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SMG-Decomp
A decompilation of Super Mario Galaxy 1
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This is the complete list of members for CollisionShadow, including all inherited members.
| _C (defined in CollisionShadow) | CollisionShadow | |
| calcAnim() (defined in NameObj) | NameObj | privatevirtual |
| calcViewAndEntry() (defined in NameObj) | NameObj | privatevirtual |
| CollisionShadow(f32, f32) (defined in CollisionShadow) | CollisionShadow | |
| draw() const | NameObj | privatevirtual |
| executeMovement() (defined in NameObj) | NameObj | private |
| init(const JMapInfoIter &rIter) | NameObj | privatevirtual |
| initAfterPlacement() (defined in NameObj) | NameObj | privatevirtual |
| initWithoutIter() | NameObj | private |
| mExecutorIdx | NameObj | private |
| mFlags | NameObj | private |
| mName | NameObj | private |
| movement() (defined in NameObj) | NameObj | privatevirtual |
| NameObj(const char *pName) | NameObj | private |
| requestResume() (defined in NameObj) | NameObj | private |
| requestSuspend() (defined in NameObj) | NameObj | private |
| setName(const char *pName) | NameObj | private |
| syncWithFlags() (defined in NameObj) | NameObj | private |
| ~NameObj() (defined in NameObj) | NameObj | privatevirtual |