SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | List of all members
PTimerSwitch Class Reference
Inheritance diagram for PTimerSwitch:
LiveActor NameObj

Public Member Functions

 PTimerSwitch (const char *pName)
 
virtual void init (const JMapInfoIter &rIter)
 Intializes the NameObj and can set various settings and construct necessary classes.
 
virtual void initAfterPlacement ()
 
virtual void appear ()
 
virtual void kill ()
 
virtual void calcAnim ()
 
virtual void control ()
 
virtual void calcAndSetBaseMtx ()
 Calculates and sets the base matrix of the actor.
 
virtual bool receiveMsgPlayerAttack (u32 msg, HitSensor *pSender, HitSensor *pReceiver)
 
virtual bool receiveOtherMsg (u32 msg, HitSensor *pSender, HitSensor *pReceiver)
 
void reset ()
 
bool trySwitchDown ()
 
bool tryOn ()
 
void exeOff ()
 
void exeSwitchDown ()
 
void exeOn ()
 
- Public Member Functions inherited from LiveActor
 LiveActor (const char *pName)
 Constructs a new LiveActor instance.
 
virtual void movement ()
 
virtual void calcViewAndEntry ()
 
virtual void makeActorAppeared ()
 
virtual void makeActorDead ()
 
virtual bool receiveMessage (u32, HitSensor *, HitSensor *)
 
virtual MtxPtr getBaseMtx () const
 Gets the base matrix of the model used for the actor.
 
virtual MtxPtr getTakingMtx () const
 
virtual void startClipped ()
 
virtual void endClipped ()
 
virtual void updateHitSensor (HitSensor *)
 
virtual void attackSensor (HitSensor *, HitSensor *)
 
virtual bool receiveMsgPush (HitSensor *, HitSensor *)
 
virtual bool receiveMsgEnemyAttack (u32, HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTake (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgTaken (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgThrow (HitSensor *, HitSensor *)
 
virtual u32 receiveMsgApart (HitSensor *, HitSensor *)
 
void calcAnmMtx ()
 
void setNerve (const Nerve *)
 
bool isNerve (const Nerve *) const
 
s32 getNerveStep () const
 
HitSensorgetSensor (const char *pSensorName) const
 Gets a sensor.
 
void initModelManagerWithAnm (const char *, const char *, bool)
 
void initNerve (const Nerve *)
 
void initHitSensor (int)
 
void initBinder (f32, f32, u32)
 
void initRailRider (const JMapInfoIter &)
 
void initEffectKeeper (int, const char *, bool)
 
void initSound (int, bool)
 
void initShadowControllerList (u32)
 
void initActorCollisionParts (const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool)
 
void initStageSwitch (const JMapInfoIter &)
 
void initActorStarPointerTarget (f32, const TVec3f *, MtxPtr, TVec3f)
 
void initActorLightCtrl ()
 
void addToSoundObjHolder ()
 
void updateBinder ()
 
bool isBinderValid (Binder *pBinder)
 
TVec3f * getPosPtr ()
 
- Public Member Functions inherited from NameObj
 NameObj (const char *pName)
 Constructs a new NameObj instance.
 
virtual void draw () const
 Draws the object. Does nothing until overridden.
 
void initWithoutIter ()
 Initializes a NameObj without a JMapInfoIter instance.
 
void setName (const char *pName)
 Sets the NameObj's mName.
 
void executeMovement ()
 
void requestSuspend ()
 
void requestResume ()
 
void syncWithFlags ()
 

Public Attributes

CollisionPartsmSwitchCollision
 
MapObjConnectormConnector
 
s32 _94
 
bool _98
 
- Public Attributes inherited from LiveActor
TVec3f mPosition
 3D vector of the actor's position.
 
TVec3f mRotation
 3D vector of the actor's rotation.
 
TVec3f mScale
 3D vector of the actor's scale.
 
TVec3f mVelocity
 3D vector of the actor's velocity.
 
TVec3f mGravity
 3D vector of the actor's gravity.
 
ModelManagermModelManager
 A pointer to a ModelManager instance, used for drawing a 3D model.
 
ActorAnimKeepermAnimationKeeper
 A pointer to a ActorAnimKeeper instance, used for storing and playing model animations.
 
SpinemSpine
 
HitSensorKeepermSensorKeeper
 A pointer to a HitSensorKeeper instance, used for storing HitSensor instances.
 
BindermBinder
 
RailRidermRailRider
 A pointer to a RailRider instance, used for allowing the actor to ride on paths.
 
EffectKeepermEffectKeeper
 
AudAnmSoundObjectmSoundObject
 
LiveActorFlag mFlags
 Flags relating to drawing, animation calculation, etc.
 
ShadowControllerListmShadowList
 
CollisionPartsmCollisionParts
 
StageSwitchCtrlmStageSwitchCtrl
 A pointer to a StageSwitchCtrl instance, used for activating and deactivating switches.
 
StarPointerTarget * mStarPointerTarget
 
ActorLightCtrlmActorLightCtrl
 
ActorPadAndCameraCtrlmCameraCtrl
 
- Public Attributes inherited from NameObj
const char * mName
 A string to identify the NameObj.
 
volatile u16 mFlags
 Flags in relation to movement.
 
s16 mExecutorIdx
 The index into the NameObjExecuteInfo array.
 

Detailed Description

Definition at line 6 of file PTimerSwitch.hpp.

Constructor & Destructor Documentation

◆ PTimerSwitch()

PTimerSwitch::PTimerSwitch ( const char * pName)

Definition at line 4 of file PTimerSwitch.cpp.

Member Function Documentation

◆ init()

void PTimerSwitch::init ( const JMapInfoIter & rIter)
virtual

Intializes the NameObj and can set various settings and construct necessary classes.

Parameters
rIterA reference to the JMapInfoIter that supplies BCSV information.

Reimplemented from LiveActor.

Definition at line 20 of file PTimerSwitch.cpp.

◆ initAfterPlacement()

void PTimerSwitch::initAfterPlacement ( )
virtual

Reimplemented from NameObj.

Definition at line 38 of file PTimerSwitch.cpp.

◆ appear()

void PTimerSwitch::appear ( )
virtual

Reimplemented from LiveActor.

Definition at line 42 of file PTimerSwitch.cpp.

◆ kill()

void PTimerSwitch::kill ( )
virtual

Reimplemented from LiveActor.

Definition at line 46 of file PTimerSwitch.cpp.

◆ calcAnim()

void PTimerSwitch::calcAnim ( )
virtual

Reimplemented from LiveActor.

Definition at line 52 of file PTimerSwitch.cpp.

◆ control()

void PTimerSwitch::control ( )
virtual

Reimplemented from LiveActor.

Definition at line 59 of file PTimerSwitch.cpp.

◆ calcAndSetBaseMtx()

void PTimerSwitch::calcAndSetBaseMtx ( )
virtual

Calculates and sets the base matrix of the actor.

Reimplemented from LiveActor.

Definition at line 69 of file PTimerSwitch.cpp.

◆ receiveMsgPlayerAttack()

bool PTimerSwitch::receiveMsgPlayerAttack ( u32 msg,
HitSensor * pSender,
HitSensor * pReceiver )
virtual

Reimplemented from LiveActor.

Definition at line 78 of file PTimerSwitch.cpp.

◆ receiveOtherMsg()

bool PTimerSwitch::receiveOtherMsg ( u32 msg,
HitSensor * pSender,
HitSensor * pReceiver )
virtual

Reimplemented from LiveActor.

Definition at line 74 of file PTimerSwitch.cpp.

◆ reset()

void PTimerSwitch::reset ( )

Definition at line 11 of file PTimerSwitch.cpp.

◆ trySwitchDown()

bool PTimerSwitch::trySwitchDown ( )

Definition at line 95 of file PTimerSwitch.cpp.

◆ tryOn()

bool PTimerSwitch::tryOn ( )

Definition at line 104 of file PTimerSwitch.cpp.

◆ exeOff()

void PTimerSwitch::exeOff ( )

Definition at line 113 of file PTimerSwitch.cpp.

◆ exeSwitchDown()

void PTimerSwitch::exeSwitchDown ( )

Definition at line 124 of file PTimerSwitch.cpp.

◆ exeOn()

void PTimerSwitch::exeOn ( )

Definition at line 135 of file PTimerSwitch.cpp.

Member Data Documentation

◆ mSwitchCollision

CollisionParts* PTimerSwitch::mSwitchCollision

Definition at line 27 of file PTimerSwitch.hpp.

◆ mConnector

MapObjConnector* PTimerSwitch::mConnector

Definition at line 28 of file PTimerSwitch.hpp.

◆ _94

s32 PTimerSwitch::_94

Definition at line 29 of file PTimerSwitch.hpp.

◆ _98

bool PTimerSwitch::_98

Definition at line 30 of file PTimerSwitch.hpp.