SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioShadow.hpp
1#pragma once
2
3#include "Game/NameObj/NameObj.hpp"
4
6public:
7 CollisionShadow(f32, f32);
8
9 u8 _C[0x34C - 0xC];
10};
The most basic form of an object.
Definition NameObj.hpp:11