SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Player
MarioShadow.hpp
1
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class
CollisionShadow
:
NameObj
{
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public
:
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CollisionShadow
(f32, f32);
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u8 _C[0x34C - 0xC];
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};
CollisionShadow
Definition
MarioShadow.hpp:5
NameObj
The most basic form of an object.
Definition
NameObj.hpp:11
Generated by
1.10.0