3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/MapObj/MapObjConnector.hpp"
11 virtual void initAfterPlacement();
12 virtual void appear();
14 virtual void calcAnim();
15 virtual void control();
17 virtual bool receiveMsgPlayerAttack(u32 msg,
HitSensor *pSender,
HitSensor *pReceiver);
33namespace NrvPTimerSwitch {
34 NERVE(PTimerSwitchNrvOn);
35 NERVE(PTimerSwitchNrvSwitchDown);
36 NERVE(PTimerSwitchNrvOff);
The basis of a drawable actor that can contain states (see: Nerve)
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &rIter)
Intializes the NameObj and can set various settings and construct necessary classes.