SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Public Member Functions | Public Attributes | List of all members
CollisionShadow Class Reference
Inheritance diagram for CollisionShadow:
NameObj

Public Member Functions

 CollisionShadow (f32, f32)
 

Public Attributes

u8 _C [0x34C - 0xC]
 

Additional Inherited Members

- Private Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void init (const JMapInfoIter &rIter)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void movement ()
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
virtual void calcAnim ()
 
virtual void calcViewAndEntry ()
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 
- Private Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 5 of file MarioShadow.hpp.

Member Data Documentation

◆ _C

u8 CollisionShadow::_C[0x34C - 0xC]

Definition at line 9 of file MarioShadow.hpp.