SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioActor Member List

This is the complete list of members for MarioActor, including all inherited members.

_194 (defined in MarioActor)MarioActor
_198 (defined in MarioActor)MarioActor
_19C (defined in MarioActor)MarioActor
_1A0 (defined in MarioActor)MarioActor
_1A1 (defined in MarioActor)MarioActor
_1A4 (defined in MarioActor)MarioActor
_1A8 (defined in MarioActor)MarioActor
_1AA (defined in MarioActor)MarioActor
_1AC (defined in MarioActor)MarioActor
_1B0 (defined in MarioActor)MarioActor
_1B4 (defined in MarioActor)MarioActor
_1B5 (defined in MarioActor)MarioActor
_1B8 (defined in MarioActor)MarioActor
_1BC (defined in MarioActor)MarioActor
_1C0 (defined in MarioActor)MarioActor
_1C1 (defined in MarioActor)MarioActor
_1C2 (defined in MarioActor)MarioActor
_1C3 (defined in MarioActor)MarioActor
_1C4 (defined in MarioActor)MarioActor
_1C6 (defined in MarioActor)MarioActor
_1C8 (defined in MarioActor)MarioActor
_1CC (defined in MarioActor)MarioActor
_1D0 (defined in MarioActor)MarioActor
_1D1 (defined in MarioActor)MarioActor
_1D4 (defined in MarioActor)MarioActor
_1D8 (defined in MarioActor)MarioActor
_1DC (defined in MarioActor)MarioActor
_1E0 (defined in MarioActor)MarioActor
_1E1 (defined in MarioActor)MarioActor
_1E2 (defined in MarioActor)MarioActor
_1E4 (defined in MarioActor)MarioActor
_1E8 (defined in MarioActor)MarioActor
_1EC (defined in MarioActor)MarioActor
_1F0 (defined in MarioActor)MarioActor
_1FC (defined in MarioActor)MarioActor
_208 (defined in MarioActor)MarioActor
_20C (defined in MarioActor)MarioActor
_210 (defined in MarioActor)MarioActor
_211 (defined in MarioActor)MarioActor
_214 (defined in MarioActor)MarioActor
_218 (defined in MarioActor)MarioActor
_21C (defined in MarioActor)MarioActor
_220 (defined in MarioActor)MarioActor
_224 (defined in MarioActor)MarioActor
_228 (defined in MarioActor)MarioActor
_22C (defined in MarioActor)MarioActor
_240 (defined in MarioActor)MarioActor
_24C (defined in MarioActor)MarioActor
_258 (defined in MarioActor)MarioActor
_264 (defined in MarioActor)MarioActor
_270 (defined in MarioActor)MarioActor
_27C (defined in MarioActor)MarioActor
_288 (defined in MarioActor)MarioActor
_294 (defined in MarioActor)MarioActor
_2A0 (defined in MarioActor)MarioActor
_2AC (defined in MarioActor)MarioActor
_2B8 (defined in MarioActor)MarioActor
_2C4 (defined in MarioActor)MarioActor
_2D0 (defined in MarioActor)MarioActor
_2DC (defined in MarioActor)MarioActor
_2E8 (defined in MarioActor)MarioActor
_2F4 (defined in MarioActor)MarioActor
_300 (defined in MarioActor)MarioActor
_30C (defined in MarioActor)MarioActor
_318 (defined in MarioActor)MarioActor
_324 (defined in MarioActor)MarioActor
_330 (defined in MarioActor)MarioActor
_332 (defined in MarioActor)MarioActor
_334 (defined in MarioActor)MarioActor
_336 (defined in MarioActor)MarioActor
_338 (defined in MarioActor)MarioActor
_33C (defined in MarioActor)MarioActor
_348 (defined in MarioActor)MarioActor
_354 (defined in MarioActor)MarioActor
_360 (defined in MarioActor)MarioActor
_36C (defined in MarioActor)MarioActor
_370 (defined in MarioActor)MarioActor
_374 (defined in MarioActor)MarioActor
_378 (defined in MarioActor)MarioActor
_37C (defined in MarioActor)MarioActor
_384 (defined in MarioActor)MarioActor
_388 (defined in MarioActor)MarioActor
_38C (defined in MarioActor)MarioActor
_390 (defined in MarioActor)MarioActor
_394 (defined in MarioActor)MarioActor
_398 (defined in MarioActor)MarioActor
_39C (defined in MarioActor)MarioActor
_39D (defined in MarioActor)MarioActor
_39E (defined in MarioActor)MarioActor
_3A0 (defined in MarioActor)MarioActor
_3A4 (defined in MarioActor)MarioActor
_3A8 (defined in MarioActor)MarioActor
_3AA (defined in MarioActor)MarioActor
_3AC (defined in MarioActor)MarioActor
_3B0 (defined in MarioActor)MarioActor
_3B4 (defined in MarioActor)MarioActor
_3C0 (defined in MarioActor)MarioActor
_3C1 (defined in MarioActor)MarioActor
_3C4 (defined in MarioActor)MarioActor
_3D0 (defined in MarioActor)MarioActor
_3D2 (defined in MarioActor)MarioActor
_3D4 (defined in MarioActor)MarioActor
_3D6 (defined in MarioActor)MarioActor
_3D8 (defined in MarioActor)MarioActor
_3DA (defined in MarioActor)MarioActor
_3DC (defined in MarioActor)MarioActor
_3DE (defined in MarioActor)MarioActor
_3DF (defined in MarioActor)MarioActor
_3E4 (defined in MarioActor)MarioActor
_3E5 (defined in MarioActor)MarioActor
_3E6 (defined in MarioActor)MarioActor
_3E7 (defined in MarioActor)MarioActor
_3E8 (defined in MarioActor)MarioActor
_3EC (defined in MarioActor)MarioActor
_41C (defined in MarioActor)MarioActor
_420 (defined in MarioActor)MarioActor
_424 (defined in MarioActor)MarioActor
_428 (defined in MarioActor)MarioActor
_438 (defined in MarioActor)MarioActor
_468 (defined in MarioActor)MarioActor
_468f (defined in MarioActor)MarioActor
_474 (defined in MarioActor)MarioActor
_478 (defined in MarioActor)MarioActor
_47C (defined in MarioActor)MarioActor
_480 (defined in MarioActor)MarioActor
_481 (defined in MarioActor)MarioActor
_482 (defined in MarioActor)MarioActor
_483 (defined in MarioActor)MarioActor
_484 (defined in MarioActor)MarioActor
_490 (defined in MarioActor)MarioActor
_494 (defined in MarioActor)MarioActor
_498 (defined in MarioActor)MarioActor
_49C (defined in MarioActor)MarioActor
_4A0 (defined in MarioActor)MarioActor
_4A4 (defined in MarioActor)MarioActor
_4A8 (defined in MarioActor)MarioActor
_4AC (defined in MarioActor)MarioActor
_4B0 (defined in MarioActor)MarioActor
_4B4 (defined in MarioActor)MarioActor
_4B8 (defined in MarioActor)MarioActor
_4C4 (defined in MarioActor)MarioActor
_4D0 (defined in MarioActor)MarioActor
_6D0 (defined in MarioActor)MarioActor
_6D4 (defined in MarioActor)MarioActor
_6D8 (defined in MarioActor)MarioActor
_6DC (defined in MarioActor)MarioActor
_7DC (defined in MarioActor)MarioActor
_7DE (defined in MarioActor)MarioActor
_7E0 (defined in MarioActor)MarioActor
_7E2 (defined in MarioActor)MarioActor
_7E4 (defined in MarioActor)MarioActor
_8C (defined in MarioActor)MarioActor
_8E4 (defined in MarioActor)MarioActor
_90 (defined in MarioActor)MarioActor
_924 (defined in MarioActor)MarioActor
_928 (defined in MarioActor)MarioActor
_92C (defined in MarioActor)MarioActor
_930 (defined in MarioActor)MarioActor
_934 (defined in MarioActor)MarioActor
_935 (defined in MarioActor)MarioActor
_938 (defined in MarioActor)MarioActor
_94 (defined in MarioActor)MarioActor
_944 (defined in MarioActor)MarioActor
_945 (defined in MarioActor)MarioActor
_946 (defined in MarioActor)MarioActor
_948 (defined in MarioActor)MarioActor
_94A (defined in MarioActor)MarioActor
_94C (defined in MarioActor)MarioActor
_94E (defined in MarioActor)MarioActor
_950 (defined in MarioActor)MarioActor
_951 (defined in MarioActor)MarioActor
_954 (defined in MarioActor)MarioActor
_974 (defined in MarioActor)MarioActor
_978 (defined in MarioActor)MarioActor
_984 (defined in MarioActor)MarioActor
_988 (defined in MarioActor)MarioActor
_989 (defined in MarioActor)MarioActor
_98C (defined in MarioActor)MarioActor
_990 (defined in MarioActor)MarioActor
_994 (defined in MarioActor)MarioActor
_998 (defined in MarioActor)MarioActor
_99C (defined in MarioActor)MarioActor
_9A0 (defined in MarioActor)MarioActor
_9A4 (defined in MarioActor)MarioActor
_9A8 (defined in MarioActor)MarioActor
_9AC (defined in MarioActor)MarioActor
_9B0 (defined in MarioActor)MarioActor
_9B4 (defined in MarioActor)MarioActor
_9B8 (defined in MarioActor)MarioActor
_9BC (defined in MarioActor)MarioActor
_9C0 (defined in MarioActor)MarioActor
_9C4 (defined in MarioActor)MarioActor
_9C8 (defined in MarioActor)MarioActor
_9CC (defined in MarioActor)MarioActor
_9D0 (defined in MarioActor)MarioActor
_9D4 (defined in MarioActor)MarioActor
_9D8 (defined in MarioActor)MarioActor
_9E4 (defined in MarioActor)MarioActor
_9E8 (defined in MarioActor)MarioActor
_9EC (defined in MarioActor)MarioActor
_9F0 (defined in MarioActor)MarioActor
_9F1 (defined in MarioActor)MarioActor
_9F2 (defined in MarioActor)MarioActor
_9F4 (defined in MarioActor)MarioActor
_A00 (defined in MarioActor)MarioActor
_A04 (defined in MarioActor)MarioActor
_A08 (defined in MarioActor)MarioActor
_A09 (defined in MarioActor)MarioActor
_A0A (defined in MarioActor)MarioActor
_A0B (defined in MarioActor)MarioActor
_A0C (defined in MarioActor)MarioActor
_A10 (defined in MarioActor)MarioActor
_A14 (defined in MarioActor)MarioActor
_A18 (defined in MarioActor)MarioActor
_A24 (defined in MarioActor)MarioActor
_A25 (defined in MarioActor)MarioActor
_A28 (defined in MarioActor)MarioActor
_A40 (defined in MarioActor)MarioActor
_A44 (defined in MarioActor)MarioActor
_A48 (defined in MarioActor)MarioActor
_A4C (defined in MarioActor)MarioActor
_A50 (defined in MarioActor)MarioActor
_A54 (defined in MarioActor)MarioActor
_A58 (defined in MarioActor)MarioActor
_A59 (defined in MarioActor)MarioActor
_A5A (defined in MarioActor)MarioActor
_A5B (defined in MarioActor)MarioActor
_A5C (defined in MarioActor)MarioActor
_A60 (defined in MarioActor)MarioActor
_A61 (defined in MarioActor)MarioActor
_A62 (defined in MarioActor)MarioActor
_A64 (defined in MarioActor)MarioActor
_A68 (defined in MarioActor)MarioActor
_A6C (defined in MarioActor)MarioActor
_A6E (defined in MarioActor)MarioActor
_A70 (defined in MarioActor)MarioActor
_A90 (defined in MarioActor)MarioActor
_AB0 (defined in MarioActor)MarioActor
_AE0 (defined in MarioActor)MarioActor
_B10 (defined in MarioActor)MarioActor
_B12 (defined in MarioActor)MarioActor
_B14 (defined in MarioActor)MarioActor
_B18 (defined in MarioActor)MarioActor
_B24 (defined in MarioActor)MarioActor
_B28 (defined in MarioActor)MarioActor
_B2C (defined in MarioActor)MarioActor
_B30 (defined in MarioActor)MarioActor
_B34 (defined in MarioActor)MarioActor
_B38 (defined in MarioActor)MarioActor
_B3C (defined in MarioActor)MarioActor
_B40 (defined in MarioActor)MarioActor
_B44 (defined in MarioActor)MarioActor
_B48 (defined in MarioActor)MarioActor
_B4C (defined in MarioActor)MarioActor
_B50 (defined in MarioActor)MarioActor
_B54 (defined in MarioActor)MarioActor
_B60 (defined in MarioActor)MarioActor
_B64 (defined in MarioActor)MarioActor
_B68 (defined in MarioActor)MarioActor
_B6A (defined in MarioActor)MarioActor
_B6C (defined in MarioActor)MarioActor
_B70 (defined in MarioActor)MarioActor
_B72 (defined in MarioActor)MarioActor
_B74 (defined in MarioActor)MarioActor
_B78 (defined in MarioActor)MarioActor
_B7C (defined in MarioActor)MarioActor
_B80 (defined in MarioActor)MarioActor
_B84 (defined in MarioActor)MarioActor
_B88 (defined in MarioActor)MarioActor
_B90 (defined in MarioActor)MarioActor
_B91 (defined in MarioActor)MarioActor
_B92 (defined in MarioActor)MarioActor
_B94 (defined in MarioActor)MarioActor
_B96 (defined in MarioActor)MarioActor
_B98 (defined in MarioActor)MarioActor
_B9C (defined in MarioActor)MarioActor
_B9E (defined in MarioActor)MarioActor
_BA0 (defined in MarioActor)MarioActor
_BA4 (defined in MarioActor)MarioActor
_BA8 (defined in MarioActor)MarioActor
_BAC (defined in MarioActor)MarioActor
_BB8 (defined in MarioActor)MarioActor
_BC4 (defined in MarioActor)MarioActor
_BC8 (defined in MarioActor)MarioActor
_BF8 (defined in MarioActor)MarioActor
_C28 (defined in MarioActor)MarioActor
_C2C (defined in MarioActor)MarioActor
_C5C (defined in MarioActor)MarioActor
_C8C (defined in MarioActor)MarioActor
_CBC (defined in MarioActor)MarioActor
_CEC (defined in MarioActor)MarioActor
_D1C (defined in MarioActor)MarioActor
_D4C (defined in MarioActor)MarioActor
_D7C (defined in MarioActor)MarioActor
_DAC (defined in MarioActor)MarioActor
_DDC (defined in MarioActor)MarioActor
_E0C (defined in MarioActor)MarioActor
_E3C (defined in MarioActor)MarioActor
_E6C (defined in MarioActor)MarioActor
_E9C (defined in MarioActor)MarioActor
_EA0 (defined in MarioActor)MarioActor
_EA4 (defined in MarioActor)MarioActor
_EA5 (defined in MarioActor)MarioActor
_EA6 (defined in MarioActor)MarioActor
_EA8 (defined in MarioActor)MarioActor
_ED8 (defined in MarioActor)MarioActor
_EE4 (defined in MarioActor)MarioActor
_EEB (defined in MarioActor)MarioActor
_EEC (defined in MarioActor)MarioActor
_EED (defined in MarioActor)MarioActor
_EEE (defined in MarioActor)MarioActor
_EF0 (defined in MarioActor)MarioActor
_EF2 (defined in MarioActor)MarioActor
_EF4 (defined in MarioActor)MarioActor
_EF6 (defined in MarioActor)MarioActor
_EF8 (defined in MarioActor)MarioActor
_EFC (defined in MarioActor)MarioActor
_F00 (defined in MarioActor)MarioActor
_F04 (defined in MarioActor)MarioActor
_F08 (defined in MarioActor)MarioActor
_F0C (defined in MarioActor)MarioActor
_F0D (defined in MarioActor)MarioActor
_F0E (defined in MarioActor)MarioActor
_F10 (defined in MarioActor)MarioActor
_F12 (defined in MarioActor)MarioActor
_F14 (defined in MarioActor)MarioActor
_F16 (defined in MarioActor)MarioActor
_F18 (defined in MarioActor)MarioActor
_F1A (defined in MarioActor)MarioActor
_F1C (defined in MarioActor)MarioActor
_F1E (defined in MarioActor)MarioActor
_F20 (defined in MarioActor)MarioActor
_F21 (defined in MarioActor)MarioActor
_F24 (defined in MarioActor)MarioActor
_F28 (defined in MarioActor)MarioActor
_F2C (defined in MarioActor)MarioActor
_F38 (defined in MarioActor)MarioActor
_F3C (defined in MarioActor)MarioActor
_F3C_vec (defined in MarioActor)MarioActor
_F40 (defined in MarioActor)MarioActor
_F42 (defined in MarioActor)MarioActor
_F44 (defined in MarioActor)MarioActor
_F48 (defined in MarioActor)MarioActor
_F4C (defined in MarioActor)MarioActor
_F50 (defined in MarioActor)MarioActor
_F5C (defined in MarioActor)MarioActor
_F68 (defined in MarioActor)MarioActor
_F74 (defined in MarioActor)MarioActor
_F78 (defined in MarioActor)MarioActor
_F84 (defined in MarioActor)MarioActor
_F90 (defined in MarioActor)MarioActor
_F9C (defined in MarioActor)MarioActor
_FA8 (defined in MarioActor)MarioActor
_FB4 (defined in MarioActor)MarioActor
_FB8 (defined in MarioActor)MarioActor
_FBC (defined in MarioActor)MarioActor
_FC0 (defined in MarioActor)MarioActor
_FC4 (defined in MarioActor)MarioActor
_FC8 (defined in MarioActor)MarioActor
_FCC (defined in MarioActor)MarioActor
_FCD (defined in MarioActor)MarioActor
addSoundObjHolder() (defined in MarioActor)MarioActor
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in LiveActor)LiveActorvirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
binderFilter(const Triangle *) (defined in MarioActor)MarioActor
bodyClap() (defined in MarioActor)MarioActor
calcAndSetBaseMtx()MarioActorvirtual
calcAnim() (defined in MarioActor)MarioActorvirtual
calcAnimInMovement() (defined in MarioActor)MarioActor
calcAnmMtx() (defined in LiveActor)LiveActor
calcBaseFrontVec(const TVec3f &) (defined in MarioActor)MarioActor
calcCenterPos() (defined in MarioActor)MarioActor
calcHeadPos() (defined in MarioActor)MarioActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
careMovingObject() (defined in MarioActor)MarioActor
changeAnimation(const char *, const char *) (defined in MarioActor)MarioActor
changeAnimationNonStop(const char *) (defined in MarioActor)MarioActor
changeAnimationUpper(const char *) (defined in MarioActor)MarioActor
changeGameOverAnimation() (defined in MarioActor)MarioActor
changeMaxLife(long) (defined in MarioActor)MarioActor
changeNullAnimation(const char *, signed char) (defined in MarioActor)MarioActor
changeTeresaAnimation(const char *, long) (defined in MarioActor)MarioActor
checkClapCatchStart() (defined in MarioActor)MarioActor
checkPriorRushTarget() (defined in MarioActor)MarioActor
clearNullAnimation(signed char) (defined in MarioActor)MarioActor
control() (defined in MarioActor)MarioActorvirtual
control2() (defined in MarioActor)MarioActor
controlMain() (defined in MarioActor)MarioActor
decLife(unsigned short) (defined in MarioActor)MarioActor
decLifeLarge() (defined in MarioActor)MarioActor
decLifeMiddle() (defined in MarioActor)MarioActor
decLifeSmall() (defined in MarioActor)MarioActor
doFreezeAttack() (defined in MarioActor)MarioActor
doPressing() (defined in MarioActor)MarioActor
doRush() (defined in MarioActor)MarioActor
doStun() (defined in MarioActor)MarioActor
draw() constNameObjvirtual
emitEffectWaterColumn(const TVec3f &, const TVec3f &) (defined in MarioActor)MarioActor
endClipped() (defined in LiveActor)LiveActorvirtual
endRush(const RushEndInfo *) (defined in MarioActor)MarioActor
executeMovement() (defined in NameObj)NameObj
exeWait() (defined in MarioActor)MarioActor
forcceGameOver() (defined in MarioActor)MarioActor
forceGameOverAbyss() (defined in MarioActor)MarioActor
forceGameOverBlackHole() (defined in MarioActor)MarioActor
forceGameOverNonStop() (defined in MarioActor)MarioActor
forceGameOverSink() (defined in MarioActor)MarioActor
forceSetBaseMtx(f32(*)[4]) (defined in MarioActor)MarioActor
getBaseMtx() constLiveActorvirtual
getCarrySensor() const (defined in MarioActor)MarioActor
getConst() const (defined in MarioActor)MarioActorinline
getDrawStates() const (defined in MarioActor)MarioActorinline
getFrontVec(TVec3f *) const (defined in MarioActor)MarioActorvirtual
getGlobalJointMtx(const char *) (defined in MarioActor)MarioActor
getGravityVec() (defined in MarioActor)MarioActor
getGravityVector() (defined in MarioActor)MarioActor
getGroundPos(TVec3f *dst) const (defined in MarioActor)MarioActor
getHealth() const (defined in MarioActor)MarioActorinline
getJointCtrl(const char *) const (defined in MarioActor)MarioActor
getLastMove() const (defined in MarioActor)MarioActorvirtual
getLastMove(TVec3f *) const (defined in MarioActor)MarioActorvirtual
getMovementStates() const (defined in MarioActor)MarioActorinline
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getPrevDrawStates() const (defined in MarioActor)MarioActorinline
getRealMtx(f32(*)[4], const char *) (defined in MarioActor)MarioActor
getResourceTable() const (defined in MarioActor)MarioActor
getSensor(const char *pSensorName) constLiveActor
getShadowPos() const (defined in MarioActor)MarioActor
getStickValue(f32 *, f32 *) (defined in MarioActor)MarioActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
incLife(unsigned long) (defined in MarioActor)MarioActor
init(const JMapInfoIter &)MarioActorvirtual
init2(const TVec3f &, const TVec3f &, long) (defined in MarioActor)MarioActor
init2D() (defined in MarioActor)MarioActor
initActionMatrix() (defined in MarioActor)MarioActor
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterOpeningDemo() (defined in MarioActor)MarioActor
initAfterPlacement() (defined in MarioActor)MarioActorvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initDrawAndModel() (defined in MarioActor)MarioActor
initEffect() (defined in MarioActor)MarioActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initForJump() (defined in MarioActor)MarioActor
initHitSensor(int) (defined in LiveActor)LiveActor
initMember() (defined in MarioActor)MarioActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initMorphStringTable() (defined in MarioActor)MarioActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initParts() (defined in MarioActor)MarioActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isAnimationRun(const char *) const (defined in MarioActor)MarioActor
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isDamaging() const (defined in MarioActor)MarioActor
isDebugMode() const (defined in MarioActor)MarioActor
isEnableMoveMario() const (defined in MarioActor)MarioActor
isEnableNerveChange() const (defined in MarioActor)MarioActor
isEnableSpinPunch() (defined in MarioActor)MarioActor
isInPunchTimerRange() const (defined in MarioActor)MarioActor
isItemSwinging() const (defined in MarioActor)MarioActor
isJumping() const (defined in MarioActor)MarioActor
isJumpRising() const (defined in MarioActor)MarioActor
isNeedDamageFog() const (defined in MarioActor)MarioActor
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
isPunching() const (defined in MarioActor)MarioActor
isRefuseTalk() const (defined in MarioActor)MarioActor
isRequestRush() const (defined in MarioActor)MarioActor
isRequestSpin() const (defined in MarioActor)MarioActor
isRequestSpinJump2P() const (defined in MarioActor)MarioActor
isSleeping() const (defined in MarioActor)MarioActor
isStaggering() const (defined in MarioActor)MarioActor
isStopNullAnimation() const (defined in MarioActor)MarioActor
isTurning() const (defined in MarioActor)MarioActor
jumpHop() (defined in MarioActor)MarioActor
kill() (defined in LiveActor)LiveActorvirtual
LiveActor(const char *pName)LiveActor
lockOnDPD() (defined in MarioActor)MarioActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
MarioActor(const char *) (defined in MarioActor)MarioActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mConst (defined in MarioActor)MarioActor
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mHealth (defined in MarioActor)MarioActor
mMario (defined in MarioActor)MarioActor
mMarioAnim (defined in MarioActor)MarioActor
mMarioEffect (defined in MarioActor)MarioActor
mMaxHealth (defined in MarioActor)MarioActor
mModelManagerLiveActor
mNameNameObj
mNullAnimation (defined in MarioActor)MarioActor
movement() (defined in MarioActor)MarioActorvirtual
mPositionLiveActor
mPowerupCollected (defined in MarioActor)MarioActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mSuperKinokoCollected (defined in MarioActor)MarioActor
mTransforming (defined in MarioActor)MarioActor
mVelocityLiveActor
NameObj(const char *pName)NameObj
playEffect(const char *) (defined in MarioActor)MarioActor
playEffectRT(const char *, const TVec3f &, const TVec3f &) (defined in MarioActor)MarioActor
playSound(const char *, long) (defined in MarioActor)MarioActor
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
resetPadSwing() (defined in MarioActor)MarioActor
resetSensorCount() (defined in MarioActor)MarioActor
resetWaterLife() (defined in MarioActor)MarioActor
scaleMtx(MtxPtr) (defined in MarioActor)MarioActor
selectAction(const char *) const (defined in MarioActor)MarioActor
selectRecoverFlyMeter(const HitSensor *) const (defined in MarioActor)MarioActor
selectWaterInOut(const char *) const (defined in MarioActor)MarioActor
selectWaterInOutRush(const HitSensor *) const (defined in MarioActor)MarioActor
setBlendMtxTimer(unsigned short) (defined in MarioActor)MarioActor
setBlink(const char *) (defined in MarioActor)MarioActor
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
setPress(unsigned char, int) (defined in MarioActor)MarioActor
setPunchHitTimer(unsigned char) (defined in MarioActor)MarioActor
setUpperRotateY(f32) (defined in MarioActor)MarioActor
setupSensors() (defined in MarioActor)MarioActor
shootFireBall() (defined in MarioActor)MarioActor
startClipped() (defined in LiveActor)LiveActorvirtual
stopAnimation(const char *) (defined in MarioActor)MarioActor
stopEffect(const char *) (defined in MarioActor)MarioActor
stopEffectForce(const char *) (defined in MarioActor)MarioActor
stopSpinTicoEffect(bool) (defined in MarioActor)MarioActor
syncWithFlags() (defined in NameObj)NameObj
tryCoinPull() (defined in MarioActor)MarioActor
tryJumpRush() (defined in MarioActor)MarioActor
tryReleaseBombTeresa() (defined in MarioActor)MarioActor
tryRushInRush() (defined in MarioActor)MarioActor
trySpinPunch() (defined in MarioActor)MarioActor
tryStandardRush() (defined in MarioActor)MarioActor
tryThrow() (defined in MarioActor)MarioActor
update2D() (defined in MarioActor)MarioActor
updateActionTrigger() (defined in MarioActor)MarioActor
updateBaseScaleMtx() (defined in MarioActor)MarioActor
updateBeeWingAnimation() (defined in MarioActor)MarioActor
updateBehavior() (defined in MarioActor)MarioActor
updateBinder() (defined in LiveActor)LiveActor
updateBindRatio() (defined in MarioActor)MarioActor
updateCameraInfo() (defined in MarioActor)MarioActor
updateControllerSwing() (defined in MarioActor)MarioActor
updateControllerSwingLeft() (defined in MarioActor)MarioActor
updateEffect() (defined in MarioActor)MarioActor
updateFairyStar() (defined in MarioActor)MarioActor
updateForCamera() (defined in MarioActor)MarioActor
updateGravityVec(bool, bool) (defined in MarioActor)MarioActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
updateLife() (defined in MarioActor)MarioActor
updatePlayerMode() (defined in MarioActor)MarioActor
updatePunching() (defined in MarioActor)MarioActor
updateRealMtx() (defined in MarioActor)MarioActor
updateRotationInfo() (defined in MarioActor)MarioActor
updateSearchLight() (defined in MarioActor)MarioActor
updateSwingAction() (defined in MarioActor)MarioActor
updateSwingTimer() (defined in MarioActor)MarioActor
updateTakingPosition() (defined in MarioActor)MarioActor
updateThrowing() (defined in MarioActor)MarioActor
updateThrowVector() (defined in MarioActor)MarioActor
updateTornado() (defined in MarioActor)MarioActor
updateTransForCamera() (defined in MarioActor)MarioActor
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~MarioActor() (defined in MarioActor)MarioActor
~NameObj() (defined in NameObj)NameObjvirtual