _500 (defined in Mario) | Mario | |
| _50C (defined in Mario) | Mario | |
| _518 (defined in Mario) | Mario | |
| _524 (defined in Mario) | Mario | |
| _528 (defined in Mario) | Mario | |
| _52C (defined in Mario) | Mario | |
| _530 (defined in Mario) | Mario | |
| _534 (defined in Mario) | Mario | |
| _538 (defined in Mario) | Mario | |
| _53C (defined in Mario) | Mario | |
| _540 (defined in Mario) | Mario | |
| _544 (defined in Mario) | Mario | |
| _548 (defined in Mario) | Mario | |
| _54C (defined in Mario) | Mario | |
| _558 (defined in Mario) | Mario | |
| _55C (defined in Mario) | Mario | |
| _560 (defined in Mario) | Mario | |
| _564 (defined in Mario) | Mario | |
| _568 (defined in Mario) | Mario | |
| _56C (defined in Mario) | Mario | |
| _570 (defined in Mario) | Mario | |
| _574 (defined in Mario) | Mario | |
| _578 (defined in Mario) | Mario | |
| _57C (defined in Mario) | Mario | |
| _58 (defined in Mario) | Mario | |
| _5FC (defined in Mario) | Mario | |
| _600 (defined in Mario) | Mario | |
| _60C (defined in Mario) | Mario | |
| _60D (defined in Mario) | Mario | |
| _60E (defined in Mario) | Mario | |
| _60F (defined in Mario) | Mario | |
| _610 (defined in Mario) | Mario | |
| _611 (defined in Mario) | Mario | |
| _614 (defined in Mario) | Mario | |
| _618 (defined in Mario) | Mario | |
| _61C (defined in Mario) | Mario | |
| _620 (defined in Mario) | Mario | |
| _624 (defined in Mario) | Mario | |
| _628 (defined in Mario) | Mario | |
| _634 (defined in Mario) | Mario | |
| _638 (defined in Mario) | Mario | |
| _63C (defined in Mario) | Mario | |
| _64 (defined in Mario) | Mario | |
| _648 (defined in Mario) | Mario | |
| _654 (defined in Mario) | Mario | |
| _660 (defined in Mario) | Mario | |
| _66C (defined in Mario) | Mario | |
| _670 (defined in Mario) | Mario | |
| _67C (defined in Mario) | Mario | |
| _688 (defined in Mario) | Mario | |
| _694 (defined in Mario) | Mario | |
| _6A0 (defined in Mario) | Mario | |
| _6AC (defined in Mario) | Mario | |
| _6AD (defined in Mario) | Mario | |
| _6B0 (defined in Mario) | Mario | |
| _6BC (defined in Mario) | Mario | |
| _6C8 (defined in Mario) | Mario | |
| _6CC (defined in Mario) | Mario | |
| _6D0 (defined in Mario) | Mario | |
| _6DC (defined in Mario) | Mario | |
| _6E8 (defined in Mario) | Mario | |
| _6F4 (defined in Mario) | Mario | |
| _700 (defined in Mario) | Mario | |
| _70C (defined in Mario) | Mario | |
| _718 (defined in Mario) | Mario | |
| _71C (defined in Mario) | Mario | |
| _71D (defined in Mario) | Mario | |
| _71E (defined in Mario) | Mario | |
| _71F (defined in Mario) | Mario | |
| _720 (defined in Mario) | Mario | |
| _724 (defined in Mario) | Mario | |
| _728 (defined in Mario) | Mario | |
| _72C (defined in Mario) | Mario | |
| _730 (defined in Mario) | Mario | |
| _734 (defined in Mario) | Mario | |
| _735 (defined in Mario) | Mario | |
| _738 (defined in Mario) | Mario | |
| _73C (defined in Mario) | Mario | |
| _740 (defined in Mario) | Mario | |
| _744 (defined in Mario) | Mario | |
| _748 (defined in Mario) | Mario | |
| _74C (defined in Mario) | Mario | |
| _750 (defined in Mario) | Mario | |
| _754 (defined in Mario) | Mario | |
| _75C (defined in Mario) | Mario | |
| _76C (defined in Mario) | Mario | |
| _770 (defined in Mario) | Mario | |
| _774 (defined in Mario) | Mario | |
| _790 (defined in Mario) | Mario | |
| _7C4 (defined in Mario) | Mario | |
| _7D0 (defined in Mario) | Mario | |
| _7D4 (defined in Mario) | Mario | |
| _7E0 (defined in Mario) | Mario | |
| _7E4 (defined in Mario) | Mario | |
| _814 (defined in Mario) | Mario | |
| _820 (defined in Mario) | Mario | |
| _824 (defined in Mario) | Mario | |
| _898 (defined in Mario) | Mario | |
| _8A4 (defined in Mario) | Mario | |
| _8B0 (defined in Mario) | Mario | |
| _8BC (defined in Mario) | Mario | |
| _8C8 (defined in Mario) | Mario | |
| _8CC (defined in Mario) | Mario | |
| _8D0 (defined in Mario) | Mario | |
| _8D4 (defined in Mario) | Mario | |
| _8D8 (defined in Mario) | Mario | |
| _8DC (defined in Mario) | Mario | |
| _8E8 (defined in Mario) | Mario | |
| _8EC (defined in Mario) | Mario | |
| _8F0 (defined in Mario) | Mario | |
| _8F4 (defined in Mario) | Mario | |
| _8F8 (defined in Mario) | Mario | |
| _904 (defined in Mario) | Mario | |
| _910 (defined in Mario) | Mario | |
| _91C (defined in Mario) | Mario | |
| _928 (defined in Mario) | Mario | |
| _934 (defined in Mario) | Mario | |
| _938 (defined in Mario) | Mario | |
| _94 (defined in Mario) | Mario | |
| _944 (defined in Mario) | Mario | |
| _950 (defined in Mario) | Mario | |
| _95C (defined in Mario) | Mario | |
| _960 (defined in Mario) | Mario | |
| _962 (defined in Mario) | Mario | |
| _964 (defined in Mario) | Mario | |
| _96A (defined in Mario) | Mario | |
| _96C (defined in Mario) | Mario | |
| _970 (defined in Mario) | Mario | |
| _974 (defined in Mario) | Mario | |
| _978 (defined in Mario) | Mario | |
| _97C (defined in Mario) | Mario | |
| _980 (defined in Mario) | Mario | |
| _984 (defined in Mario) | Mario | |
| _A08 (defined in Mario) | Mario | |
| _A34 (defined in Mario) | Mario | |
| _A38 (defined in Mario) | Mario | |
| _A3C (defined in Mario) | Mario | |
| _A40 (defined in Mario) | Mario | |
| _A4C (defined in Mario) | Mario | |
| _A58 (defined in Mario) | Mario | |
| _A64 (defined in Mario) | Mario | |
| _A68 (defined in Mario) | Mario | |
| _A6C (defined in Mario) | Mario | |
| _A8C (defined in Mario) | Mario | |
| _C4 (defined in Mario) | Mario | |
| _F4 (defined in Mario) | Mario | |
| addTrans(const TVec3f &, const char *) (defined in MarioModule) | MarioModule | |
| addVelocity(const TVec3f &) (defined in MarioModule) | MarioModule | virtual |
| addVelocity(const TVec3f &, f32) (defined in MarioModule) | MarioModule | virtual |
| addVelocityAfter(const TVec3f &) (defined in MarioModule) | MarioModule | |
| calcAngleD(const TVec3f &) const (defined in MarioModule) | MarioModule | |
| calcPolygonAngleD(const Triangle *) const (defined in MarioModule) | MarioModule | |
| calcWorldPadDir(TVec3f *, f32, f32, bool) (defined in MarioModule) | MarioModule | |
| changeAnimation(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimation(const char *, u32) (defined in MarioModule) | MarioModule | |
| changeAnimationInterpoleFrame(u32) (defined in MarioModule) | MarioModule | |
| changeAnimationNonStop(const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationUpper(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationUpperWeak(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeAnimationWithAttr(const char *, const char *) (defined in MarioModule) | MarioModule | |
| changeStatus(MarioState *) (defined in Mario) | Mario | |
| checkBaseTransBall() (defined in Mario) | Mario | |
| checkEnforceMove() (defined in Mario) | Mario | |
| checkGround() (defined in Mario) | Mario | |
| checkLvlA() const (defined in MarioModule) | MarioModule | |
| checkLvlZ() const (defined in MarioModule) | MarioModule | |
| checkPreLvlZ() const (defined in MarioModule) | MarioModule | |
| checkSquat(bool) (defined in MarioModule) | MarioModule | |
| checkStartSwim() (defined in Mario) | Mario | |
| checkTrgA() const (defined in MarioModule) | MarioModule | |
| checkTrgZ() const (defined in MarioModule) | MarioModule | |
| checkVerticalPress(bool) (defined in Mario) | Mario | |
| clear2DStick() (defined in Mario) | Mario | |
| clearSlope() (defined in Mario) | Mario | |
| clearVelocity() (defined in MarioModule) | MarioModule | |
| closeStatus(MarioState *) (defined in Mario) | Mario | |
| cutGravityElementFromJumpVec(bool) (defined in MarioModule) | MarioModule | |
| cutVecElementFromJumpVec(const TVec3f &) (defined in MarioModule) | MarioModule | |
| decDamageAfterTimer() (defined in Mario) | Mario | |
| forceExitSwim() (defined in Mario) | Mario | |
| forceSetHeadVecKeepSide(const TVec3f &) (defined in Mario) | Mario | |
| forceStartSwimAndShoot(const TVec3f &) (defined in Mario) | Mario | |
| getAirGravityVec() const (defined in MarioModule) | MarioModule | |
| getAnimationFrame() const (defined in MarioModule) | MarioModule | |
| getAnimationStringPointer(const char *) const (defined in MarioModule) | MarioModule | |
| getAnimator() const (defined in MarioModule) | MarioModule | |
| getCamDirX() const (defined in MarioModule) | MarioModule | |
| getCamDirY() const (defined in MarioModule) | MarioModule | |
| getCamDirZ() const (defined in MarioModule) | MarioModule | |
| getCamPos() const (defined in MarioModule) | MarioModule | |
| getCurrentBckName() const (defined in MarioModule) | MarioModule | |
| getCurrentStatus() const (defined in Mario) | Mario | |
| getDrawStates() const (defined in Mario) | Mario | inline |
| getFloorCode() const (defined in MarioModule) | MarioModule | |
| getFrontVec() const (defined in MarioModule) | MarioModule | |
| getGravityVec() const (defined in MarioModule) | MarioModule | |
| getGroundPolygon() const (defined in MarioModule) | MarioModule | |
| getJumpVec() const (defined in MarioModule) | MarioModule | |
| getMovementStates() const (defined in Mario) | Mario | inline |
| getPlayer() const (defined in MarioModule) | MarioModule | |
| getPlayerMode() const (defined in MarioModule) | MarioModule | |
| getPrevDrawStates() const (defined in Mario) | Mario | inline |
| getSensor(const Triangle *) const (defined in MarioModule) | MarioModule | |
| getShadowNorm() const (defined in Mario) | Mario | |
| getShadowPos() const (defined in MarioModule) | MarioModule | |
| getStickP() const (defined in MarioModule) | MarioModule | |
| getStickX() const (defined in MarioModule) | MarioModule | |
| getStickY() const (defined in MarioModule) | MarioModule | virtual |
| getTmpPolygon() const (defined in MarioModule) | MarioModule | |
| getTrans() const (defined in MarioModule) | MarioModule | |
| getVelocity() const (defined in MarioModule) | MarioModule | |
| getWallNorm() const (defined in Mario) | Mario | |
| getWorldPadDir() const (defined in MarioModule) | MarioModule | |
| incAirWalkTimer() (defined in Mario) | Mario | |
| initAfterConst() (defined in Mario) | Mario | |
| initMember() (defined in Mario) | Mario | |
| initSound() (defined in Mario) | Mario | |
| initSoundTable(SoundList *list, unsigned long) (defined in Mario) | Mario | |
| initTask() (defined in Mario) | Mario | |
| inputStick() (defined in Mario) | Mario | |
| isAnimationRun(const char *) const (defined in MarioModule) | MarioModule | |
| isAnimationRun(const char *, u32) (defined in MarioModule) | MarioModule | |
| isAnimationTerminate(const char *) const (defined in MarioModule) | MarioModule | |
| isAnimationTerminateUPper(const char *) const (defined in MarioModule) | MarioModule | |
| isDamaging() const (defined in Mario) | Mario | |
| isDefaultAnimationRun(const char *) const (defined in MarioModule) | MarioModule | |
| isForceStopRush() const (defined in Mario) | Mario | |
| isIgnoreTriangle(const Triangle *) (defined in Mario) | Mario | |
| isInputDisable() const (defined in MarioModule) | MarioModule | |
| isOnimasuBinderPressSkip() const (defined in Mario) | Mario | |
| isOnSlipGround() const (defined in MarioModule) | MarioModule | |
| isPlayerModeBee() const (defined in MarioModule) | MarioModule | |
| isPlayerModeFoo() const (defined in MarioModule) | MarioModule | |
| isPlayerModeHopper() const (defined in MarioModule) | MarioModule | |
| isPlayerModeIce() const (defined in MarioModule) | MarioModule | |
| isPlayerModeInvincible() const (defined in MarioModule) | MarioModule | |
| isPlayerModeTeresa() const (defined in MarioModule) | MarioModule | |
| isSlipFloorCode(s32) const (defined in MarioModule) | MarioModule | |
| isSlipPolygon(const Triangle *) const (defined in MarioModule) | MarioModule | |
| isStatusActive(unsigned long) const (defined in Mario) | Mario | |
| isStatusActiveID(u32) const (defined in MarioModule) | MarioModule | |
| isStatusActiveS(MarioState *) const (defined in MarioModule) | MarioModule | |
| isStickFull() const (defined in MarioModule) | MarioModule | |
| isStickOn() const (defined in MarioModule) | MarioModule | |
| isSwimming() const (defined in Mario) | Mario | |
| lockGroundCheck(void *, bool) (defined in Mario) | Mario | |
| mAbyssDamage (defined in Mario) | Mario | |
| mActor (defined in MarioModule) | MarioModule | |
| Mario(MarioActor *) (defined in Mario) | Mario | |
| marioAcos(f32) const (defined in MarioModule) | MarioModule | |
| MarioModule(MarioActor *actor) (defined in MarioModule) | MarioModule | inline |
| mBlown (defined in Mario) | Mario | |
| mBump (defined in Mario) | Mario | |
| mBury (defined in Mario) | Mario | |
| mClimb (defined in Mario) | Mario | |
| mCrush (defined in Mario) | Mario | |
| mDamage (defined in Mario) | Mario | |
| mDarkDamage (defined in Mario) | Mario | |
| mDrawStates (defined in Mario) | Mario | |
| mDrawStates_WORD (defined in Mario) | Mario | |
| mFaint (defined in Mario) | Mario | |
| mFireDamage (defined in Mario) | Mario | |
| mFireDance (defined in Mario) | Mario | |
| mFireRun (defined in Mario) | Mario | |
| mFlip (defined in Mario) | Mario | |
| mFlow (defined in Mario) | Mario | |
| mFoo (defined in Mario) | Mario | |
| mFpView (defined in Mario) | Mario | |
| mFreeze (defined in Mario) | Mario | |
| mFrontStep (defined in Mario) | Mario | |
| mHang (defined in Mario) | Mario | |
| mMagic (defined in Mario) | Mario | |
| mMove (defined in Mario) | Mario | |
| mMovementStates (defined in Mario) | Mario | |
| mMovementStates_HIGH_WORD (defined in Mario) | Mario | |
| mMovementStates_LOW_WORD (defined in Mario) | Mario | |
| mParalyze (defined in Mario) | Mario | |
| mPrevDrawStates (defined in Mario) | Mario | |
| mRabbit (defined in Mario) | Mario | |
| mRecovery (defined in Mario) | Mario | |
| mSideStep (defined in Mario) | Mario | |
| mSkate (defined in Mario) | Mario | |
| mSlider (defined in Mario) | Mario | |
| mStep (defined in Mario) | Mario | |
| mStick (defined in Mario) | Mario | |
| mStun (defined in Mario) | Mario | |
| mSukekiyo (defined in Mario) | Mario | |
| mSwim (defined in Mario) | Mario | |
| mTalk (defined in Mario) | Mario | |
| mTeresa (defined in Mario) | Mario | |
| mWait (defined in Mario) | Mario | |
| mWall (defined in Mario) | Mario | |
| mWarp (defined in Mario) | Mario | |
| playEffect(const char *) (defined in MarioModule) | MarioModule | |
| playEffectRT(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectRTW(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectRTZ(const char *, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectSRT(const char *, f32, const TVec3f &, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playEffectTarns(const char *, const TVec3f &) (defined in MarioModule) | MarioModule | |
| playSound(const char *, s32) (defined in MarioModule) | MarioModule | |
| postureCtrl(MtxPtr) (defined in Mario) | Mario | virtual |
| powerAreaMove() (defined in Mario) | Mario | |
| powerRailMove() (defined in Mario) | Mario | |
| push(const TVec3f &) (defined in Mario) | Mario | |
| recordRelativePosition() (defined in Mario) | Mario | |
| sendPunch(HitSensor *, bool) (defined in MarioModule) | MarioModule | |
| setFrontVec(const TVec3f &) (defined in Mario) | Mario | |
| setFrontVecKeepSide(const TVec3f &) (defined in Mario) | Mario | |
| setFrontVecKeepUp(const TVec3f &, f32) (defined in Mario) | Mario | |
| setFrontVecKeepUp(const TVec3f &, u32) (defined in Mario) | Mario | |
| setFrontVecKeepUp(const TVec3f &) (defined in Mario) | Mario | |
| setHeadAndFrontVecFromRotate(const TVec3f &) (defined in Mario) | Mario | |
| setJointGlobalMtx(u16, MtxPtr) (defined in MarioModule) | MarioModule | |
| setJumpVec(const TVec3f &) (defined in MarioModule) | MarioModule | |
| setSideVec(const TVec3f &) (defined in Mario) | Mario | |
| setYangleOffset(f32) (defined in MarioModule) | MarioModule | |
| startBas(const char *, bool, f32, f32) (defined in Mario) | Mario | |
| startCamVib(u32) (defined in MarioModule) | MarioModule | |
| startPadVib(u32) (defined in MarioModule) | MarioModule | |
| startPadVib(const char *) (defined in MarioModule) | MarioModule | |
| startSwim() (defined in Mario) | Mario | |
| startTeresaDisappear() (defined in Mario) | Mario | |
| stopAnimation(const char *, const char *) (defined in MarioModule) | MarioModule | |
| stopAnimation(const char *, u32) (defined in MarioModule) | MarioModule | |
| stopAnimationUpper(const char *, const char *) (defined in MarioModule) | MarioModule | |
| stopAnimationUpperForce() (defined in MarioModule) | MarioModule | |
| stopEFfect(const char *) (defined in MarioModule) | MarioModule | |
| stopEffect(const char *) (defined in MarioModule) | MarioModule | |
| stopEffectForce(const char *) (defined in MarioModule) | MarioModule | |
| stopJump() (defined in Mario) | Mario | |
| stopSound(const char *, u32) (defined in MarioModule) | MarioModule | |
| stopWalk() (defined in Mario) | Mario | |
| Task typedef (defined in Mario) | Mario | |
| tryForcePowerJump(const TVec3f &, bool) (defined in Mario) | Mario | |
| tryJump() (defined in Mario) | Mario | |
| trySpinJump(unsigned char) (defined in Mario) | Mario | |
| tryWallPunch() (defined in Mario) | Mario | |
| update() (defined in Mario) | Mario | |
| updateCubeCode() (defined in Mario) | Mario | |
| updateFloorCode() (defined in Mario) | Mario | |
| updateGroundInfo() (defined in Mario) | Mario |