SMG-Decomp
A decompilation of Super Mario Galaxy 1
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PTimerSwitch Member List

This is the complete list of members for PTimerSwitch, including all inherited members.

_94 (defined in PTimerSwitch)PTimerSwitch
_98 (defined in PTimerSwitch)PTimerSwitch
addToSoundObjHolder() (defined in LiveActor)LiveActor
appear() (defined in PTimerSwitch)PTimerSwitchvirtual
attackSensor(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
calcAndSetBaseMtx()PTimerSwitchvirtual
calcAnim() (defined in PTimerSwitch)PTimerSwitchvirtual
calcAnmMtx() (defined in LiveActor)LiveActor
calcViewAndEntry() (defined in LiveActor)LiveActorvirtual
control() (defined in PTimerSwitch)PTimerSwitchvirtual
draw() constNameObjvirtual
endClipped() (defined in LiveActor)LiveActorvirtual
executeMovement() (defined in NameObj)NameObj
exeOff() (defined in PTimerSwitch)PTimerSwitch
exeOn() (defined in PTimerSwitch)PTimerSwitch
exeSwitchDown() (defined in PTimerSwitch)PTimerSwitch
getBaseMtx() constLiveActorvirtual
getNerveStep() const (defined in LiveActor)LiveActor
getPosPtr() (defined in LiveActor)LiveActorinline
getSensor(const char *pSensorName) constLiveActor
getTakingMtx() const (defined in LiveActor)LiveActorvirtual
init(const JMapInfoIter &rIter)PTimerSwitchvirtual
initActorCollisionParts(const char *, HitSensor *, ResourceHolder *, MtxPtr, bool, bool) (defined in LiveActor)LiveActor
initActorLightCtrl() (defined in LiveActor)LiveActor
initActorStarPointerTarget(f32, const TVec3f *, MtxPtr, TVec3f) (defined in LiveActor)LiveActor
initAfterPlacement() (defined in PTimerSwitch)PTimerSwitchvirtual
initBinder(f32, f32, u32) (defined in LiveActor)LiveActor
initEffectKeeper(int, const char *, bool) (defined in LiveActor)LiveActor
initHitSensor(int) (defined in LiveActor)LiveActor
initModelManagerWithAnm(const char *, const char *, bool) (defined in LiveActor)LiveActor
initNerve(const Nerve *) (defined in LiveActor)LiveActor
initRailRider(const JMapInfoIter &) (defined in LiveActor)LiveActor
initShadowControllerList(u32) (defined in LiveActor)LiveActor
initSound(int, bool) (defined in LiveActor)LiveActor
initStageSwitch(const JMapInfoIter &) (defined in LiveActor)LiveActor
initWithoutIter()NameObj
isBinderValid(Binder *pBinder) (defined in LiveActor)LiveActorinline
isNerve(const Nerve *) const (defined in LiveActor)LiveActor
kill() (defined in PTimerSwitch)PTimerSwitchvirtual
LiveActor(const char *pName)LiveActor
mActorLightCtrl (defined in LiveActor)LiveActor
makeActorAppeared() (defined in LiveActor)LiveActorvirtual
makeActorDead() (defined in LiveActor)LiveActorvirtual
mAnimationKeeperLiveActor
mBinder (defined in LiveActor)LiveActor
mCameraCtrl (defined in LiveActor)LiveActor
mCollisionParts (defined in LiveActor)LiveActor
mConnector (defined in PTimerSwitch)PTimerSwitch
mEffectKeeper (defined in LiveActor)LiveActor
mExecutorIdxNameObj
mFlagsLiveActor
mGravityLiveActor
mModelManagerLiveActor
mNameNameObj
movement() (defined in LiveActor)LiveActorvirtual
mPositionLiveActor
mRailRiderLiveActor
mRotationLiveActor
mScaleLiveActor
mSensorKeeperLiveActor
mShadowList (defined in LiveActor)LiveActor
mSoundObject (defined in LiveActor)LiveActor
mSpine (defined in LiveActor)LiveActor
mStageSwitchCtrlLiveActor
mStarPointerTarget (defined in LiveActor)LiveActor
mSwitchCollision (defined in PTimerSwitch)PTimerSwitch
mVelocityLiveActor
NameObj(const char *pName)NameObj
PTimerSwitch(const char *pName) (defined in PTimerSwitch)PTimerSwitch
receiveMessage(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgApart(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgEnemyAttack(u32, HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgPlayerAttack(u32 msg, HitSensor *pSender, HitSensor *pReceiver) (defined in PTimerSwitch)PTimerSwitchvirtual
receiveMsgPush(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTake(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgTaken(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveMsgThrow(HitSensor *, HitSensor *) (defined in LiveActor)LiveActorvirtual
receiveOtherMsg(u32 msg, HitSensor *pSender, HitSensor *pReceiver) (defined in PTimerSwitch)PTimerSwitchvirtual
requestResume() (defined in NameObj)NameObj
requestSuspend() (defined in NameObj)NameObj
reset() (defined in PTimerSwitch)PTimerSwitch
setName(const char *pName)NameObj
setNerve(const Nerve *) (defined in LiveActor)LiveActor
startClipped() (defined in LiveActor)LiveActorvirtual
syncWithFlags() (defined in NameObj)NameObj
tryOn() (defined in PTimerSwitch)PTimerSwitch
trySwitchDown() (defined in PTimerSwitch)PTimerSwitch
updateBinder() (defined in LiveActor)LiveActor
updateHitSensor(HitSensor *) (defined in LiveActor)LiveActorvirtual
~LiveActor() (defined in LiveActor)LiveActorinlinevirtual
~NameObj() (defined in NameObj)NameObjvirtual