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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for MarioActor, including all inherited members.
| _194 (defined in MarioActor) | MarioActor | |
| _198 (defined in MarioActor) | MarioActor | |
| _19C (defined in MarioActor) | MarioActor | |
| _1A0 (defined in MarioActor) | MarioActor | |
| _1A1 (defined in MarioActor) | MarioActor | |
| _1A4 (defined in MarioActor) | MarioActor | |
| _1A8 (defined in MarioActor) | MarioActor | |
| _1AA (defined in MarioActor) | MarioActor | |
| _1AC (defined in MarioActor) | MarioActor | |
| _1B0 (defined in MarioActor) | MarioActor | |
| _1B4 (defined in MarioActor) | MarioActor | |
| _1B5 (defined in MarioActor) | MarioActor | |
| _1B8 (defined in MarioActor) | MarioActor | |
| _1BC (defined in MarioActor) | MarioActor | |
| _1C0 (defined in MarioActor) | MarioActor | |
| _1C1 (defined in MarioActor) | MarioActor | |
| _1C2 (defined in MarioActor) | MarioActor | |
| _1C3 (defined in MarioActor) | MarioActor | |
| _1C4 (defined in MarioActor) | MarioActor | |
| _1C6 (defined in MarioActor) | MarioActor | |
| _1C8 (defined in MarioActor) | MarioActor | |
| _1CC (defined in MarioActor) | MarioActor | |
| _1D0 (defined in MarioActor) | MarioActor | |
| _1D1 (defined in MarioActor) | MarioActor | |
| _1D4 (defined in MarioActor) | MarioActor | |
| _1D8 (defined in MarioActor) | MarioActor | |
| _1DC (defined in MarioActor) | MarioActor | |
| _1E0 (defined in MarioActor) | MarioActor | |
| _1E1 (defined in MarioActor) | MarioActor | |
| _1E2 (defined in MarioActor) | MarioActor | |
| _1E4 (defined in MarioActor) | MarioActor | |
| _1E8 (defined in MarioActor) | MarioActor | |
| _1EC (defined in MarioActor) | MarioActor | |
| _1F0 (defined in MarioActor) | MarioActor | |
| _1FC (defined in MarioActor) | MarioActor | |
| _208 (defined in MarioActor) | MarioActor | |
| _20C (defined in MarioActor) | MarioActor | |
| _210 (defined in MarioActor) | MarioActor | |
| _211 (defined in MarioActor) | MarioActor | |
| _214 (defined in MarioActor) | MarioActor | |
| _218 (defined in MarioActor) | MarioActor | |
| _21C (defined in MarioActor) | MarioActor | |
| _220 (defined in MarioActor) | MarioActor | |
| _224 (defined in MarioActor) | MarioActor | |
| _228 (defined in MarioActor) | MarioActor | |
| _22C (defined in MarioActor) | MarioActor | |
| _240 (defined in MarioActor) | MarioActor | |
| _24C (defined in MarioActor) | MarioActor | |
| _258 (defined in MarioActor) | MarioActor | |
| _264 (defined in MarioActor) | MarioActor | |
| _270 (defined in MarioActor) | MarioActor | |
| _27C (defined in MarioActor) | MarioActor | |
| _288 (defined in MarioActor) | MarioActor | |
| _294 (defined in MarioActor) | MarioActor | |
| _2A0 (defined in MarioActor) | MarioActor | |
| _2AC (defined in MarioActor) | MarioActor | |
| _2B8 (defined in MarioActor) | MarioActor | |
| _2C4 (defined in MarioActor) | MarioActor | |
| _2D0 (defined in MarioActor) | MarioActor | |
| _2DC (defined in MarioActor) | MarioActor | |
| _2E8 (defined in MarioActor) | MarioActor | |
| _2F4 (defined in MarioActor) | MarioActor | |
| _300 (defined in MarioActor) | MarioActor | |
| _30C (defined in MarioActor) | MarioActor | |
| _318 (defined in MarioActor) | MarioActor | |
| _324 (defined in MarioActor) | MarioActor | |
| _330 (defined in MarioActor) | MarioActor | |
| _332 (defined in MarioActor) | MarioActor | |
| _334 (defined in MarioActor) | MarioActor | |
| _336 (defined in MarioActor) | MarioActor | |
| _338 (defined in MarioActor) | MarioActor | |
| _33C (defined in MarioActor) | MarioActor | |
| _348 (defined in MarioActor) | MarioActor | |
| _354 (defined in MarioActor) | MarioActor | |
| _360 (defined in MarioActor) | MarioActor | |
| _36C (defined in MarioActor) | MarioActor | |
| _370 (defined in MarioActor) | MarioActor | |
| _374 (defined in MarioActor) | MarioActor | |
| _378 (defined in MarioActor) | MarioActor | |
| _37C (defined in MarioActor) | MarioActor | |
| _384 (defined in MarioActor) | MarioActor | |
| _388 (defined in MarioActor) | MarioActor | |
| _38C (defined in MarioActor) | MarioActor | |
| _390 (defined in MarioActor) | MarioActor | |
| _394 (defined in MarioActor) | MarioActor | |
| _398 (defined in MarioActor) | MarioActor | |
| _39C (defined in MarioActor) | MarioActor | |
| _39D (defined in MarioActor) | MarioActor | |
| _39E (defined in MarioActor) | MarioActor | |
| _3A0 (defined in MarioActor) | MarioActor | |
| _3A4 (defined in MarioActor) | MarioActor | |
| _3A8 (defined in MarioActor) | MarioActor | |
| _3AA (defined in MarioActor) | MarioActor | |
| _3AC (defined in MarioActor) | MarioActor | |
| _3B0 (defined in MarioActor) | MarioActor | |
| _3B4 (defined in MarioActor) | MarioActor | |
| _3C0 (defined in MarioActor) | MarioActor | |
| _3C1 (defined in MarioActor) | MarioActor | |
| _3C4 (defined in MarioActor) | MarioActor | |
| _3D0 (defined in MarioActor) | MarioActor | |
| _3D2 (defined in MarioActor) | MarioActor | |
| _3D4 (defined in MarioActor) | MarioActor | |
| _3D6 (defined in MarioActor) | MarioActor | |
| _3D8 (defined in MarioActor) | MarioActor | |
| _3DA (defined in MarioActor) | MarioActor | |
| _3DC (defined in MarioActor) | MarioActor | |
| _3DE (defined in MarioActor) | MarioActor | |
| _3DF (defined in MarioActor) | MarioActor | |
| _3E4 (defined in MarioActor) | MarioActor | |
| _3E5 (defined in MarioActor) | MarioActor | |
| _3E6 (defined in MarioActor) | MarioActor | |
| _3E7 (defined in MarioActor) | MarioActor | |
| _3E8 (defined in MarioActor) | MarioActor | |
| _3EC (defined in MarioActor) | MarioActor | |
| _41C (defined in MarioActor) | MarioActor | |
| _420 (defined in MarioActor) | MarioActor | |
| _424 (defined in MarioActor) | MarioActor | |
| _428 (defined in MarioActor) | MarioActor | |
| _438 (defined in MarioActor) | MarioActor | |
| _468 (defined in MarioActor) | MarioActor | |
| _468f (defined in MarioActor) | MarioActor | |
| _474 (defined in MarioActor) | MarioActor | |
| _478 (defined in MarioActor) | MarioActor | |
| _47C (defined in MarioActor) | MarioActor | |
| _480 (defined in MarioActor) | MarioActor | |
| _481 (defined in MarioActor) | MarioActor | |
| _482 (defined in MarioActor) | MarioActor | |
| _483 (defined in MarioActor) | MarioActor | |
| _484 (defined in MarioActor) | MarioActor | |
| _490 (defined in MarioActor) | MarioActor | |
| _494 (defined in MarioActor) | MarioActor | |
| _498 (defined in MarioActor) | MarioActor | |
| _49C (defined in MarioActor) | MarioActor | |
| _4A0 (defined in MarioActor) | MarioActor | |
| _4A4 (defined in MarioActor) | MarioActor | |
| _4A8 (defined in MarioActor) | MarioActor | |
| _4AC (defined in MarioActor) | MarioActor | |
| _4B0 (defined in MarioActor) | MarioActor | |
| _4B4 (defined in MarioActor) | MarioActor | |
| _4B8 (defined in MarioActor) | MarioActor | |
| _4C4 (defined in MarioActor) | MarioActor | |
| _4D0 (defined in MarioActor) | MarioActor | |
| _6D0 (defined in MarioActor) | MarioActor | |
| _6D4 (defined in MarioActor) | MarioActor | |
| _6D8 (defined in MarioActor) | MarioActor | |
| _6DC (defined in MarioActor) | MarioActor | |
| _7DC (defined in MarioActor) | MarioActor | |
| _7DE (defined in MarioActor) | MarioActor | |
| _7E0 (defined in MarioActor) | MarioActor | |
| _7E2 (defined in MarioActor) | MarioActor | |
| _7E4 (defined in MarioActor) | MarioActor | |
| _8C (defined in MarioActor) | MarioActor | |
| _8E4 (defined in MarioActor) | MarioActor | |
| _90 (defined in MarioActor) | MarioActor | |
| _924 (defined in MarioActor) | MarioActor | |
| _928 (defined in MarioActor) | MarioActor | |
| _92C (defined in MarioActor) | MarioActor | |
| _930 (defined in MarioActor) | MarioActor | |
| _934 (defined in MarioActor) | MarioActor | |
| _935 (defined in MarioActor) | MarioActor | |
| _938 (defined in MarioActor) | MarioActor | |
| _94 (defined in MarioActor) | MarioActor | |
| _944 (defined in MarioActor) | MarioActor | |
| _945 (defined in MarioActor) | MarioActor | |
| _946 (defined in MarioActor) | MarioActor | |
| _948 (defined in MarioActor) | MarioActor | |
| _94A (defined in MarioActor) | MarioActor | |
| _94C (defined in MarioActor) | MarioActor | |
| _94E (defined in MarioActor) | MarioActor | |
| _950 (defined in MarioActor) | MarioActor | |
| _951 (defined in MarioActor) | MarioActor | |
| _954 (defined in MarioActor) | MarioActor | |
| _974 (defined in MarioActor) | MarioActor | |
| _978 (defined in MarioActor) | MarioActor | |
| _984 (defined in MarioActor) | MarioActor | |
| _988 (defined in MarioActor) | MarioActor | |
| _989 (defined in MarioActor) | MarioActor | |
| _98C (defined in MarioActor) | MarioActor | |
| _990 (defined in MarioActor) | MarioActor | |
| _994 (defined in MarioActor) | MarioActor | |
| _998 (defined in MarioActor) | MarioActor | |
| _99C (defined in MarioActor) | MarioActor | |
| _9A0 (defined in MarioActor) | MarioActor | |
| _9A4 (defined in MarioActor) | MarioActor | |
| _9A8 (defined in MarioActor) | MarioActor | |
| _9AC (defined in MarioActor) | MarioActor | |
| _9B0 (defined in MarioActor) | MarioActor | |
| _9B4 (defined in MarioActor) | MarioActor | |
| _9B8 (defined in MarioActor) | MarioActor | |
| _9BC (defined in MarioActor) | MarioActor | |
| _9C0 (defined in MarioActor) | MarioActor | |
| _9C4 (defined in MarioActor) | MarioActor | |
| _9C8 (defined in MarioActor) | MarioActor | |
| _9CC (defined in MarioActor) | MarioActor | |
| _9D0 (defined in MarioActor) | MarioActor | |
| _9D4 (defined in MarioActor) | MarioActor | |
| _9D8 (defined in MarioActor) | MarioActor | |
| _9E4 (defined in MarioActor) | MarioActor | |
| _9E8 (defined in MarioActor) | MarioActor | |
| _9EC (defined in MarioActor) | MarioActor | |
| _9F0 (defined in MarioActor) | MarioActor | |
| _9F1 (defined in MarioActor) | MarioActor | |
| _9F2 (defined in MarioActor) | MarioActor | |
| _9F4 (defined in MarioActor) | MarioActor | |
| _A00 (defined in MarioActor) | MarioActor | |
| _A04 (defined in MarioActor) | MarioActor | |
| _A08 (defined in MarioActor) | MarioActor | |
| _A09 (defined in MarioActor) | MarioActor | |
| _A0A (defined in MarioActor) | MarioActor | |
| _A0B (defined in MarioActor) | MarioActor | |
| _A0C (defined in MarioActor) | MarioActor | |
| _A10 (defined in MarioActor) | MarioActor | |
| _A14 (defined in MarioActor) | MarioActor | |
| _A18 (defined in MarioActor) | MarioActor | |
| _A24 (defined in MarioActor) | MarioActor | |
| _A25 (defined in MarioActor) | MarioActor | |
| _A28 (defined in MarioActor) | MarioActor | |
| _A40 (defined in MarioActor) | MarioActor | |
| _A44 (defined in MarioActor) | MarioActor | |
| _A48 (defined in MarioActor) | MarioActor | |
| _A4C (defined in MarioActor) | MarioActor | |
| _A50 (defined in MarioActor) | MarioActor | |
| _A54 (defined in MarioActor) | MarioActor | |
| _A58 (defined in MarioActor) | MarioActor | |
| _A59 (defined in MarioActor) | MarioActor | |
| _A5A (defined in MarioActor) | MarioActor | |
| _A5B (defined in MarioActor) | MarioActor | |
| _A5C (defined in MarioActor) | MarioActor | |
| _A60 (defined in MarioActor) | MarioActor | |
| _A61 (defined in MarioActor) | MarioActor | |
| _A62 (defined in MarioActor) | MarioActor | |
| _A64 (defined in MarioActor) | MarioActor | |
| _A68 (defined in MarioActor) | MarioActor | |
| _A6C (defined in MarioActor) | MarioActor | |
| _A6E (defined in MarioActor) | MarioActor | |
| _A70 (defined in MarioActor) | MarioActor | |
| _A90 (defined in MarioActor) | MarioActor | |
| _AB0 (defined in MarioActor) | MarioActor | |
| _AE0 (defined in MarioActor) | MarioActor | |
| _B10 (defined in MarioActor) | MarioActor | |
| _B12 (defined in MarioActor) | MarioActor | |
| _B14 (defined in MarioActor) | MarioActor | |
| _B18 (defined in MarioActor) | MarioActor | |
| _B24 (defined in MarioActor) | MarioActor | |
| _B28 (defined in MarioActor) | MarioActor | |
| _B2C (defined in MarioActor) | MarioActor | |
| _B30 (defined in MarioActor) | MarioActor | |
| _B34 (defined in MarioActor) | MarioActor | |
| _B38 (defined in MarioActor) | MarioActor | |
| _B3C (defined in MarioActor) | MarioActor | |
| _B40 (defined in MarioActor) | MarioActor | |
| _B44 (defined in MarioActor) | MarioActor | |
| _B48 (defined in MarioActor) | MarioActor | |
| _B4C (defined in MarioActor) | MarioActor | |
| _B50 (defined in MarioActor) | MarioActor | |
| _B54 (defined in MarioActor) | MarioActor | |
| _B60 (defined in MarioActor) | MarioActor | |
| _B64 (defined in MarioActor) | MarioActor | |
| _B68 (defined in MarioActor) | MarioActor | |
| _B6A (defined in MarioActor) | MarioActor | |
| _B6C (defined in MarioActor) | MarioActor | |
| _B70 (defined in MarioActor) | MarioActor | |
| _B72 (defined in MarioActor) | MarioActor | |
| _B74 (defined in MarioActor) | MarioActor | |
| _B78 (defined in MarioActor) | MarioActor | |
| _B7C (defined in MarioActor) | MarioActor | |
| _B80 (defined in MarioActor) | MarioActor | |
| _B84 (defined in MarioActor) | MarioActor | |
| _B88 (defined in MarioActor) | MarioActor | |
| _B90 (defined in MarioActor) | MarioActor | |
| _B91 (defined in MarioActor) | MarioActor | |
| _B92 (defined in MarioActor) | MarioActor | |
| _B94 (defined in MarioActor) | MarioActor | |
| _B96 (defined in MarioActor) | MarioActor | |
| _B98 (defined in MarioActor) | MarioActor | |
| _B9C (defined in MarioActor) | MarioActor | |
| _B9E (defined in MarioActor) | MarioActor | |
| _BA0 (defined in MarioActor) | MarioActor | |
| _BA4 (defined in MarioActor) | MarioActor | |
| _BA8 (defined in MarioActor) | MarioActor | |
| _BAC (defined in MarioActor) | MarioActor | |
| _BB8 (defined in MarioActor) | MarioActor | |
| _BC4 (defined in MarioActor) | MarioActor | |
| _BC8 (defined in MarioActor) | MarioActor | |
| _BF8 (defined in MarioActor) | MarioActor | |
| _C28 (defined in MarioActor) | MarioActor | |
| _C2C (defined in MarioActor) | MarioActor | |
| _C5C (defined in MarioActor) | MarioActor | |
| _C8C (defined in MarioActor) | MarioActor | |
| _CBC (defined in MarioActor) | MarioActor | |
| _CEC (defined in MarioActor) | MarioActor | |
| _D1C (defined in MarioActor) | MarioActor | |
| _D4C (defined in MarioActor) | MarioActor | |
| _D7C (defined in MarioActor) | MarioActor | |
| _DAC (defined in MarioActor) | MarioActor | |
| _DDC (defined in MarioActor) | MarioActor | |
| _E0C (defined in MarioActor) | MarioActor | |
| _E3C (defined in MarioActor) | MarioActor | |
| _E6C (defined in MarioActor) | MarioActor | |
| _E9C (defined in MarioActor) | MarioActor | |
| _EA0 (defined in MarioActor) | MarioActor | |
| _EA4 (defined in MarioActor) | MarioActor | |
| _EA5 (defined in MarioActor) | MarioActor | |
| _EA6 (defined in MarioActor) | MarioActor | |
| _EA8 (defined in MarioActor) | MarioActor | |
| _ED8 (defined in MarioActor) | MarioActor | |
| _EE4 (defined in MarioActor) | MarioActor | |
| _EEB (defined in MarioActor) | MarioActor | |
| _EEC (defined in MarioActor) | MarioActor | |
| _EED (defined in MarioActor) | MarioActor | |
| _EEE (defined in MarioActor) | MarioActor | |
| _EF0 (defined in MarioActor) | MarioActor | |
| _EF2 (defined in MarioActor) | MarioActor | |
| _EF4 (defined in MarioActor) | MarioActor | |
| _EF6 (defined in MarioActor) | MarioActor | |
| _EF8 (defined in MarioActor) | MarioActor | |
| _EFC (defined in MarioActor) | MarioActor | |
| _F00 (defined in MarioActor) | MarioActor | |
| _F04 (defined in MarioActor) | MarioActor | |
| _F08 (defined in MarioActor) | MarioActor | |
| _F0C (defined in MarioActor) | MarioActor | |
| _F0D (defined in MarioActor) | MarioActor | |
| _F0E (defined in MarioActor) | MarioActor | |
| _F10 (defined in MarioActor) | MarioActor | |
| _F12 (defined in MarioActor) | MarioActor | |
| _F14 (defined in MarioActor) | MarioActor | |
| _F16 (defined in MarioActor) | MarioActor | |
| _F18 (defined in MarioActor) | MarioActor | |
| _F1A (defined in MarioActor) | MarioActor | |
| _F1C (defined in MarioActor) | MarioActor | |
| _F1E (defined in MarioActor) | MarioActor | |
| _F20 (defined in MarioActor) | MarioActor | |
| _F21 (defined in MarioActor) | MarioActor | |
| _F24 (defined in MarioActor) | MarioActor | |
| _F28 (defined in MarioActor) | MarioActor | |
| _F2C (defined in MarioActor) | MarioActor | |
| _F38 (defined in MarioActor) | MarioActor | |
| _F3C (defined in MarioActor) | MarioActor | |
| _F3C_vec (defined in MarioActor) | MarioActor | |
| _F40 (defined in MarioActor) | MarioActor | |
| _F42 (defined in MarioActor) | MarioActor | |
| _F44 (defined in MarioActor) | MarioActor | |
| _F48 (defined in MarioActor) | MarioActor | |
| _F4C (defined in MarioActor) | MarioActor | |
| _F50 (defined in MarioActor) | MarioActor | |
| _F5C (defined in MarioActor) | MarioActor | |
| _F68 (defined in MarioActor) | MarioActor | |
| _F74 (defined in MarioActor) | MarioActor | |
| _F78 (defined in MarioActor) | MarioActor | |
| _F84 (defined in MarioActor) | MarioActor | |
| _F90 (defined in MarioActor) | MarioActor | |
| _F9C (defined in MarioActor) | MarioActor | |
| _FA8 (defined in MarioActor) | MarioActor | |
| _FB4 (defined in MarioActor) | MarioActor | |
| _FB8 (defined in MarioActor) | MarioActor | |
| _FBC (defined in MarioActor) | MarioActor | |
| _FC0 (defined in MarioActor) | MarioActor | |
| _FC4 (defined in MarioActor) | MarioActor | |
| _FC8 (defined in MarioActor) | MarioActor | |
| _FCC (defined in MarioActor) | MarioActor | |
| _FCD (defined in MarioActor) | MarioActor | |
| addSoundObjHolder() (defined in MarioActor) | MarioActor | |
| addToSoundObjHolder() (defined in LiveActor) | LiveActor | |
| appear() (defined in LiveActor) | LiveActor | virtual |
| attackSensor(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| binderFilter(const Triangle *) (defined in MarioActor) | MarioActor | |
| bodyClap() (defined in MarioActor) | MarioActor | |
| calcAndSetBaseMtx() | MarioActor | virtual |
| calcAnim() (defined in MarioActor) | MarioActor | virtual |
| calcAnimInMovement() (defined in MarioActor) | MarioActor | |
| calcAnmMtx() (defined in LiveActor) | LiveActor | |
| calcBaseFrontVec(const TVec3f &) (defined in MarioActor) | MarioActor | |
| calcCenterPos() (defined in MarioActor) | MarioActor | |
| calcHeadPos() (defined in MarioActor) | MarioActor | |
| calcViewAndEntry() (defined in LiveActor) | LiveActor | virtual |
| careMovingObject() (defined in MarioActor) | MarioActor | |
| changeAnimation(const char *, const char *) (defined in MarioActor) | MarioActor | |
| changeAnimationNonStop(const char *) (defined in MarioActor) | MarioActor | |
| changeAnimationUpper(const char *) (defined in MarioActor) | MarioActor | |
| changeGameOverAnimation() (defined in MarioActor) | MarioActor | |
| changeMaxLife(long) (defined in MarioActor) | MarioActor | |
| changeNullAnimation(const char *, signed char) (defined in MarioActor) | MarioActor | |
| changeTeresaAnimation(const char *, long) (defined in MarioActor) | MarioActor | |
| checkClapCatchStart() (defined in MarioActor) | MarioActor | |
| checkPriorRushTarget() (defined in MarioActor) | MarioActor | |
| clearNullAnimation(signed char) (defined in MarioActor) | MarioActor | |
| control() (defined in MarioActor) | MarioActor | virtual |
| control2() (defined in MarioActor) | MarioActor | |
| controlMain() (defined in MarioActor) | MarioActor | |
| decLife(unsigned short) (defined in MarioActor) | MarioActor | |
| decLifeLarge() (defined in MarioActor) | MarioActor | |
| decLifeMiddle() (defined in MarioActor) | MarioActor | |
| decLifeSmall() (defined in MarioActor) | MarioActor | |
| doFreezeAttack() (defined in MarioActor) | MarioActor | |
| doPressing() (defined in MarioActor) | MarioActor | |
| doRush() (defined in MarioActor) | MarioActor | |
| doStun() (defined in MarioActor) | MarioActor | |
| draw() const | NameObj | virtual |
| emitEffectWaterColumn(const TVec3f &, const TVec3f &) (defined in MarioActor) | MarioActor | |
| endClipped() (defined in LiveActor) | LiveActor | virtual |
| endRush(const RushEndInfo *) (defined in MarioActor) | MarioActor | |
| executeMovement() (defined in NameObj) | NameObj | |
| exeWait() (defined in MarioActor) | MarioActor | |
| forcceGameOver() (defined in MarioActor) | MarioActor | |
| forceGameOverAbyss() (defined in MarioActor) | MarioActor | |
| forceGameOverBlackHole() (defined in MarioActor) | MarioActor | |
| forceGameOverNonStop() (defined in MarioActor) | MarioActor | |
| forceGameOverSink() (defined in MarioActor) | MarioActor | |
| forceSetBaseMtx(f32(*)[4]) (defined in MarioActor) | MarioActor | |
| getBaseMtx() const | LiveActor | virtual |
| getCarrySensor() const (defined in MarioActor) | MarioActor | |
| getConst() const (defined in MarioActor) | MarioActor | inline |
| getDrawStates() const (defined in MarioActor) | MarioActor | inline |
| getFrontVec(TVec3f *) const (defined in MarioActor) | MarioActor | virtual |
| getGlobalJointMtx(const char *) (defined in MarioActor) | MarioActor | |
| getGravityVec() (defined in MarioActor) | MarioActor | |
| getGravityVector() (defined in MarioActor) | MarioActor | |
| getGroundPos(TVec3f *dst) const (defined in MarioActor) | MarioActor | |
| getHealth() const (defined in MarioActor) | MarioActor | inline |
| getJointCtrl(const char *) const (defined in MarioActor) | MarioActor | |
| getLastMove() const (defined in MarioActor) | MarioActor | virtual |
| getLastMove(TVec3f *) const (defined in MarioActor) | MarioActor | virtual |
| getMovementStates() const (defined in MarioActor) | MarioActor | inline |
| getNerveStep() const (defined in LiveActor) | LiveActor | |
| getPosPtr() (defined in LiveActor) | LiveActor | inline |
| getPrevDrawStates() const (defined in MarioActor) | MarioActor | inline |
| getRealMtx(f32(*)[4], const char *) (defined in MarioActor) | MarioActor | |
| getResourceTable() const (defined in MarioActor) | MarioActor | |
| getSensor(const char *pSensorName) const | LiveActor | |
| getShadowPos() const (defined in MarioActor) | MarioActor | |
| getStickValue(f32 *, f32 *) (defined in MarioActor) | MarioActor | |
| getTakingMtx() const (defined in LiveActor) | LiveActor | virtual |
| incLife(unsigned long) (defined in MarioActor) | MarioActor | |
| init(const JMapInfoIter &) | MarioActor | virtual |
| init2(const TVec3f &, const TVec3f &, long) (defined in MarioActor) | MarioActor | |
| init2D() (defined in MarioActor) | MarioActor | |
| initActionMatrix() (defined in MarioActor) | MarioActor | |
| initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor) | LiveActor | |
| initActorLightCtrl() (defined in LiveActor) | LiveActor | |
| initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor) | LiveActor | |
| initAfterOpeningDemo() (defined in MarioActor) | MarioActor | |
| initAfterPlacement() (defined in MarioActor) | MarioActor | virtual |
| initBinder(f32, f32, u32) (defined in LiveActor) | LiveActor | |
| initDrawAndModel() (defined in MarioActor) | MarioActor | |
| initEffect() (defined in MarioActor) | MarioActor | |
| initEffectKeeper(int, const char *, bool) (defined in LiveActor) | LiveActor | |
| initForJump() (defined in MarioActor) | MarioActor | |
| initHitSensor(int) (defined in LiveActor) | LiveActor | |
| initMember() (defined in MarioActor) | MarioActor | |
| initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor) | LiveActor | |
| initMorphStringTable() (defined in MarioActor) | MarioActor | |
| initNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| initParts() (defined in MarioActor) | MarioActor | |
| initRailRider(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initShadowControllerList(u32) (defined in LiveActor) | LiveActor | |
| initSound(int, bool) (defined in LiveActor) | LiveActor | |
| initStageSwitch(const JMapInfoIter &) (defined in LiveActor) | LiveActor | |
| initWithoutIter() | NameObj | |
| isAnimationRun(const char *) const (defined in MarioActor) | MarioActor | |
| isBinderValid(Binder *pBinder) (defined in LiveActor) | LiveActor | inline |
| isDamaging() const (defined in MarioActor) | MarioActor | |
| isDebugMode() const (defined in MarioActor) | MarioActor | |
| isEnableMoveMario() const (defined in MarioActor) | MarioActor | |
| isEnableNerveChange() const (defined in MarioActor) | MarioActor | |
| isEnableSpinPunch() (defined in MarioActor) | MarioActor | |
| isInPunchTimerRange() const (defined in MarioActor) | MarioActor | |
| isItemSwinging() const (defined in MarioActor) | MarioActor | |
| isJumping() const (defined in MarioActor) | MarioActor | |
| isJumpRising() const (defined in MarioActor) | MarioActor | |
| isNeedDamageFog() const (defined in MarioActor) | MarioActor | |
| isNerve(const Nerve *) const (defined in LiveActor) | LiveActor | |
| isPunching() const (defined in MarioActor) | MarioActor | |
| isRefuseTalk() const (defined in MarioActor) | MarioActor | |
| isRequestRush() const (defined in MarioActor) | MarioActor | |
| isRequestSpin() const (defined in MarioActor) | MarioActor | |
| isRequestSpinJump2P() const (defined in MarioActor) | MarioActor | |
| isSleeping() const (defined in MarioActor) | MarioActor | |
| isStaggering() const (defined in MarioActor) | MarioActor | |
| isStopNullAnimation() const (defined in MarioActor) | MarioActor | |
| isTurning() const (defined in MarioActor) | MarioActor | |
| jumpHop() (defined in MarioActor) | MarioActor | |
| kill() (defined in LiveActor) | LiveActor | virtual |
| LiveActor(const char *pName) | LiveActor | |
| lockOnDPD() (defined in MarioActor) | MarioActor | |
| mActorLightCtrl (defined in LiveActor) | LiveActor | |
| makeActorAppeared() (defined in LiveActor) | LiveActor | virtual |
| makeActorDead() (defined in LiveActor) | LiveActor | virtual |
| mAnimationKeeper | LiveActor | |
| MarioActor(const char *) (defined in MarioActor) | MarioActor | |
| mBinder (defined in LiveActor) | LiveActor | |
| mCameraCtrl (defined in LiveActor) | LiveActor | |
| mCollisionParts (defined in LiveActor) | LiveActor | |
| mConst (defined in MarioActor) | MarioActor | |
| mEffectKeeper (defined in LiveActor) | LiveActor | |
| mExecutorIdx | NameObj | |
| mFlags | LiveActor | |
| mGravity | LiveActor | |
| mHealth (defined in MarioActor) | MarioActor | |
| mMario (defined in MarioActor) | MarioActor | |
| mMarioAnim (defined in MarioActor) | MarioActor | |
| mMarioEffect (defined in MarioActor) | MarioActor | |
| mMaxHealth (defined in MarioActor) | MarioActor | |
| mModelManager | LiveActor | |
| mName | NameObj | |
| mNullAnimation (defined in MarioActor) | MarioActor | |
| movement() (defined in MarioActor) | MarioActor | virtual |
| mPosition | LiveActor | |
| mPowerupCollected (defined in MarioActor) | MarioActor | |
| mRailRider | LiveActor | |
| mRotation | LiveActor | |
| mScale | LiveActor | |
| mSensorKeeper | LiveActor | |
| mShadowList (defined in LiveActor) | LiveActor | |
| mSoundObject (defined in LiveActor) | LiveActor | |
| mSpine (defined in LiveActor) | LiveActor | |
| mStageSwitchCtrl | LiveActor | |
| mStarPointerTarget (defined in LiveActor) | LiveActor | |
| mSuperKinokoCollected (defined in MarioActor) | MarioActor | |
| mTransforming (defined in MarioActor) | MarioActor | |
| mVelocity | LiveActor | |
| NameObj(const char *pName) | NameObj | |
| playEffect(const char *) (defined in MarioActor) | MarioActor | |
| playEffectRT(const char *, const TVec3f &, const TVec3f &) (defined in MarioActor) | MarioActor | |
| playSound(const char *, long) (defined in MarioActor) | MarioActor | |
| receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgPlayerAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| receiveOtherMsg(u32, HitSensor *, HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| requestResume() (defined in NameObj) | NameObj | |
| requestSuspend() (defined in NameObj) | NameObj | |
| resetPadSwing() (defined in MarioActor) | MarioActor | |
| resetSensorCount() (defined in MarioActor) | MarioActor | |
| resetWaterLife() (defined in MarioActor) | MarioActor | |
| scaleMtx(MtxPtr) (defined in MarioActor) | MarioActor | |
| selectAction(const char *) const (defined in MarioActor) | MarioActor | |
| selectRecoverFlyMeter(const HitSensor *) const (defined in MarioActor) | MarioActor | |
| selectWaterInOut(const char *) const (defined in MarioActor) | MarioActor | |
| selectWaterInOutRush(const HitSensor *) const (defined in MarioActor) | MarioActor | |
| setBlendMtxTimer(unsigned short) (defined in MarioActor) | MarioActor | |
| setBlink(const char *) (defined in MarioActor) | MarioActor | |
| setName(const char *pName) | NameObj | |
| setNerve(const Nerve *) (defined in LiveActor) | LiveActor | |
| setPress(unsigned char, int) (defined in MarioActor) | MarioActor | |
| setPunchHitTimer(unsigned char) (defined in MarioActor) | MarioActor | |
| setUpperRotateY(f32) (defined in MarioActor) | MarioActor | |
| setupSensors() (defined in MarioActor) | MarioActor | |
| shootFireBall() (defined in MarioActor) | MarioActor | |
| startClipped() (defined in LiveActor) | LiveActor | virtual |
| stopAnimation(const char *) (defined in MarioActor) | MarioActor | |
| stopEffect(const char *) (defined in MarioActor) | MarioActor | |
| stopEffectForce(const char *) (defined in MarioActor) | MarioActor | |
| stopSpinTicoEffect(bool) (defined in MarioActor) | MarioActor | |
| syncWithFlags() (defined in NameObj) | NameObj | |
| tryCoinPull() (defined in MarioActor) | MarioActor | |
| tryJumpRush() (defined in MarioActor) | MarioActor | |
| tryReleaseBombTeresa() (defined in MarioActor) | MarioActor | |
| tryRushInRush() (defined in MarioActor) | MarioActor | |
| trySpinPunch() (defined in MarioActor) | MarioActor | |
| tryStandardRush() (defined in MarioActor) | MarioActor | |
| tryThrow() (defined in MarioActor) | MarioActor | |
| update2D() (defined in MarioActor) | MarioActor | |
| updateActionTrigger() (defined in MarioActor) | MarioActor | |
| updateBaseScaleMtx() (defined in MarioActor) | MarioActor | |
| updateBeeWingAnimation() (defined in MarioActor) | MarioActor | |
| updateBehavior() (defined in MarioActor) | MarioActor | |
| updateBinder() (defined in LiveActor) | LiveActor | |
| updateBindRatio() (defined in MarioActor) | MarioActor | |
| updateCameraInfo() (defined in MarioActor) | MarioActor | |
| updateControllerSwing() (defined in MarioActor) | MarioActor | |
| updateControllerSwingLeft() (defined in MarioActor) | MarioActor | |
| updateEffect() (defined in MarioActor) | MarioActor | |
| updateFairyStar() (defined in MarioActor) | MarioActor | |
| updateForCamera() (defined in MarioActor) | MarioActor | |
| updateGravityVec(bool, bool) (defined in MarioActor) | MarioActor | |
| updateHitSensor(HitSensor *) (defined in LiveActor) | LiveActor | virtual |
| updateLife() (defined in MarioActor) | MarioActor | |
| updatePlayerMode() (defined in MarioActor) | MarioActor | |
| updatePunching() (defined in MarioActor) | MarioActor | |
| updateRealMtx() (defined in MarioActor) | MarioActor | |
| updateRotationInfo() (defined in MarioActor) | MarioActor | |
| updateSearchLight() (defined in MarioActor) | MarioActor | |
| updateSwingAction() (defined in MarioActor) | MarioActor | |
| updateSwingTimer() (defined in MarioActor) | MarioActor | |
| updateTakingPosition() (defined in MarioActor) | MarioActor | |
| updateThrowing() (defined in MarioActor) | MarioActor | |
| updateThrowVector() (defined in MarioActor) | MarioActor | |
| updateTornado() (defined in MarioActor) | MarioActor | |
| updateTransForCamera() (defined in MarioActor) | MarioActor | |
| ~LiveActor() (defined in LiveActor) | LiveActor | inlinevirtual |
| ~MarioActor() (defined in MarioActor) | MarioActor | |
| ~NameObj() (defined in NameObj) | NameObj | virtual |